Submissions (8)

yan57436's avatar
yan574362/9/2025

$3

Solo PvP

This is the act of hunting alone against other players. The most common ships are frigates, destroyers and cruisers, as they have a good combination of mobility and damage. I find it challenging, as it requires piloting, distance control, overheating modules and tactics to dominate your opponent, so I don't recommend venturing out without fully mastering the game. Try starting at lowsec.


Smallgang PvP

Here we have the union of 2-10 players in large clashes, generally acting with coordination and communication, as well as having specific divisions, such as players focused on damage and logistics (repair ships). I recommend joining a PvP-oriented corporation, especially if you have friends to accompany you. I recommend it for those players who don't want to be alone and can learn a lot from their allies.


Fleet Warfare and Roaming Fleets

Here we have the pinnacle of combat, where we have large-scale organized battles, with tens or even thousands of players, organized by alliances or coalitions. Like smallgang, here we have an even greater separation of roles, with damage dealers (DPS), logistics (repair ships), scouts and electronic warfare (EWAR) being commanded by a Fleet Commander. Roaming fleets are smaller groups that go after combat. To get started, join a corporation or alliance that participates in fleet wars and try to learn the basics.


Coalition, Alliance and Corporation Warfare

These are large-scale conflicts between groups of players, often fought over territory, resources or political power - you can even feel like you're in a kind of Game of Thrones with ships haha. Here I can only recommend that you find out if you really like them, as they tend to be longer, so require patience and commitment.


Ganking and Suicide Ganking

Ganking (just like in mobas haha) is basically attacking unsuspecting enemies and looting them. Suicide ganking, on the other hand, happens in high sec, where the concord destroys the attackers, but not before they do enough damage to the target. To do it, you'll just need cheap and fast ships, while to avoid it, don't use the autopilot and use warp stabilizers.


Gatecamping and Bubble Camping

Gatecamping is the practice of ambushing players in jump portals. In nullsec, campers use warp disruption bubbles to trap their targets, which forces them into combat. To avoid this, use cloaked ships.


Home Defense and Siege Warfare

This is the defense of your corporation's or alliance's space against invaders. There are usually rapid response fleets to repel attackers. Siege Warfare consists of planned attacks against player structures. Participating requires communication groups, as they require a great deal of organization.


Piracy and Ransoms

Piracy is basically attacking other players, usually in lowsec, for rewards. Ransoms are when pirates demand a reward so that the targets survive in exchange for ISK. To become a pirate, use fast, high-damage ships and select your targets well.

R
Rakha2/9/2025

$3

Solo PvP is the art of fighting alone, where skill, strategy, and ship fitting determine success. Unlike fleet engagements, solo pilots must master piloting mechanics such as manual flying, transversal, scouting their prey, overheating modules, and controlling engagement range. The thrill comes from outplaying opponents, picking fights wisely, and knowing when to disengage. Ships commonly used for solo PvP include frigates, destroyers, and cruisers, often favoring mobility and damage application.

Fleet Warfare & Roaming Fleets

Fleet warfare consists of organized, large-scale battles between multiple groups, often numbering from dozens to thousands of players. Fleets are structured with roles such as damage dealers (DPS), logistics (repair/healing), scouts, and electronic warfare (EWAR). Commanders, called Fleet Commanders (FCs), lead engagements, calling targets and directing movements. These fights can range from skirmishes to full-blown battles over sovereignty.

To get involved, join a corporation or alliance that participates in fleet warfare. New players can start as scouts, tackle pilots, or logistics support in doctrines that fit their skill levels. Roaming fleets, on the other hand, are smaller groups that move through space looking for fights, often using fast-attack ships. Listen to the FC, follow commands, and don’t panic—fleet warfare rewards discipline and coordination over individual piloting skill.

Coalition, Alliance, and Corporation Warfare

This form of PvP involves large-scale conflicts between alliances and coalitions, where politics and strategy matter as much as individual combat. Wars are fought over territory, resources, and power, with long-term campaigns involving capital ships, structure warfare, and espionage.

To participate, join a player alliance with active war campaigns. Roles vary from tackle and deployment to logistics support, intelligence gathering, or even industrial support building warships. Large conflicts often require patience, as fights can last hours. Being in the right ship, following fleet doctrine, and listening to FC commands are key to survival and victory.

Ganking and Suicide Ganking

Ganking refers to surprise attacks on unsuspecting or underprepared players, often in high-security space (hisec), where Concord (NPC police) will respond but cannot prevent the attack. Suicide ganking is a specific type where attackers deliberately sacrifice cheap ships to destroy a high-value target before Concord arrives. Common targets include haulers carrying expensive goods, mining ships, and mission runners.

To gank, players typically use cheap, high-damage ships like Catalysts in groups to overwhelm targets quickly. Hisec trade routes (like Jita-Amarr) and asteroid belts in mining hotspots are prime hunting grounds. To avoid being ganked, keep your ship’s tank strong, avoid autopiloting through busy routes, and use cloaking devices or warp core stabilizers when possible to escape.

Gatecamping and Bubble Camping

Gatecamping involves positioning ships at a star system’s entry point (a stargate) to ambush incoming traffic. In lowsec and nullsec, campers use fast-locking ships and warp disruptors to catch unsuspecting travelers. In nullsec, anchored warp disruption bubbles make it impossible for ships without a nullifier fitted to warp away immediately, making escape even harder.

To participate in gatecamping, set up at chokepoints where traffic is high, such as entry points into busy regions or near trade hubs. Ships like interdictors, battlecruisers, and battleships are common for this. To avoid getting caught in a gatecamp, use cloaky ships, scouting alts, or alternative routes to bypass common camping spots.

Home Defence and Siege Warfare

Home defense refers to defending your corporation or alliance’s space from invaders, while siege warfare involves attacking or defending player-owned structures like citadels. Home defense fleets often scramble together quickly to repel roaming gangs, while sieges involve planned assaults with capital ships and logistics support.

To engage in home defense, be ready to undock quickly when threats appear, be on your corporations comms and catch yourself some invaders. Keep an eye out for neutrals going after your ESS and rat bounties too! Siege warfare requires coordination, as timers dictate when structures become vulnerable. If defending, prepare high-damage ships and logistics support; if attacking, bring high-DPS battleships or dreadnoughts.

Piracy and Ransoms

Piracy in EVE Online is the act of preying on other players, often demanding ransoms instead of destroying a target outright. Pirates typically operate in lowsec, using fast-locking ships to ambush freighters, mission runners, and especially miners. Some pirate groups focus on extorting ISK by capturing ships and offering an escape in exchange for payment.

To become a pirate, roam lowsec hunting for vulnerable targets, using scramblers and webs to prevent escape.

mypets's avatar
mypets2/8/2025

$3

  1. Solo PvP: is basically you alone hunting and fighting other players. The best opportunities can be found in Low sec, especially in faction battle zones - it's a gold mine. It's essential to know your ship and master the basics of movement, because you always have to be ready to escape quickly in a dangerous situation.

  2. Smallgang PvP: in this type, small groups (usually between 2 and 10 players) attack strategically chosen targets. In general, it's good to include high-damage ships and logistics pilots to provide support and repairs. This type of combat requires quick coordination and good team communication in order to see the opportunity and do well against unsuspecting enemies.

  3. Fleet warfare / roaming fleets: these are larger fleets, with 50 pilots or more. They can be offensive or defensive fleets, with more or less predefined ships and equipment to maximize efficiency and survival. The fleet commander coordinates actions based on the way the group is composed, to ensure that everyone follows the plan.

  4. Coalition, alliance, and corporation warfare: conflicts can happen in 3 different ways... Corporations can declare war on each other and carry out local disputes; they can make Alliances between groups of corporations to engage in combat for common goals; and Coalitions are multiple Alliances working together, waging large-scale wars.

  5. Ganking and suicide ganking: Ganking is when groups attack unsuspecting players in search of valuable loot. Suicide ganking, on the other hand, takes place in High Sec, where the NPC police will destroy the attackers, but before they do, there's still time to deal damage and destroy the target.

  6. Gatecamping and bubble camping: gatecamping is when groups wait at jump gates to ambush travelers. In Null Sec, they use “bubbles” to prevent ships from escaping by warp, thus forcing combat. It's a very useful tactic for both hunting and defense.

  7. Home defense and siege warfare: home defense happens when alliances respond to attacks on their structure and space. Siege warfare, on the other hand, is a much more intense offensive aimed at destroying your enemy... destroying their infrastructure, blocking access points and isolating them until their resistance is broken.

  8. Piracy and ransoms: Piracy in Low Sec is basically attacking any target that is viable, usually by corporations focused on PvP. Ransoms, on the other hand, occur when a pirate captures a player and demands payment in exchange for their freedom. If the player refuses to pay, they can have their ship destroyed.

farrukhmubeen's avatar
farrukhmubeen2/8/2025

$3


EVE Online

  1. Solo PvP

    This option is to engage in PvP on your own terms by hunting as a solo pilot, this often requires the massive use of Dscan in-game. Often the best type of Solo PvP is found in low sec in faction Warfare areas, due to the extensive Frigate/Destroyer PvP that happens around these areas.

  2. Smallgang PvP

    This is an option where small groups of people tend to work together, this normally ranges from 2-10 pilots, often they are either high DPS or 7 DPS pilots with three Logistics pilots attached to the group to increase the chance of survival and the ability to take on larger groups.

  3. Fleet warfare / roaming fleets

    These are often fleets of 50+ pilots working together using what is called "Doctrine" ships which is a specific ship with a specific setup, this is done to ensure the FC (fleet commander) is fully aware of exactly what kind of fights he/she can take and can take part in, also what ranges the weapons have, what overheated damage is available. These fleets are often full dps or have at least 5 logistics pilots with them.

  4. Coalition, alliance, and corporation warfare

    Coalition - This is when groups of alliances who fly under the same banner such as Imperium/Panfam clash routinely and try to smash each other nonstop.

    Alliance - This is when corporations who are all part of the same alliance take part in PvP operations as a group, this is often to specific goals or for the sheer fun of it.

    Corporation - This is when corporations declare war on each other, which is actually a tiny majority as of this point to be declared war on, you need to have a structure somewhere, so if you don't, war is not really a thing and often this doesn't happen anymore.

  5. Ganking and suicide ganking

    Gank/Suicide - These are essentially the same thing, however, there are specific differences, you have in corp ganking which is called awoxing, this is where corporation members will kill one of their own for whatever reasons they have, the second i.e suicide ganking is where groups of pilots will get ships in high sec to attack specific targets to get LOTS of loot, numbering in the billions, of course, Concord kills them all (in-game police) but not before the target is destroyed and their haulers move in to scoop loot.

  6. Gate camping and bubble camping

    Gate camping - This is where pilots sit on a specific gate, usually one that leads from High Sec in Low/Null Sec - To catch players coming in and kill them quickly.
    Bubble Camping - This is often done on what is called "pipes" i.e routes people have to take in null sec, a "bubble" is placed and what this does, is drag incoming ships either 50km behind the gate into the "bubble" or stop them 15km from the gate, these bubbles stop the ability to Warp away, thus ending the pilots life, effectively and quickly

  7. Home defence and siege warfare

    Home Defence - Home defence is CTA (call to arms) of alliances when their space is under attack or their stations/infrastructure is under attack. The pilots will come together to unleash hell on the invaders or try their hardest to defend their space from the attackers.
    Siege Warfare - This is when pilots will effectively shut down a null/low/wh system, with the intent of taking the system, destroying all enemy infrastructure, sealing all gates with bubble camps and a flying response squad ready to jump anyone coming in.

  8. Piracy and ransoms

    This is a two-fold answer, Piracy in low sec is essentially pilots who often work as a corporation to kill anyone they find, but the result of this is the security status of said pilots drops rapidly resulting in them being -10.00 and able to be attacked anywhere.

    Randoms are often where a pilot will attack another ship, exhaust its ammo/drones and hold the ship down or be able to tank any incoming damage and then initiate a conversation with said pilot and demand "ISK" i.e money to let them go, failure to pay, often results in the destruction of the ship being held down.

Kane Carnifex's avatar
Kane Carnifex2/6/2025

$3

Piracy and ransoms

Ransoms

As more shiner a ship is, or valued by his pilot, they all weaken to the offer to get free.
The  one hook is you need to pay a certain price, the other is honor.

Worst case is that you will lose your ship and the ransom you paid.
Best case is that you will keep your ship but you paid a price for it.

Rumours whispers of singed song on enemy coms.

Who believes in what and did the last victim pay and die?
Don't fly what you can't afford to lose, says Kane Carnifex.

But in order to do a ransom you first need to succeed in

Piracy

Piracy is the overall hunt for targets, everywhere, anything.
They are here for pure blood lust and PVP.
They will make YOUR CONTENT to their PVP Content.
PVE is PVP now.
Hauling is PVP now.
Do you have a structure? They will bash it.. just to crush your upcoming response.

Its Gate Camping, Espionage und hunting hunting hunting, wherever NPC Nullsec or Lowsec…
Those who call themself Pirates have homes which are indestructible for now.

PS: As longer the ransom takes... as more highly something will show up to save it.
Which than you can ransom even more xD