Greetings Commanders! We've recently published a super comprehensive Elite Dangerous mining guide. Now we want you to supplement it by telling us how to outfit a ship for mining. Be it Anaconda or Krait Phantom, we'll leave the ship choice up to you. Tell us or show us how best to outfit it, complete with mining modules, weaponry, engineering, and anything else a miner might need. Explain what type of mining its built for, its expected costs, what level of player experience its designed for, and why you like it so much!
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Submissions (20)
mypets11/11/2024
Won$5
The Python in Elite Dangerous is a ship with many functions, I find it very versatile and good to use. It has a very good load capacity, high endurance and good firepower, making it very useful for trade, combat and exploration - I like it a lot! Despite its size, it is agile for its size, which I consider an excellent choice for experienced players looking for a “do-it-all” ship.
Verified
yan5743611/11/2024
Won$5
One of the best options for mining is the Mk II, mainly because it has an excellent load capacity for a medium ship, as well as good endurance, coupled with the fact that it's a fast ship, allowing me to easily evade pirates, as well as allowing me to mine surface and core.
Build: This build is relatively accessible for those who are already familiar with the game and have already followed my other guide on how to start mining hahaha
Verified
Dydo11/11/2024
Won$5
All I need when mining is my Python. It became such an easy task when I've modified it with all she needs to both laser and core mining. Sub-surface isn't a clean CMDR thing. Well, 3 mining lasers do the job pretty well, and one Seismic Charge Launcher + one Abrasion Blaster are more than enough.
I don't need any military hardpoints since the Python is fast enough to outrun any pirate, and the 3 Shield Boosters she wears give me enough time to get of the mass lock. The other Utility Mount slot is dedicated to a Pulse Wave Analyser, of course.
The Core Internal modules are a common Lightweight Alloy, a 6A Power Plant (engineered to level 3 with Overcharge, you don't need more than this), a 5A FSD (Max. range engineered for comfort), a common 4D Life Support & 7A Power Distributor & 6D Sensors (didn't even engineered none of this because I simply don't need it, 30Ly jump range is ok for most mining activities).
Finally, three 6A Cargo Racks makes sure I have enough cargo capacity for some 40Mil platinum runs, a 5A Shield Generator do just fine, 5A & 3A Collector Limpet Controlers are enough too, same as those standard 3A Prospector Limpet Controller & 2A Refinary, and the mandatory Detailed Surface Scanner, of course.
Around 100Mil CR, it's not something classy, nor the golden cow of mining, but it's for sure enough for me. It has enough maneuverability so you can fly through asteroids with ease, enough speed and defense so you don't need to attack anyone and enough amount of cargo capacity so you can spend some time mining before you use it all. A good equipped Python usually is enough to anything you can think. Not ideal, just enough. And I've learned to love it for that.
Python is the ship I use most for mining in the game, it ended up being my first choice for investing and to this day it has been the most flexible ship for all my mining styles! The main reasons are a balance between cargo space, maneuverability, and versatility.
Right below I'll leave an image showing the entire build I use on my ship, the picture was taken from the site coriolis.io, a great site for organizing builds, especially for those just starting out!
My type of mining is core and Laser Mining and the build cost around 100 million credits. I consider it an intermediate to high build, but I think it's enough for any player! I use 192T of cargo, it's not that much, but the other advantages of the ship make up for it! In the core internal I opted for high quality, such as the 6A Power Plant, 6A Thrusters, 5A Frame Shift Drive, 4D Life Support (this one could be a bit better in the future), 7A Power Distributor, 6D Sensors and 5C Fuel Tank (it's important to be able to carry plenty of fuel)!
As for options, I'm taking 3x 6E Cargo Rack with me (it's important to invest in these), as well as 2x 5A Collector Limpet Controller. I have a 4A Fuel Scoop, a 3A Prismatic Shield Generator, a 3A Prospector Limpet Controller, a 2A Refinery and a 1I Detailed Surface Scanner (that's a lot of stuff...).
At Hardpoints I think it's important to carry 3x 2D Mining Lasers to make mining more efficient, as well as a 2B Seismic Charge Launcher and a 1D Abrasion Blaster. That's the main information you need to know, the rest I think you can understand by looking at the build image!
Verified
CMDR Henckes11/11/2024
Won$5
TYPE 9 - HEAVY
This is my mining ship, i think it is the mining ships from a good number of players, it can carry huge amount of cargo, so it is great to do long mining sessions and come back with tons of rare minerals.
Bellow there is my build (it was taken from the ED Odyssey Material Help, very useful for builds as well)
I use my Type-9 for core mining, it is the best mining gameplay, it is relaxing but it isn't so much easy to get me boring! So I use 512T of cargo, it's more than enough, I had also a decent shield generator, a 6A, since pirates are a problem for us who mine in this game. 3 collector limpets controllers modules, a 7A, a 5A and a 3A, to agilize the ores collection and a 2A refinery, and a Vehicle Hangar (maybe I change it for a better refinery and reduce it to 2G), I like to have a hangar in my ships to land in some cities in planets surface a go out for a ride some times.
For the utilitarians I have a shield booster and of course a Pulse Wave Analyser to find the right asteroids to explode!