Submissions (15)

JHenckes's avatar
JHenckes10/16/2024

$4

I believe that the CSM needs to better represent the less visible areas of the game, such as miners, industrialists and small PvP groups. The giant alliance blocks always have a voice, but the game goes beyond the big wars, especially for my style of play, which doesn't usually take part in these events. I want a candidate who stands up for this, because like me, I believe they would better embrace different styles of play!

Gideon Zendikar's arguments are about promoting a more competitive and balanced EVE universe. That's exactly what I'm aiming for, thinking about these and other issues, such as the experience of new players. That's why he's my top choice and I hope he wins!

Hunter's avatar
Hunter10/16/2024

$4

Issues that Matter Most to Me:

As an explorer in EVE Online, exploration is not just a career path—it’s an entire way of experiencing the game’s universe. From scanning down wormholes to hacking relic and data sites, exploration offers freedom, excitement, and the potential for profit. In this year’s CSM election, the issues that matter most to me are related to making exploration more rewarding, dynamic, and immersive. Here’s where I think improvements can be made:

  • Reward Scaling for High-Risk Areas: One of the core frustrations many explorers face is the mismatch between the risks we take and the rewards we receive, especially in wormhole space (J-Space) and null-sec. When diving into dangerous space, the rewards—whether it’s loot from data/relic sites or sleeper caches—don’t always match the level of danger. I believe candidates should push for rebalancing loot tables to make deeper, riskier exploration more enticing.

    Gameplay Idea: Introduce rare exploration events where explorers can uncover unique lore-based sites with exclusive, high-value rewards. These sites could appear randomly and only be accessible to advanced explorers who meet specific scanning skill requirements. The more dangerous the space, the more rewarding these discoveries should be.

  • More Dynamic Exploration Content: Currently, explorers often scan down static sites with little variation. I would like to see candidates advocate for procedurally generated exploration sites, where each experience feels different. Imagine hacking a data site that triggers an event, sending you deeper into a hidden pocket of space filled with increasingly difficult challenges, where the final reward is only accessible if you complete all the steps. This adds both risk and depth to the exploration experience.

    Gameplay Idea: Candidates could propose new “Exploration Expeditions” that act like mini-quests, starting from a basic signal scan but unfolding into complex, multi-part journeys across systems. These expeditions could include puzzles, new NPC interactions, or even the need to collaborate with other explorers for higher-level rewards.

  • Scanner Enhancements and Tools: The core mechanics of scanning and hacking could also benefit from improvements. For example, the current hacking mini-game, while enjoyable, could be expanded with different difficulty levels depending on the site and its location. New tools that allow explorers to gather more detailed intel about potential dangers (like hidden pirate traps) could make scanning feel more immersive and strategic.

    Gameplay Idea: Introduce modules or implants that improve scanner range and efficiency for specific areas, such as deep-space probes designed for wormholes. Explorers could fit their ships with specialized scanners to uncover rare artifacts, boosting their chances of finding unique content.

  • Interactive Wormhole Mapping and Events: Wormholes are an essential part of the exploration career, but they can feel somewhat static after a while. I'd like candidates to propose ways to make wormhole exploration more interactive. For example, having wormholes that shift or change dynamically during certain cosmic events, or the potential to map wormhole chains in collaboration with other explorers, could make J-Space exploration more engaging.

    For the candidates that have this in their compass , I think there is none , So I'm sad :'(

mypets's avatar
mypets10/16/2024

$4

I think there are some very important points that we should consider for this CSM. Everyone here has their own priorities, but one factor that I consider essential is the experience of new players, which has room for improvement. Many people may have experienced similar difficulties as newcomers to the game, and to improve this there must be attention that goes beyond tutorials, with clear instructions that help the newcomer to thrive and become more involved with the game without ending up being “forced” to join the giant blocks. I think changes in this respect would improve the overall player experience. Also, as I've seen some comments here talking about, although the voice is always given to the giant alliances, we must remember that EVE Online goes beyond the big wars... I agree that we need a candidate who pays attention to the less visible areas in the game such as industrialists, miners and explorers, as they need to be better represented.

That's why, of the candidates I'm considering so far, it would be Mike Azariah, thinking along the lines of newcomers, interaction with the community... someone who brings a broad vision to the game.

Dydo's avatar
Dydo10/16/2024

$4

In this EVE Online election, the most pressing issues for me revolve around the importance of income balance and ship balance. I think we need a review of income imbalances, particularly focusing on high-reward PvE in isolated areas like Abyssal space and wormholes. Also we need new adjustments to ship balances, especially with regards to Marauders and drone-assist mechanics, ensuring that individual skill and strategy MATTER more than OP projection.

Gideon Zendikar's and Drake Iddon's arguments are about fostering a more competitive, and balanced EVE universe, thinking of those and other issues, like new players experience, and that's why they are my top choice.

yan57436's avatar
yan5743610/16/2024

$4

My Priority for CSM19:

Support for Newcomers: I believe that new players' contact with the game is still somewhat hampered, I don't believe that the tutorials are enough, so that if you don't unite in blocks, the beginning becomes very arduous. We need incentives to form new groups, independent guilds, interactions that even go beyond the game, involving social networks, there's no shortage of ideas and suggestions.

My candidate:

I've been considering Mike Azariah a lot, mainly for the issue of supporting new players, he has a good interaction with the community and has a good approach to the topic.