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CommanderA9

@CommanderA9

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Joined about one month ago

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Explain corps and alliances!

in EVE Online

28 rewards remaining

Every player has a role to help them meet their goals.

And those goals are met via your corporation.

All EVE Online players are divided into groups known as “corporations.” Simply put, a corporation is a collection of individuals organized with a particular purpose or goal in mind. Corporations are comparable to “clans” in most other online games.

Alliances are groups of corporations.

Corporations consist of anywhere between a single pilot or hundreds of pilots. Alliances work the same way, encompassing anywhere from two to dozens or even hundreds of corporations.

Corporations and alliances are run much like companies or teams are organized and run in the real world, with a single leader or board of directors crafting policy, rules, operations, and incentives for the corporation members to participate on or by which they are guided. A tax rate can be imposed on any income over $100,000 received by pilots of the corporation, and this tax helps to fund corporate operations and pay expenses (like rental fees).

Corporations establish their legitimacy by setting up “offices” in stations or headquarters in Citadels. Both allow the corporation to gain a foothold and set up station hangars to store and share items and ships between members. Some members may be assigned certain roles in the corporation that gives them access to certain items or features (such as auditors to review records, access to item boxes and hangars, and the ability to recruit or remove members). Alliances operate in similar fashion, and can claim sovereignty and territory in null-security space.

A pilot can join a corporation simply by reviewing a corporation’s profile page and clicking “Join.” Much like a traditional job, a pilot’s application may be reviewed by a recruiter, who may contact the pilot with a series of questions. Joining alliances requires some more finesse and political engagement. Diplomatic representatives and CEOs will often engage each other in dialogue to discuss joining or forming alliances. In the case of null-sec alliances, the dialogue will be more in-depth and may come with concessions, business deals, or territorial exchanges.

Once you join a corporation, your profile and employment history will change to reflect your enlistment into said corporation. You may have access to certain parts of the corporation’s office and hangar if those are available. As a corporation member, you will gain access to Corporate chat, allowing you to communicate directly with your corporation members. If the corporation is part of an Alliance, you will gain access to Alliance chat, and any hangars and structures the alliance has set up, if the access is permitted.

As a corporation and even alliance member, you will be able to participate in alliance fleets and operations. Some major alliances may even impose a certain number of hours of flight time as a requirement for remaining in the alliance. Participation in fleet operations for some null-sec alliances is a requirement to maintain enlistment.

Goals and missions of corporations vary between groups. Some may be mercenary bands which hire out their combat services to those in need of protection (or removing their adversaries). Others may be industrial groups of miners and manufacturers. Others may be social groups who mostly talk and roam the stars. Others may be pirate bands who engage anyone who is foolish enough to stumble into their space.

Corporations and alliances are as diverse as the player base, and all share one major goal: bring pilots together, to fly together, and to play the game that has made all of us immortal.

Winner

Share the song that best encapsulates EVE Online!

in EVE Online

50 rewards remaining

Verified

Chevron The Wolf / Commander A9 Twitter - We Are EVE

We are EVE – we are the past, present, and future, and AlienHand tells us so!

What better song to represent the emotion, power, intensity, and grace of EVE Online than one by the master himself, AlienHand?

A mixture of graceful soft tunes that ramp up into a pulse-pounding rave that make you feel like you’re either in the middle of a great battle, twisting and turning through a maze of capital ships, or dancing your butt off in Iceland with thousands of your fellow players.

Written for and debuting at Fanfest 2012, “We Are EVE” speaks to us of what makes EVE Online exactly what it is – the pilots, the capsuleers, the players.

The player base is what makes EVE Online truly unique – quite frankly, there isn’t any other gaming community out there quite like the EVE player base. It is these players who one day will be united by interest in a given fleet, then slaughtering each other in massive battles on the next day because someone forgot to pay a station usage bill. It is these players who will welcome in new blood in community volunteering channels, donate hundreds of thousands of dollars to global charities, celebrate the grand times in Iceland, cause record-setting destruction that makes the real-world news, pull off the most daring and infamous heists, and mourn the loss of brothers and sisters in great public displays of respect and admiration.

What other player base do you know of that has a government-protected statue built in their honor?

None.

Because there isn’t any player base in the world quite like those who fly in the fleets of EVE Online, and there isn’t any other artist in the world who captures the essence of EVE quite like AlienHand.

Curated

Get rich or fly tryin'! Tell us your EVE get-rich-quick schemes!

in EVE Online

35 rewards remaining

Want to get rich quickly? Here’s the dirty secret – you can, if you sell your soul!

Seriously; one mistake that people make in EVE Online is when they hear someone bragging about how much money they’ve made in a single hour, they forget that raking in that kind of cash takes significant investment in both time and money. The kind of wealth that would buy capital ships (or PLEX at this rate) takes time, ISK, investment, knowhow, skill, and maybe a little luck, all combined into one. It especially takes consistency and diversity.

Likewise, the term ‘quickly’ is relative to the individual, depending on how desperate and driven they are for ISK.

If one wants to truly get rich in EVE, it’s a good idea to diversify one’s portfolio, and treat it seriously. This means having multiple streams of income, such as missions, salvaging, planetary infrastructure, mining skills, and the pursuit of some kind of activity that can not only keep you engaged, but also reward you for your time and effort on a relatively consistent basis.

Sure, you might find a billion-ISK item while traversing a wormhole, but if you find that item once a month (or longer), that kind of ISK might run out before you know what to do with it. And if that becomes your only activity and doesn’t yield consistent profit, you’re going to end up driven to pursue some other path.

Sure, you could descend into the dark rabbit hole of scamming people in trade hubs, but will you be able to sleep at night? Will you be proud of yourself and your ill-gotten gains?

One component of EVE is the balance of time-to-profit and risk-versus-reward; high-risk means high-reward; lengthy investment and improved skills typically yield greater profit, or at least raises your chances of higher profit.

If one is just starting out, mining, missions, and selling the salvage from both are good starter pursuits, which can generate a good income as you improve your skills and performance.

Longtime veterans might run more advanced missions, Incursions, Agency events, or PVP and sell the dropped high-yield gear.

Personally? I fly Incursions, but I’ve also been flying Incursions since 2013 almost non-stop; I’ve made investments to prepare for and pursue Incursions no matter where they strike in the cluster. And I am rewarded handsomely for my time.

Winner

Tell us which faction is best!

in EVE Online

25 rewards remaining

Trust in the rust of the Minmatar Republic!

Each empire specializes in a particular doctrine (Gallente utilize armor and hybrids, Caldari use missiles and shields, Amarr use lasers and armor), but it is the Minmatar that distinguish themselves with two particular aspects: flexibility and adaptability.

Minmatar ships can adopt both shields and armor defenses, allowing them a level of versatility that other empires sorely lack. Their ammunition selection can also fire all damage types. Therefore, they can adapt to any mission and any enemy, if they know their strength and weaknesses. Their weapons also do not require any capacitor usage whatsoever, allowing them to better allocate that energy to more demanding modules such as neutralizers and armor repair systems. Their speed and maneuverability are relatively unmatched.

There is also a fun factor in flying Minmatar ships that no other ship offers. I once read in a few pilot biographies a quote which read to the effect of “Flying Minmatar is like riding a wheelie chair down a flight of stairs while dual-wielding AK-47s on full-auto.” Firing 800mm Gatling Guns is reminiscent of flying the GAU-8 Avenger 30mm of an A-10 Thunderbolt II as it shreds any target, even small frigate-sized craft. A full rack of 1400mm howitzers can drop a target’s shields in a single volley. Albeit the lengthy reload time, the realization that comes with facing Minmatar battleships sporting howitzer artillery cannons is an intimidating moment for any enemy captain.

This fun factor also comes from the sensation of flying ships of an empire that is constantly trying to prove itself as legitimate, especially in the wake of achieving victory. Mainly, the allure of the iconic Rifter still follows that ship, even twenty years into EVE Online’s history. No other ship carries the sensation of flying it into combat quite life the Rifter, and quite like Minmatar ships.

Curated

Obscure lore: share a cool and lesser-known piece of EVE lore!

in EVE Online

100 rewards remaining

There’s an item in the game called “Pax Amarria.”

Then there’s an item in the game called “Pax Ammaria.”

And that typo caused an interstellar incident and grave embarrassment to the Amarrian Empire.

A year or so after the Tyrannus update, which added planetary infrastructure, some of the lesser-used commodities and resources were retired and removed from the game. I noticed then that they had been replaced by a stack of items called “Pax Ammaria.”

The item’s description was simply “This book has a history,” and contained a link back to an EVE Online Chronicle and the former EVE-Wiki database. While the database is now defunct, it has been preserved by EVE RP, and contains the original chronicle which describes how the book came to exist.

While the official Pax Amarria book was written by Amarr Emperor Heideran VII as a means of publishing his memoirs, notes of his reign, and personal thoughts, the 62nd printing of Pax Amarria contained a misprint – directly in the title.

The problem was the error was not discovered until the book had been shipped off to the publishers and distribution was already underway. A recall was issued, and the Amarrian Theology Council declared that all copies must be destroyed. Interpretation of the Council’s directives led some to believe that the mere existence of the book was an insult to God and therefore heretical. Rumors regarding efforts to hunt down and destroy the book indicate that some Amarrian officers and personnel responsible for the book’s distribution committed ritualistic suicide to preserve their honor, and that entire civilian sectors were razed over possession of merely a single copy of the publication. The Theology Council dismissed the rumors, but refused to release official comment. While capsuleers did come into possession of the book, a number reported breaks-ins into their quarters and attempted theft of the literature.

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In particular, the original Chronicle reads “Once the Chamberlain's bureaucracy had exhausted their customary measures, and the screaming that echoed through the deepest levels of the Chamberlain's Residence had finally ceased, they found themselves at an impasse. Such a mistake had not been made in the press in living memory, and none of the functionaries knew what to do next. So they did what bureaucracies do, and they passed the problem upwards and forgot about it.

Some months later, a messenger appeared in the press, and handed the Foreman a note. Upon this note was embossed the most holy seal of the Theology Council, and written in faded ink, the simple statement: “all copies will be destroyed”.

The Foreman handed the note to his deputy, saying ‘I take responsibility’, and departed via the nearest vacant airlock.”

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Pax Ammaria

Pax Amarria (Lore)

This is quite the read.

Curated

Tell us about the most impressive things EVE players have ever done!

in EVE Online

30 rewards remaining

We can talk for an endless time of the most impressive in-game moment in our history, but for me, it’s the activities we do outside the game that really impress me.

Beyond the year-long display of EVE Online in the New York Museum of Modern Art (2013-2014) and even the standing monument outside of CCP headquarters (a monument which is considered a nationally protected landmark by the government of Iceland), it is the players’ capacity to come together in the face of tragedy that really makes us shine and stand out amongst every other videogame.

Two things come to mind: PLEX For Good and Sean Smith.

PLEX For Good is a charity drive wherein CCP partners up with the Icelandic Red Cross and other relief organizations to help raise money for their choice organizations whenever a major international disaster strikes. The drive focuses on players donating timecards and PLEX back to CCP, and in return, CCP donates the equivalent amount of real-world money following conversion to the Icelandic Red Cross or other relief program. The initiative first began in 2005 following the tsunami in Southeast Asia, raising over $25,000. The contributions for almost every PLEX For Good drive have increased in amount, with well over $700,000 donated up until 2022. That year, PLEX For Good was held to raise money to support relief efforts in the Ukraine following the Russian invasion. In 2022, over $500,000 was raised, smashing apart every other record set during the PLEX For Good drive. The initiative continued into 2023, and continues to reward contributing capsuleers with apparel for their avatars.

Sean Smith was Foreign Service Officer for the U.S. State Department. He was one of the four individuals killed on September 11, 2012, during the storming of the U.S. Embassy in Benghazi, Libya. He was also a major diplomat (and some consider the number-two-man) to the Goonswarm alliance. Stories of Sean Smith speak of his tenacity at establishing the equivalent of the Central Intelligence Agency in Goonswarm, as a major espionage and spy network which monitored rival alliances. There has even been talk that Sean Smith as “Vilerat” was responsible for engineering the dissolution of the former Band Of Brothers. Sean Smith was a friend to developers and even made an appearance at Fanfest on the Council of Stellar Management.

Upon news of his death circulating amongst the EVE Online community, tributes from friends, fellow pilots, and developers poured in. CCP at Fanfest the following year held a tribute to Sean Smith during their presentations. The iconic lighting-of-the-cynos memorial ceremony was held by capsuleers. Outposts throughout null-sec were renamed in Vilerat’s honor. Likewise, the EVE Online and Something Awful communities came together to raise money and provide donations for Sean Smith’s family, to the tunes of $127,000. Some of these pilots had never met Sean Smith/Vilerat in person, but had merely flown with him during his time in EVE Online.

In both of these cases, all of this money and these contributions were brought forth over the community coming together in the course of a videogame. I know of only one other gaming platform that has ever come close to this kind of charitable activity, and it is us as the player base who are centrally responsible for setting EVE Online apart from its counterparts.

We as the EVE Online community are what is truly impressive. Remember this always, and fly safe!