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CommanderA9

@CommanderA9

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Joined two months ago

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Teach us about one or more structures!

in EVE Online

43 rewards remaining

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Every corporation starts somewhere – every alliance begins with the first flag planted.

The Astrahus Citadel is Upwell Consortium’s “entry-level product.” Small by comparison to the rest of Upwell’s line of structures, it is a corporation and even alliance’s first step towards staking a claim to the vastness of space.

Astrahus Citadels are deployable structures which require both a Quantum Core and fuel blocks to function. They allow for all non-capital-class ship types to dock and tether themselves, including Orcas and freighters.

Astrahus structures allow for a wide range of services, including manufacturing and resource processing, cloning bays, and corporate hangar storage. However, they do not allow for market hubs to function – those services are reserved for Fortizars.

“Control” of a Citadel is similar to operating a ship, and even comes with a Fitting menu, allowing you to swap out modules and service components with relative ease. An Access List will allow a corporation or alliance to allow or deny access to the structure’s control interface, allowing a single pilot to inject and remove the Quantum Core, fuel, ammunition, and other facets necessary for functionality. The Astrahus can defend itself against attack with missile launchers and even fighters.

The Astrahus, while seemingly small and low-level compared to the more grand and specialized structures of the Upwell Consortium, is an excellent first step towards a greater empire that will undoubtedly expand the stars.

Curated

Tell us: If EVE Online were an animal, which animal would it be?

in EVE Online

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If ever there was an almost impossible question…

EVE Online is a sandbox, as has been described to us over the two decades of its existence. How one acquaints it to a particular animal depends upon what aspect of EVE Online we wish to focus on. A sandbox is not inherently evil, nor compassionate. But, mix in a few barbs, loose pieces of glass, or discarded wrapped candy, and you’ll have either a gleeful time, or ensure a quick trip to Urgent Care. The commonality between all of these is that all these objects are left behind or deliberately injected by other people, not the grains of sand in the box.

But for the sake of this argument, let’s consider one thing that the EVE Online sandbox does provide an opportunity for by the way it is constructed. Let’s focus on one of the most popular aspects of EVE: combat.

Combat, violence, destruction – it’s what makes EVE go ‘round. It’s what entertains us, infuriates us, and motivates us to engage in the market to replace what we lose.

So, if we seek to focus on this particular aspect, then EVE is a wolf.

The wolf is an effective hunter, both alone and when at the head of a pack. It can lurk in the shadows, stalking its target until it strikes from directions unknown and unseen. However, it is most effective when gathering allies to its aid to chase down a vulnerable prey and deliver multiple strikes, bites, and slashes to its target, especially an isolated vulnerable target. The pack will whittle its target down, nipping at its legs and vulnerable parts until it collapses from exhaustion, and is left vulnerable to the killing bite upon the jugular.

Combat in EVE Online is vicious, and can be done solo or in groups of various sizes. Players often make guides on how to succeed in solo PvP, as well as tips on how to properly conduct oneself in a given fleet. Combat can be swift and deadly, as well as long and drawn-out. Freighters unable to shoot back at attackers find themselves ambushed on a gate by large teams of destroyers, like wolves chasing down a large lumbering elk. An explorer diving into a wormhole discovers a vulnerable and unprotected structure, and summons his team to help knock it out. Small gangs of frigates and cruisers bounce around a region, looking for undefended mining barges to devour. Gangs of NPSI fleets like Spectre Fleet emerge from the darkness of space and find opportunities in undefended Rorquals, hungry for the kill, with scouts at the lead identifying these poor souls.

The combat we engage in across EVE Online is akin to wolf packs going to war for resources and territory, as well as the next meal to feed their bellies which starve for content, fun, and violence.

EVE Online is your sandbox – beware the wolf.