CommanderA9's avatar

CommanderA9

@CommanderA9

|

Joined about two months ago

Submissions

Winner

Explain corps and alliances!

in EVE Online

28 rewards remaining

Every player has a role to help them meet their goals.

And those goals are met via your corporation.

All EVE Online players are divided into groups known as “corporations.” Simply put, a corporation is a collection of individuals organized with a particular purpose or goal in mind. Corporations are comparable to “clans” in most other online games.

Alliances are groups of corporations.

Corporations consist of anywhere between a single pilot or hundreds of pilots. Alliances work the same way, encompassing anywhere from two to dozens or even hundreds of corporations.

Corporations and alliances are run much like companies or teams are organized and run in the real world, with a single leader or board of directors crafting policy, rules, operations, and incentives for the corporation members to participate on or by which they are guided. A tax rate can be imposed on any income over $100,000 received by pilots of the corporation, and this tax helps to fund corporate operations and pay expenses (like rental fees).

Corporations establish their legitimacy by setting up “offices” in stations or headquarters in Citadels. Both allow the corporation to gain a foothold and set up station hangars to store and share items and ships between members. Some members may be assigned certain roles in the corporation that gives them access to certain items or features (such as auditors to review records, access to item boxes and hangars, and the ability to recruit or remove members). Alliances operate in similar fashion, and can claim sovereignty and territory in null-security space.

A pilot can join a corporation simply by reviewing a corporation’s profile page and clicking “Join.” Much like a traditional job, a pilot’s application may be reviewed by a recruiter, who may contact the pilot with a series of questions. Joining alliances requires some more finesse and political engagement. Diplomatic representatives and CEOs will often engage each other in dialogue to discuss joining or forming alliances. In the case of null-sec alliances, the dialogue will be more in-depth and may come with concessions, business deals, or territorial exchanges.

Once you join a corporation, your profile and employment history will change to reflect your enlistment into said corporation. You may have access to certain parts of the corporation’s office and hangar if those are available. As a corporation member, you will gain access to Corporate chat, allowing you to communicate directly with your corporation members. If the corporation is part of an Alliance, you will gain access to Alliance chat, and any hangars and structures the alliance has set up, if the access is permitted.

As a corporation and even alliance member, you will be able to participate in alliance fleets and operations. Some major alliances may even impose a certain number of hours of flight time as a requirement for remaining in the alliance. Participation in fleet operations for some null-sec alliances is a requirement to maintain enlistment.

Goals and missions of corporations vary between groups. Some may be mercenary bands which hire out their combat services to those in need of protection (or removing their adversaries). Others may be industrial groups of miners and manufacturers. Others may be social groups who mostly talk and roam the stars. Others may be pirate bands who engage anyone who is foolish enough to stumble into their space.

Corporations and alliances are as diverse as the player base, and all share one major goal: bring pilots together, to fly together, and to play the game that has made all of us immortal.

Winner

Share the song that best encapsulates EVE Online!

in EVE Online

50 rewards remaining

Verified

Chevron The Wolf / Commander A9 Twitter - We Are EVE

We are EVE – we are the past, present, and future, and AlienHand tells us so!

What better song to represent the emotion, power, intensity, and grace of EVE Online than one by the master himself, AlienHand?

A mixture of graceful soft tunes that ramp up into a pulse-pounding rave that make you feel like you’re either in the middle of a great battle, twisting and turning through a maze of capital ships, or dancing your butt off in Iceland with thousands of your fellow players.

Written for and debuting at Fanfest 2012, “We Are EVE” speaks to us of what makes EVE Online exactly what it is – the pilots, the capsuleers, the players.

The player base is what makes EVE Online truly unique – quite frankly, there isn’t any other gaming community out there quite like the EVE player base. It is these players who one day will be united by interest in a given fleet, then slaughtering each other in massive battles on the next day because someone forgot to pay a station usage bill. It is these players who will welcome in new blood in community volunteering channels, donate hundreds of thousands of dollars to global charities, celebrate the grand times in Iceland, cause record-setting destruction that makes the real-world news, pull off the most daring and infamous heists, and mourn the loss of brothers and sisters in great public displays of respect and admiration.

What other player base do you know of that has a government-protected statue built in their honor?

None.

Because there isn’t any player base in the world quite like those who fly in the fleets of EVE Online, and there isn’t any other artist in the world who captures the essence of EVE quite like AlienHand.

Curated

Get rich or fly tryin'! Tell us your EVE get-rich-quick schemes!

in EVE Online

Closed

Want to get rich quickly? Here’s the dirty secret – you can, if you sell your soul!

Seriously; one mistake that people make in EVE Online is when they hear someone bragging about how much money they’ve made in a single hour, they forget that raking in that kind of cash takes significant investment in both time and money. The kind of wealth that would buy capital ships (or PLEX at this rate) takes time, ISK, investment, knowhow, skill, and maybe a little luck, all combined into one. It especially takes consistency and diversity.

Likewise, the term ‘quickly’ is relative to the individual, depending on how desperate and driven they are for ISK.

If one wants to truly get rich in EVE, it’s a good idea to diversify one’s portfolio, and treat it seriously. This means having multiple streams of income, such as missions, salvaging, planetary infrastructure, mining skills, and the pursuit of some kind of activity that can not only keep you engaged, but also reward you for your time and effort on a relatively consistent basis.

Sure, you might find a billion-ISK item while traversing a wormhole, but if you find that item once a month (or longer), that kind of ISK might run out before you know what to do with it. And if that becomes your only activity and doesn’t yield consistent profit, you’re going to end up driven to pursue some other path.

Sure, you could descend into the dark rabbit hole of scamming people in trade hubs, but will you be able to sleep at night? Will you be proud of yourself and your ill-gotten gains?

One component of EVE is the balance of time-to-profit and risk-versus-reward; high-risk means high-reward; lengthy investment and improved skills typically yield greater profit, or at least raises your chances of higher profit.

If one is just starting out, mining, missions, and selling the salvage from both are good starter pursuits, which can generate a good income as you improve your skills and performance.

Longtime veterans might run more advanced missions, Incursions, Agency events, or PVP and sell the dropped high-yield gear.

Personally? I fly Incursions, but I’ve also been flying Incursions since 2013 almost non-stop; I’ve made investments to prepare for and pursue Incursions no matter where they strike in the cluster. And I am rewarded handsomely for my time.