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DiscoFerry

@DiscoFerry

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Joined 6 months ago

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Create a guide on how to play Yemoja in SMITE 2!

in SMITE 2

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To start with, I would be amiss if i didn't link my old Smite 1 Yemoja guide here - obviously the build is not relevant, but since none of her abilities changed much in Smite 2 the main text is still very relevant, and much more in depth than I can type out here.

Yemoja's kit is one of the best examples of "low skill floor, high skill ceiling" in the game, she can be played fairly effectively as just a one button spammer (with either her 1 or her 2), or if you put the time in to learn her niche tricks and mechanics she can be one of the highest skill gods in the game.

She's best played as a backline support, building primarily support auras, cooldown rate, and health/protections. Cooldown rate is important for her as it increases the rate that she regens her Omi. Items like Breastplate of Valor, Genji's Guard, and Gauntlet of Thebes / Prophetic Cloak are mainstays in Yemoja Builds.

You could attempt a more damaging build, either as a bruiser in solo lane, or even full damage in mid or maybe even jungle, but these are more "for fun" playstyles that you shouldn't expect to be particularly effective.

Your main focus on Yemoja during laning phase should be using your 1 for wave clear and poke on the enemies, while using your passive / auto attacks to keep your ADC healthy. Please do not use your 2 in lane, it's extremely not worth half your omi bar for a 30 heal. In teamfights, you should be using the 2 more as lategame the heal and shield are much larger - but don't spam it, spread them out to make best use of the shields. Use your ult to trap the enemy team within the walls, and use your 3 either to block off paths for the enemy or to pull your teammates out of danger.

Yemoja's 3 also has some more niche uses that you can experiment with, including interactions like pulling teammates out of Ares ults by placing it on him, or using it to push the enemy ADC out of range of hitting objectives during sieges. It's her hardest to use ability, but also the most rewarding when you get it right.

Recommended build (support): Selflessness, Gauntlet of Thebes, Breastplate of Valor, Genji's Guard, Talisman of Purification, Ruinous Ankh, Spirit Robe.

Recommended Leveling Order - First 5 Levels: 1 > 3 > 1 > 2 > 4, Maxing Order: 1 (to rank 3) > 2 > 1 (to rank 5) > 4 > 3

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Show off a SMITE 2 match where you got the most kills!

in SMITE 2

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35 i believe is my record so far - turns out anubis is still quite good at pubstomping, even in a 4v5

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Create a guide on how to play Nu Wa in SMITE 2!

in SMITE 2

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Nu Wa is one of the two newest ported gods from Smite 1 in the most recent alpha patch. Her kit is very faithful to her previous kit, with the only change being to her passive. She's still best played in mid lane with a full Intelligence build, although you could probably attempt her as a crit ADC thanks to her new passive additions, which i'll run through now.

Nu Wa's new passive has two parts:

  1. A root on auto attacks (a bit like Smite 1), but it's now on a 15 second cooldown (reduced by 1s for every auto attack hit), and not on a 5 auto attack build-up.

  2. A buff for a few seconds after casting each ability:

    1. On casting her 1, she (and any allies that walk into the fog) gain additional movement speed.

    2. On casting her 2, she gains (a very significant amount of) flat penetration. (it's like 25 flat pen, its nutty)

    3. On casting her 3, she gains explosive AOE auto attacks, similar to Jing Wei 2 but a slightly larger area. The root part of her passive will root all enemies hit in the AOE if it is active.

    4. On casting her ult, her auto attacks gain extra range and projectile speed, very similarly to Hachiman 1.

All of these buffs can be active at the same time, meaning you can have auto attacks that travel further, faster, explode on hit, and root all enemies hit - hence the possibility of crit ADC Nu Wa.

Her ability combo remains the same as Smite 1:

  • 2 (Clay Soldiers) - aim the targeter on the enemy god.

  • Auto Attack - AA cancelling is still important, as it is on any other god. This also lets your minions have a chance to dash at the enemy, as well as maybe allowing you to root them.

  • 3 (Shining Metal) - aim to hit both the enemy god and the soldiers you spawned, doing way too much damage and stunning them.

  • Auto attack - more damage.

  • If needed, 1 (Mysterious Fog) - pretty much just extra damage to confirm the kill, as well as giving you some movement speed to get out faster.

Your ult is not really part of a combo, just use it to finish off low hp enemies as usual - although you could also try using it to engage a fight for some initial damage and the AA buff.

For some typical Nu Wa builds:

Mid (Full intelligence): Conduit Gem (Archdruid's Gem) > Book of Thoth > Gem of Focus > The Cosmic Horror > Soul Reaver > Rod of Tahuti > Obsidian Shard. Alternate Items: Divine Ruin, Polynomicon, The World Stone.

ADC? (Crit): Death's Toll (Death's Embrace) > Devourer's Gauntlet > Musashi's Dual Swords > Wind Demon > Deathbringer > Hydra's Lament > Titan's Bane. Alternate Items: Hastened Fatalis, Death Metal, Bloodforge.

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Create a guide on how to play Hades in SMITE 2!

in SMITE 2

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Hades is, as he was in Smite 1, a close ranged magical damage bruiser, designed primarily for solo lane but with some flex into the mid lane possible too. His kit is largely unchanged from Smite 1 - his passive, 1, and 2 are almost identical, with a very small tweak to the 3 and a pretty large buff to the ult.

His 3 heals teammates in a larger radius now, with healing projectiles seeking them out, similar to Baron Samedi's 2. This means your team no longer has to huddle tightly around you and the wave for the healing.

Hades ult got a huge buff comparatively though, and it now allows you to cast one other ability during the channel, regardless of the cooldown on that ability. This means that you can 1 -> 4 -> instantly 1 again, or any other combo. This unlocks a lot of cool new combos for Hades, like double healing, or dashing to keep enemies in the ult (the aoe moves with you when you dash).

Build wise, your average Hades build will look very similar to Smite 1. He scales solely off of Intelligence, so there's no reason to build any strength items at all. This means you'll be doing either a typical mage build (possibly with some lifesteal), or a typical intelligence bruiser build. The autobuilds are actually decent for these, but if you want another suggestion:

  • Full Damage: Conduit Gem (Archmage's Gem) > Book of Thoth > Blood-Bound Book > The Cosmic Horror > Polynomicon > Rod of Tahuti, Typhon's Fang. Alternative items: Staff of Myrddin, Soul Reaver, Soul Gem, Obsidian Shard, Gem of Focus.

  • Intelligence Bruiser: Conduit Gem (Archmage's Gem) > Book of Thoth > Breastplate of Valor > Helm of Darkness > The Cosmic Horror > Genji's Guard > Stone of Binding. Alternative items: Helm of Radiance, Triton's Conch, Polynomicon, Leviathan's Hide.

With either build, your relic options are pretty flexible, but I would suggest either Sundering Arc or Blink Rune. Sunder allows you more pressure in lane by allowing easier buff invades, and objective secure lategame, whereas Blink allows you more engage possibility in fights, and a bit more safety.

Typical ability combo:

  • 1 (Death from Below) - Dash (technically a leap, sue me) onto your target god, closing the gap and putting you in melee range.

  • Auto attack - AA cancelling is super important on 99% of the gods in Smite, and Hades is no different, especially with Polynomicon. If you are unfamiliar with the term please go look it up on youtube and practice it in your next games.

  • 2 (Shroud of Darkness) - Either your dash or the auto attack will have applied Blight on the enemy, meaning this ability will now fear the enemy away from you, making them unable to damage you or use abilities (or Blink) to escape.

  • Auto attack again

  • 3 (Devour Souls) - This is the main damage of the combo, and will heal you (and anyone around you).

  • Auto attack again

  • If still needed: 4 (Pillar of Agony) - this sucks them in, keeping them from running away from you, and does a lot of damage. You are also much tankier during this ability so they are unlikely to be able to turn around and kill you.

  • If somehow still needed: either 1 or 3 again. Channeling your ult allows you to immediately use one of these again even though you just used them. If the enemy has used Blink or their movement to get out of your ult, 1 on them again. Otherwise use the 3 for some extra damage and healing.

  • They are dead.

Some random extra tips:

  • Hades 3 also does damage around any targets hit (that have Blight applied to them), so taking a fight inside an enemy minion wave is a big advantage from you, as you can apply lots of damage to any enemies standing inside the wave.

  • You can use the ult solely to refresh the cooldown on your jump, allowing you to either chase or run away more effectively.

  • Already mentioned this, but really focus on auto attack cancelling! It's important for most gods in the game, so better to get a handle on it now than later.