Eralm_237
@Eralm_237
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Joined nine months ago
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in Elite Dangerous
35 rewards remaining
The Cobra mk 5 is a very versatile little ship - puns intended. For a starting price of about 2,000,000Cr, it is easily configured for just about anything a player wants to do in the game.
While there are many builds around bounty hunting and a good ship for that, or a purpose built ship for Settlements, or even one design for exploration.... the one thought of how to design it for anything comes down to a few tasks, and key modules needed for those tasks. Below is the general list I use, pending on the task, and with the engineering modification in parenthesis.
Core Internals:
A-Rate the Frame Shift Drive (SCO is better than regular, and the Tech broker SCO is best)
A-Rate the Thrusters (Dirty +Drag Drives), Power Plant (if newer ship: Overcharged +Monstered, else: Armored +Monstered), Power Distributor (Charge Enhanced + Super Conduits)
D-Rate the Life Support and Sensors (Long Range)
Leave the Lightweight Armor (Heavy Duty +Deep Plating)
For hauling/commodities:
cargo racks
fuel scoops
shield generator (with Shield Boosters)
FSD fully engineered with Increased Range + Mass Manager
For combat vs NPCs or low-ranking Players:
Shields (larger = better), add Shield Boosters
Multicannons with Long Range + Corrosive (on one) with Rails (Long Range + Super Penetrator) or Plasma Accelerators (Efficient +Thermal Conduit), with Beam/Pulse/Burst (Long Range +Overcharged/Thermal Conduit) lasers mixed in.
For Thargoids:
No shields
Heat sinks
Beam laser (Long Range + Thermal Vent)
Anti-Thargoid weaponry: AX Multi-Cannons, AX Missile Racks, Guardian Gauss, Guardian Plasma Chargers (Modified), Guardian Shards (Modified)
For Exploration:
Auto Field Maintenance unit: 1 for all exploration trips, 2 for long-range or long duration
Detailed Surface Scanner
Repair Limpet Controller with a minimum size 2 Cargo Rack
Guardian Frame Shift Drive Booster (not required, but greatly encouraged)
Fuel Scoop
For Settlement Raiding:
Shields with Shield Boosters
Surface Reconnaissance Vehicle Bay with vehicle
Heat Sinks
Fuel Scoop (In case the player goes to jail and needs to get back)
in Content Creators
Closes in 1 day
Made with some help (as the over-arching community is so vast no one player knows it all) with links in the original Coggle document, There is so much to do in the game (and community), players with tens of thousands of hours are still n00bs in certain areas.
in Elite Dangerous
Closed
Appologies, as I’m not a good storyteller, but more analytically minded (and I hope I haven't entered already).
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The 2nd Thargoid war started a bit differently for me. Being a part of a thargoid hunting PMF, and a live-streamer on Twitch, I was quickly approached by other PMF’s for coordination of activities soon after Taranis, Indra, and Leigong arrived. This rag tag group of 4 player minor factions (PMFs) was named “MODE” – Mostly Organized, Difunctionally Efficient. In less than six weeks going from a group of a thousand players to well over five thousand players – all looking where to go to maximize their play time and efforts.
Early on, it was determined a triad of activities were most beneficial of getting a system from the thargoids: commodities, evacuations, and kills. My PMF specialized in kills, and other PMFs joined with their specialties. Our alliance picked 3 titans to focus on: Cocijo, Indra, and Taranis. Soon we had about 20 PMFs, all with coordinators, talking about who was going where when, and expected results. And somehow, Thargoid samples (not kills, not supplies) was found to be the most effective – one sample was worth about 20 kills, or 15 commodity missions completed. This made NO sense to the military veterans in the community – you don’t send doctors to fight wars, you send warfighters with a few doctors.
We looked at numbers and participations, we had about 6 core logistics CMDRs spread across about 20-30 PMFs and coalitions – we called ourselves Coordinators. Some don’t ever want to be named, and that’s ok. Every week, we would look at specialties and participation, to effectively show CMDRs where their gametime could be the most effective – from players who have only a few hours a week to players who “no-life” the game. We knew we needed a tool to help figure out where to go with so many options.
Soon, a system target grading system came into play. This metric assisted Coordinators in picking targets effectively for their player groups – everything including station distance from main star, local commodities, system specialties (Technology Brokers, Interstellar Factors, and Material Traders) taking priority over systems with no special services. The number of large, medium, small pads were taken into consideration along with planetary ports vs orbitals. Knowing time was precious to players who had a few hours a week, orbitals took priority due to planetary ports taking longer to get to due to Orbital Glide. This took a bit of time to plug in all data, but gave a weekly list of systems each PMF could do without players loosing too much interest in the content by wasting their time to show no progress (or a system being reset) before the deadline.
Every Wednesday we would look at the outlook for tick on Thursday – and get a preliminary view of what to expect. Some weeks we told our PMFs not to do anything on Wednesday because nothing would be able to be done in time. Then on Thursday (or on tick/update day), we would be pouring over data, seeing what was available, what was defended, and what was repelled, and who was where was very fun doing first thing before “going live” on Twitch. Which evolved into doing it live on Twitch so others could see, and leaders of other PMFs could see what was going on for their groups to go do. It was wonderful to see many players, and PMF leaders coming in and asking “what systems are under attack?” “Where does my PMF of [small number] need to go to help out?”
DCoH (Defense Council of Humanity) was a good source of information, which is now a website no longer active, showed the weekly - or semi-weekly changes - as well as which ports/stations were under attack, damaged, abandoned, on-line (with all but Universal Cartography services), or under alert. They used the normal 3rd party tools to access the EDDN and get the information so everyone can see what is going on without the need to log in, go to the galaxy map, and hope the CMDR has been in the system to see what is going on where.
Then came the Community Goals to eventually get into the Titans – the spawners of Invasions. Players were disheartened, every three months or so, efforts were either really helpful and progressive, or players were getting their exhausts kicked into their cockpits. When players were not seeing their efforts worth their time, many turned to exploration or BGS work that was not impacted by the war effort, or some just left to go to Colonia. Many times as a Coordinator we heard “why do I want to haul, fight, sample, or do anything when the progress does not matter?” And they had a good question, which we had no answer for – and routinely had complaint meetings instead of strategy meetings, because even our hours of picking targets was worthless.
When we got into the first Titan – Taranis (why would it not be the first turd that came to the Bubble?), and got repelled by the Pulse Wave, it was progress. Yes there were Spires by now, and the Thargoids were being pushed by using the Spires’ progress to push back the outermost 10 Invasion systems, but we had tangible progress now. We could push to the Titan. Player activity increased, and questions came in regularly on how to participate, and what to do. The one that annoyed Coordinators was “I’m not a combat pilot, there’s nothing for me to do.” We called BS. Every. Time. We knew there were multiple activities, and only ONE was combat:
1. Commodity hauling
2. Thargoid samples
3. Wounded Evacuations
4. Passenger Evacuations
5. Anti-Xeno Combat <- THE ONLY COMBAT ONE!!!
Soon, one-by-one, Titans started falling – Taranis, Leigong, Oya, Hadad, Indra, Thor, Raijin, and finally Cocijo (after her butt moved to Earth in Sol). Each one we saw players coming back – the Arx reward helped a lot, and the climax of Cocijo – the most fortified titan – landing at Earth lit a fire under a lot of CMDR’s cockpits and the Thargoid War ended with her detonation.
Now us Coordinators are waiting for the next Thargoid signal or threat to reappear. It will only be time.
in Content Creators
35 rewards remaining
Oh where to start about her?
She's funny, witty, and knows how to laugh at her (or another person in the game with her)'s mistake or oopie. Does not hold grudges. Including her last one, which was filling out the application for Frontier's Elite: Dangerous Partner Program... and forgetting to hit "submit" before the deadline.
One of my favorite - regular - mistakes is her forgetting which button is her "grenade" button, as seen here.
Her community is growing, and so not many clips or other social media platforms (yet) to link for her. But she's one of the few I like to watch and lurk.