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Feddboii

@Feddboii

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Explain how Joust mode works in SMITE 2!

in SMITE 2

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Joust

Players: 3 per team, 3 V 3

Joust is a fast scaling game mode comprised of a reduced jungle and a single lane. Teams must work together to destroy the other team's structures (tower and phoenix) in order to break open the enemy base and destroy the titan. While this objective seems similar to conquest the difference is in getting there.

First, gold spooling is different from conquest and a lot faster. Here in joust, players earn 7 gold per second aside from the 1250 everyone starts with.

Second, The Lost Knight, the new BDK, appears at 3 minutes and spawns with 4050 health. Defeating him provides health regen and penetration while disabling the enemy's front most structure. However, if both are destroyed the Lost Knight does not affect the enemy titan.

Finally, with only 4 buffs on the map and 1 wave for farm, gold and exp splitting is key to earning advantage and taking early fights for separation. The team that fights together wins together and often times that means learning how to comprise a team to fight as a unit and fulfill specific roles.

Sample Compositions for Joust:

2 Tanks + 1 Mage

Pros: Having 2 front lines to deal chip damage and mitigate damage with a burst mage behind allows for short controlled moments to win the team fights and secure buffs quickly.

Cons: Without shred, it objectives may take a while to fall. Getting lost knight will be a priority to help siege. However, without consistent dps from an ADC this could provide the enemy team with a chance to steal if not dealt with first.

1 ADC + 1 Tank + 1 Assassin/Warrior

Pros: The ADC tank combo provides consistent shred damage for destroying structures and burning down enemy tanks. With an adc, Lost knight is an easier take. Wild card could be an Assassin for extra damage and burst in fights, Warrior for tankiness + damage and dive.

Cons: While flexible depending on the enemy composition, would need to be aware of their draft. In Casuals you wont see their draft until game start, but it would be wise to remember what items and capabilities the team lacks. Ex: against two frontline opponents, the comp would either need extra prots or more bruiser builds... or go extra damage to compensate for the lack of prots and defense.

Of course these aren't the only options. But in the end, teamwork and coordination will win the day in this mode. Good Luck Smiters.