Simple Masters Guide to Izanami - ADC Best Role
This is a quick and easy guide to playing Izanami at a high level. Izanami is a simple God and great for new players.
Strengths
Izanami has hybrid scaling which means she benefits from all meta items (see below).
Izanami has fantastic wave clear and can farm efficiently.
Izanami has very high base damage and penetration.
Her dash is technically a jump, so you can traverse over (under) walls.
Weaknesses
Doesn't have any hard cc (crowd control) in her kit (stun, knockup etc.)
She also has no cc immunity (protection from cc)
Feast or Famine playstyle. Izanami is considerably stronger as her health decreases, which is when you're at your most vulnerable
Skill Explanation (See Image Below)
Passive – Death Draws Nigh
Izanami gains Physical Penetration and Intelligence for each 1% of her Max Health taken as damage. Each stack fades 10 seconds after the damage was taken, and the stack count cannot drop below the percentage of her current missing health.
Basic Attack
She throws a piercing projectile that deals Physical Damage to all enemies hit. The projectile returns after reaching its max range or hitting a wall, dealing additional Physical Damage to enemies on its way back. Item effects trigger only on the first target hit per attack. Projectile speed increases with higher Attack Speed, up to a maximum of a 45% increase at 2.0 Attack Speed.
Ability 1 – Sickle Storm
Izanami significantly increases her Attack Speed for 6 seconds. During this time, her Basic Attacks deal additional Physical Damage but no longer pierce enemies or return to her. These attacks also deal bonus damage to structures and apply a stacking Bleed effect to enemies hit. The Bleed damage is multiplied with each stack and ticks every 0.5 seconds. Sickle Storm can be activated without breaking Stealth from Fade Away and can be cancelled early to end its effects.
Ability 2 – Spectral Projection
Izanami sends forth a spectral projection of herself, dealing Physical Damage and slowing all enemies in a line. This ability passes through enemies and walls and can be cast without breaking Stealth from Fade Away.
Ability 3 – Fade Away
Izanami descends into the underworld, becoming Stealthed, and leaps away from her current position. While in Stealth, she gains increased Movement Speed. Sickle Storm and Spectral Projection can be used without breaking Stealth.
Ultimate – Dark Portal
Izanami summons a dark portal at a target location, dealing instant Physical Damage and additional Physical Damage over time. Damaged enemies are also Silenced and Slowed. The Slow and Damage over time effects start strong and fade away over 2 seconds. The Slow is not affected by diminishing returns.
Skills
Order: 2>3>1>2>4
Max: 2>4>1>3
Combo: 2>auto>4>auto>1>auto + use 3 to dodge or reposition.
Burst : 1>2+4>auto.
Item Build
In the current meta you don't need much else. Although you can potentially flex one lifesteal item (Bloodforge) for Odysseus Bow.
Final Thoughts
Prioritise Farm over anything else, you shouldn't look to fight before 5 if you can avoid it.
You're at your strongest at 50% HP.
Use your 3 to "juke" ganks by turning invisible and changing direction.
Alternatively you can cast your 1 and 2 while maintaining invisibility, (but not auto attack) allowing you to setup an attack on an unsuspecting enemy!