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Kaiser Friedlich

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Joined over one year ago

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Tell rookies how to fit their first ships!

in EVE Online

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*Fitting Your First Ship: A Beginner's Guide for EVE Online*

Welcome to EVE Online, Capsuleer! Fitting your first ship can seem overwhelming, but don’t worry—I’m here to help break it down step-by-step. By the end of this guide, you’ll have a solid foundation for creating ship fits that match your playstyle and goals. Let’s dive in!

### 1. *Understand Your Ship’s Role*

Every ship in EVE has a specific role it performs best in. Some are meant to deal damage, others to tackle enemies (prevent them from warping), or support allies. Read the ship’s description and bonuses to get an idea of what it’s designed for. For example:

- *Frigates*: Small, fast ships ideal for scouting, tackling, and early PvE content.

- *Destroyers*: Good at clearing multiple smaller targets quickly.

- *Cruisers*: More durable than frigates, these can handle tougher missions.

### 2. *Learn the Basics of Ship Fitting*

A ship’s fitting consists of several main parts:

- *High Slots*: Typically used for weapons, mining lasers, or specialized equipment.

- *Medium Slots*: Often fitted with modules like shields, electronic warfare, propulsion, and tackle modules (warp disruptors/scramblers).

- *Low Slots*: Usually used for armor, damage enhancements, or power management.

You’ll also need to watch out for *CPU and Powergrid*—each module you fit requires a certain amount of these resources. Overfitting will prevent you from using everything effectively.

### 3. *Step-by-Step Guide to Fitting*

Here’s a simple walkthrough to fit a basic ship, using the *Cormorant*, a Caldari destroyer, as an example for a new player:

*High Slots:*

- 7 x 125mm Railgun I (Main weapons, use Antimatter Charge S for close range, Iron Charge S for long range)

*Medium Slots:*

- 1 x 1MN Afterburner I (Increases your speed to control distance)

- 1 x Small Shield Booster I (Repairs your shield in combat)

- 1 x Shield Extender I (Boosts your overall shield amount)

*Low Slots:*

- 1 x Magnetic Field Stabilizer I (Increases your weapon’s damage output)

*Rig Slots:*

- Small Capacitor Control Circuit I

- Small Anti-EM Screen Reinforcer I

This fit is good for low-level missions or even ratting in High Sec. The core idea is to stay mobile, use your railguns from range, and repair your shields if you start taking hits.

### 4. *Keep It Cheap*

For your first ships, stick to *Tech 1 (T1) modules*. They’re inexpensive and easy to replace if things go wrong. As you become more experienced, you can start swapping to Tech 2 or faction gear.

### 5. *Optimize for What You Want to Do*

Here are some example ship fitting goals:

- *PvE (Mission Running/Combat Sites)*: Prioritize sustained damage output and tank (shields or armor).

- *PvP (Tackling/Small Gang)*: Focus on speed and electronic warfare. Being able to tackle (stop others from escaping) is more important than damage.

- *Exploration*: Use cloaking devices and scanning equipment, prioritize warp core stabilizers and speed.

### 6. *Use the In-Game Fitting Tool*

The in-game fitting tool lets you see your fit's stats, such as damage, resistances, and speed. If you’re near the CPU or Powergrid limit, swap modules for ones that are more power-efficient. For example, replace a shield booster with a smaller version or use meta-level modules (e.g., “Compact” versions).

### 7. *Ask for Advice*

There’s no shame in asking for advice. Use in-game chat channels like *Rookie Help, join a newbie-friendly corporation, or check out online resources like *[EVE University](

https://wiki.eveuniversity.org/)

**.

### 8. *Be Ready to Lose Ships*

EVE is a game of learning through loss. Don’t be afraid to lose a few ships—every wrecked hull is a step closer to mastering your fits. Stick to cheaper fits when starting out, and treat each loss as a lesson in what could be improved.

### 9. *Next Steps: Start Experimenting!*

As you gain more experience and ISK, you can experiment with other modules and ships. Try different fits for PvE, PvP, and support roles. The more you try, the better you’ll understand what each module does and how ships can complement each other in a fleet.

### 10. *Sample Fits*

Here are a few more sample fits for popular starter ships to get you rolling:

#### Merlin (Caldari Frigate)

*High Slots:*

- 3 x Light Electron Blaster I (with Antimatter Charges)

*Medium Slots:*

- 1 x 1MN Afterburner I

- 1 x Medium Shield Extender I

- 1 x Adaptive Invulnerability Field I

*Low Slots:*

- 1 x Damage Control I

- 1 x Magnetic Field Stabilizer I

*Rig Slots:*

- 1 x Small Anti-EM Screen Reinforcer I

- 1 x Small Core Defense Field Extender I

This Merlin fit is great for new pilots looking to start with basic PvE or PvP content. It’s shield-heavy with some extra tankiness from the Damage Control.

---

### *Final Tip*

Always *simulate* a fit before spending your ISK. This way, you can see if it meets your goals and won’t accidentally overfit your ship.

Good luck out there, pilot, and fly safe! If you need more help, feel free to ask for more specific fits or advice on any ship or role. o7

Winner

'Sov?' 'Multiboxing?!' - Add to the informal glossary of EVE!

in EVE Online

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3. *Blue Donut (noun)*: A humorous or critical term describing a situation where many alliances and coalitions in nullsec space form non-aggression pacts, creating a large “donut” of blue (friendly) entities. This results in fewer wars and conflicts, making space feel “safe” and less dynamic.

4. *Blops (noun)*: Short for "Black Ops." Refers to a class of specialized battleships that can use covert cynosural fields to jump behind enemy lines and deploy stealthy fleets. Also used as a verb, e.g., "Let's blops that miner" — meaning to use Black Ops ships to engage a target covertly.

5. *ISK Faucet (noun)*: Any in-game activity or mechanic that introduces new ISK (Interstellar Kredits, the in-game currency) into the economy. Common ISK faucets include mission rewards, ratting bounties, and NPC buy orders.

6. *ISK Sink (noun)*: Any in-game activity or mechanic that removes ISK from the economy, balancing the effects of ISK Faucets. Examples include skill book purchases, station trading taxes, and market transaction fees.

7. *Carebear (noun)*: A (sometimes pejorative) term for players who prefer non-combat activities, such as mining, trading, or mission-running, and who generally avoid PvP engagements. It can also refer to those who prioritize safety and stability over conflict.

8. *Burner Mission (noun)*: High-risk, high-reward PvE missions designed for advanced players. These missions feature powerful NPCs that behave more like player-controlled ships, requiring specialized fits and tactics to complete.

9. *Bumping (verb)*: The act of using one ship to collide with another in order to move or disrupt it. Most commonly used to prevent a target (often a large, slow-moving ship like a freighter) from warping away, usually as part of a ganking setup or ransom attempt.

10. *Bubble (noun)*: Short for “Warp Disruption Bubble.” A spherical area of space created by deploying Interdictor or Heavy Interdictor bubbles that prevents ships from warping within or through it. Bubbles are primarily used to catch or trap enemies in nullsec and wormhole space.

11. *JF (noun)*: Abbreviation for Jump Freighter. A type of capital ship used for hauling large volumes of goods across long distances using jump drive technology. JFs are highly sought-after for logistics in nullsec and wormhole space, thanks to their ability to bypass dangerous gates.

12. *Nano (adjective)*: Refers to ships that are designed to be agile and fast, often using nanofiber structures and other modules to increase speed and maneuverability. “Nano fits” are typically used for kiting and hit-and-run tactics.

13. *Kiting (verb)*: A combat tactic where a ship uses its speed and range to stay out of the enemy’s effective firing range while dealing damage from a distance. Kiting relies on maintaining the right distance and agility to avoid taking significant damage.

14. *Boosh (verb)*: Derived from the sound effect of Micro Jump Field Generators, “booshing” refers to using this specialized module to teleport ships in a small radius a fixed distance (100 km) away. Often used for repositioning fleets or scattering enemies.

15. *Awoxing (verb)*: The act of betraying your own corporation or alliance by attacking or sabotaging members from within. The term originates from a notorious player named Awox, who specialized in such tactics.

16. *Hotdrop (noun/verb)*: The act of jumping a large fleet, often capital ships, directly onto an unsuspecting target using a cynosural field. Hotdrops can be devastating surprise attacks and are a signature tactic of Black Ops and capital ship warfare.

17. *Supercap (noun)*: Short for “Supercapital.” Refers to the largest and most powerful ships in the game, including Supercarriers and Titans. Supercapitals are major strategic assets and are used primarily in large-scale nullsec warfare.

18. *Logi (noun)*: Short for “Logistics.” Refers to support ships and roles responsible for repairing friendly ships’ shields, armor, or hulls during combat. Logi ships are essential in organized fleets, enabling them to survive engagements longer.

19. *Wormholer (noun)*: A player who primarily operates in wormhole space, a unique type of space in EVE characterized by shifting connections, hidden dangers, and the absence of local chat. Wormholers often have distinct playstyles and strategies compared to players in other regions.

20. *Doomsday (noun)*: Refers to the ultra-powerful, single-use weapon modules fitted on Titans, capable of destroying or heavily damaging most ships in a single shot. Doomsdays have a cooldown timer and are usually used to annihilate high-value targets.

Winner

Underpowered! Tell us which three things you'd like to buff!

in EVE Online

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1. Faction Warfare Loyalty Point Rewards

  • Reason for Buff: Faction Warfare is intended to be an engaging PvP experience that offers meaningful benefits for participating, but currently, the loyalty point (LP) rewards can feel lackluster compared to other activities like high-level mission running or abyssal space exploration. This leads to lower player engagement, as the risk of open-space PvP doesn’t feel appropriately compensated.

  • Suggested Buff: Increase the LP payout for capturing complexes, as well as for winning system control. This would incentivize more players to participate and improve the overall quality of faction warfare content.

2. Assault Frigates

  • Reason for Buff: Assault Frigates are currently overshadowed by Tactical Destroyers and some T1 frigates, making them less desirable for small-gang PvP. Their tanking capabilities, while decent, don’t justify the lower damage output compared to similarly priced or cheaper alternatives.

  • Suggested Buff: Boost the base damage of all Assault Frigates by 5-10% and improve their speed slightly. This would give them a clearer role as nimble damage-dealers and improve their standing in the small-gang and solo PvP meta.

3. Heavy Interdiction Cruisers (HICs)

  • Reason for Buff: HICs have a very niche role in nullsec space for tackling supercapitals, but outside of that, they’re rarely used in other fleet contexts due to their low damage output and relatively poor tank-to-cost ratio.

  • Suggested Buff: Introduce a new bonus that increases their effectiveness in fleet environments. This could include a slight increase in DPS or a role bonus for improved fleet utility (e.g., area-of-effect EWAR resistance for allies). Such changes would expand the utility of HICs beyond their current narrow role.