Review for Madorica Real Estate 2
As a fan of 1, I buy it immediately after it's out. It's an excellent puzzle game based on different paper puzzles and does well in training a few strengths with different puzzles.
The Improvement
Although it still keeps 21 levels, the own experience on each experience is better than 1 because more steps need to be done, more clues need to be found, and more inspiration needs to be. Each level has its walkthrough, it's a primary goodness that keeps me playing and finishing all of the main levels. Ways to think are more varied, fold the floor plan/cut pieces/draw routes/compare/permutations and combinations and so on. Each way has many branches depending on levels, so players can take the achievement of solving puzzles from different perspectives with the same strength. It means more pleasure players can get when they're doing the right steps but also means more depression players can get when they're not getting what the developer wants them to do. So many levels have done a good job on the puzzle's design. For example, one of the levels did its best to connect spellings that got from each room together by a grid net/ one of the levels applied patterns on its paper sticks so well/one of the levels created a complex hierarchy etc. Players always can be shocked by little surprises developers leave on different levels.
The difficulty
Players who played 1, and 2 are familiar with its interactive way. But 2 cut the meaningful spelling and replaced it with combinations of any and up/down/left/right arrows. The progress is focused on observing and understanding rules due to this change and it's a good thing. Cut papers, folding papers, colouring dots and marking information players get in the game is the main quest. Due to a few levels needing colours to help, it's not friendly to colourblind people. Not all levels are easy or hard. Lv.4, lv.5, lv.10, lv.17, lv.19 and lv.21(The progress to discover the correct spelling) is hard for me. Another level is normal because not so many blocks to figure out spellings. Three of the hardest levels: lv.17-No.1(crazy work and complicated hierarchy) lv.10-No.2(rigorous and surprising steps connection) lv.19-No.3 (calculation of multiple routes in the single map). So the difficulty curve doesn't follow the order strictly.
The weakness
The difficulty curve is up and down/interacts ways various means:
Players can't apply their strengths which trained from this game on the progress stably so they may need hints and walkthroughs often
Walkthroughs are confusing sometimes because players don't notice this clue/doesn't has this background of knowledge/hints itself is vague(such as the hint in the number of room in lv.5 just gives 123 to clarify players' need to count, it can be misunderstood as the order easily)
The excellence
The same level's amount and unique interactions means:
More possibilities are added and expanded to fulfil the optimization and improvement for the difficulty and the fun
These new possibilities left more beautiful memories for players by shocking and exciting them and giving them the power to share
Recommend buying and playing it immediately!