Luriant's avatar

Luriant

@Luriant

|

Joined nine months ago

Submissions

Winner

Share an Elite Dangerous easter egg!

in Elite Dangerous

100 rewards remaining

All the stations names come from a list of scientist, explorers, engineers, astronauts, writers or film directors. Sometimes Inara.cz identify the name and put a wikipedia link. But for some stations, they go some step beyond.

Leesti system, have the George Lucas station, that already existed in "Frontier: Elite 2"

This station sell 2 special rare commodity, the illegal Leestian Evil juice, and the legal Azure Milk.

Azure Milk is a reference to the movie Star Wars, when Luke Skywalker drink Blue Milk in his house of Tatooine.

Elite have lots of alcoholic beverages like Centauri Megagin or Lavian Brandy, but because I don't drink any booze in real life, and as old Star Wars fan, Azure Milk its my choice of drink for some long exploration trips.

Winner

Lightning bounty! Report back from the Thargoid counteroffensive!

in Elite Dangerous

Closed

My thargoid counter offensive was... grumpy. Before taking any action, I did some math, like always. Using only cyclops value, lot of other activities in the game, or kills with different value.

  1. The community goal have 8Trillion combat bonds as target.

  2. 1 Cyclop = 8M Combat bond, so the CG need 1Million of cyclops killed.

  3. But also, a cyclop kill give 1 less strenght in controlled systems, most of them with 5K strenght, and some populated have up to 11K.

  4. With 200 empty controlled systems, and 40 once populated, we need (2005000)+(4011000)= 1.44M in combat bonds to wing the war. This community goal need 70% of the war effort needed to win the war. This rate of progress will be enough to win the war in 2 weeks.

  • The reward dont help, modules available in the correct tech brokers, also without cost as all the preengineered modules. And easier with the new engineering rebalance.

  • And most Thargoid combat bonds can be double if you pledge to some powerplay at rank 5, but need ot be done the week BEFORE, and this CG don't give time. Its like half profit for normal AX fight.

For me, the attack on Jameson Memorial was a distraction, and only a bunch of systems were captured this week because the community goal. And I feel sad.

But then, I saw something. New players joined the war, because they got hit in the station they love. This war increase the number of pilots learning about AX mechanics. Cmdr Mechan give advice, AXI discord become on fire, and the AX scene ignited again.

The current week have minor progression, but the community moved a lot. If some of this players keep doing AX combat, we can make up the lost progress in the next weeks.

Im a technocrat, no soul, only numbers and data. I miss the part of this war about raising the spirit. So I become grumpy seeing more and more new players joining a useless today war, instead thinking in the future with all the new pilots joining the defense of humanity.

I was on a holiday trip for the whole weekend, and only helped with some reddit post and discord talk. But always follow the Galactic news ;) .

Winner

Tell us what non-Elite players don't understand about Elite!

in Elite Dangerous

Closed

Distances in a 1:1 Milky way.

The game introduced 3 types of movement only to handle the scale of the universe, with each one 100000x faster than the previous one.

  1. In the lower scale, Engine thrusts its more limited than space craft. Our ship can accelerate enough G's to kill the pilot, but for balance, there is a speed limit. Flying to the moon (1 Lightsecond) took 69hours to Apollo astronauts, for us, will be +250hours, our ship don't carry enough fuel for running the powerplant all this time (except some special builds with low power usage and full fuel tanks). Normal thrusters are limited to distances 100km or smaller (normal Maelstrom distance). Only closer binary planets/moons are reachable in a decent timeframe.

  2. Supercruise enable Fasther Than Light, but again, limited up to 2000c, and only if far away enough form any star, with a higher limit if activate the new Supercruise Overcharged FSD (that use lot of fuel per second, and overheat). And now you can fly across the system, Lightseconds are closer. Some secondary stars like Proxima Centauri (Hutton Orbital outpost) exist at 0.22Ly from the main star, for a 90minutes trip, but reachable, 90minutes to move 80 Lightdays. And its the worst, 36 Opiuchi system have a 0.14Ly, and the rest never reach the 0.1Ly scale, 300K Lightsecond are more common. The current record for this 0.22Ly its 24m21s using the new Supercurise overcharged.

  3. And finally, jump, that move players across the galaxy, doing around 5-10s animation to move up to 80-90Ly for the best explorer ship, 320-360Ly if supercharged in a neutron star. 500Ly for a Fleet Carrier with a 15minute charge and 5minutes cooldown per jump. And even with this, crossing the galaxy take DAYS. Our current record its 3h50m with carefuly picked stars. But players tried to fly long distances in supercruise, with the record 279Ly after weeks in supercruise, and support ships providing refuelling.

Each one of this 3 modes provide great movement in his own scale, and even with this, the game its big, and players will need 44000 years to discover the whole galaxy.

Winner

HOT-AS-heck! Recommend great peripherals for Elite Dangerous!

in Elite Dangerous

Closed

URSA MINOR series

A new release reaching homes in August/September 2024, the Ursa Minor Series in 3 flavors. its a clone of the reliable VKB Gladiator, both based in the real Suhkol Su-57 joystick, at 105€/115.5$ its the cheaper joy that use Hall Effect instead the old unreliable potenciometers, that end the life of every old Saitek-Thrustmaster joystick.

The joy include a bigger base, better suited for place in the desk, with his own throttle. Alone, work for any flight simulator, without needed a extra Throttle, but also have the "omnithrottle version", for players that wants a HOSAS. Or even the cheaper Airbus version.

You can't find a best joy for this price, and outshine old and new competitors like Turtle Beach, Thrusmaster, or old Saitek. Also have a extra Hat in the side, with VKB Gladfiator only have a button.

Stores

WinWing have local warehouse, to avoid the Customs Taxes into the buyer.

Choose your country: https://winwingsim.com/view/index.html

This joystick its the entry to the High-end level. There is no mid-range product. You pay for a basic joy using cheap potenciometers that will work some years, but once dust appear the potenciometer, prepare to do yearly cleanings. And this "low joystick" have cool design, lights, agressive style.... to hide the cheap design inside.

Or you buy one with Hall Effect sensors, no dust affect the invisible magnetic field, only breaking the joy will end his life.

Recommended Setup? HOSAM!!!!

Hey, you spelled wrong HOSAS

No, I did it correctly. This joystick enable HOSAM, Hands On Stick And Mouse. And I you are a AX Pilot, I can explain with a link from Antixeno Iniative guide.

Keyboard and mouse provides superior control to HOTAS...

At first, I can't argue with them. The mouse provide the best aim in the game for small targets like hearts. But the Keyboard have problems with the 6DOF movement. And thats when the URSA MINOR enter. The stick provide Pitch-Roll-Yaw, but 2 of the Hats have axis, I use the circle one for the lateral vertical thrust, all in a single hand, while blasting thargoids with the pleasure of a real trigger AND mouse button, because ED enable 2 buttons per function.

Another good point, Elite Dangerous have a exclusive section for MOUSE CONTROLS, that link Pitch-Yaw-Roll.... but you can bind them again the same axis to the Joy in FLIGHT ROTATION and FLIGHT THRUST, using the Joy for the normal movement, and the mouse for minor adjustment. You don't leave the mouse pad again doing hard turns, the joy will do this part.

You can do a search in youtube for "HOMAS Star Citizen", and find videos talking about this configuration.

I keep working in the binding file, but once upload, you can find a Combat-Left Hand and Mouse in https://edrefcard.info/ or the backup page https://edrefcard2.epaphus.uk/ , under the URSA MINOR.

Also include some app, this could change the backlights, and one of the Hats from 2Axis to 5 buttons, and even for some old games, separate the up to 128 buttons, into 4x32 buttons joy. But the app isnt needed to have the buttons in ED, and thanks to the new max number of buttons, you don't need the 4x32 buttons.

I DONT HAVE SPACE IN MY DESK

Me too, lets work on a cheap sujection.

https://www.amazon.com/Wolfcraft-3412099-Bench-Simplex-Width/dp/B001S2R5I4 To clamp into your desk.

Buy 2 wall brackets, one side need 2 holes at 8.5Cm to screw to the press, less its ok if you screw it with force, the other side need to be at least 20cm long. The joystick base isnt as big, but you don't want to hit the bracket when moving the joy forward. Pic with the Brackets and press already united, and the important holes from the next step. (The ones with screws, Ignore the holes from my old Saitek X45 and the ones already in the bracket, mug for scale).

Verified

The base have 2 holes, for 5mm screws. 0.4Cm long (plus the height of your bracket, 2cm in my Duna wall brackets), this size will be enough, one of the holes have a piece of plastic not far inside, that you don't want to break. With the press and brackets screwed, make a hole at 12CM from the press in the first one (see the base to find the correct bracket for that hole). Now from this hole, make another hole at 11.5Cm in the OTHERT bracket. This is the distance between the Ursa Minor threads. Put the screws, and thats all. You have a base, easy to put and remove only turning the press screw. Ursa Minor usb cable could enter from the place that have the main screw. Its ok if you have a minor angle in the base, the distance between brackets isnt perfect, but hard to notice once you put your hand on it.

Verified

In future Bounties. DIY pedals (show in pic), ED native Opentrack headtracking with webcam and AI face recognition, extra panels with ICarus terminals, and other cheap improvements for pilots on budget.