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Phoxnis

@Phoxnis

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Joined about one month ago

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Design an aspect for any SMITE 2 god that doesn't have one yet!

in SMITE 2

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Aphrodite: Aspect of Lust
Aphrodite can now be linked to two allied gods at the same time. The ability Loving Bird no longer deals damage; instead, it applies a debuff to enemy gods, reducing their damage dealt by 15% and their healing received by 50%. Additionally, Aphrodite loses 1% of her current health per second while linked to two allies. She also can no longer reactivate her ultimate to teleport to her ally.
I think it could be interesting to play an Aphrodite who can link to more than one ally.

Izanami: Aspect of Corrosion
Izanami no longer uses mana to cast her abilities; instead, they consume health when used. The ability Sickle Storm no longer has a cooldown—it can now be toggled on or off to enhance her basic attacks. However, this ability no longer grants attack speed. She steals 10% of the strength and intelligence of enemy gods hit, up to a maximum of 30%. The ability Dark Portal no longer silences enemies.

Nu Wa: Aspect of Creation
Nu Wa's passive now charges as the match progresses, and the elemental strength buffs provided by her abilities have been removed. A maximum of two clay soldiers can exist at the same time. The ability Fire Shards now only affects revealed gods.

  • Wood Strength: Gained after destroying three enemy towers. Every 30 seconds, you gain a wooden shield that protects you from the next crowd control effect applied to you.

  • Water Strength: Gained after staying invisible in your mist for 60 seconds. The ability Mysterious Fog heals Nu Wa for 50 HP per skill level upon casting.

  • Clay Strength: Gained after creating 50 clay soldiers. This strength is enhanced with every additional 50 soldiers created. Grants magical penetration—5 per level, up to a maximum of 25.

  • Metal Strength: Gained after stunning 30 enemy gods with the explosion of clay soldiers. Your basic attacks and those of your clay soldiers deal extra damage to enemy Phoenixes and towers.

  • Fire Strength: Gained after hitting 30 enemies with your ultimate. Your basic attacks apply a burn effect to hit enemies.