Let’s continue the Vulcan theme, shall we? 😊
Back in 2008, I kicked off my career as a game designer thanks to one very specific obsession: creating custom Magic: The Gathering cards. I loved taking characters and concepts from outside the MTG multiverse and shaping them to feel like they belonged: mechanically balanced, thematically authentic, but always true to their original flavor.
For this challenge, I applied that same approach to Smite 2. What if one of its gods made the leap into MTG? What would a real crossover look like?
So here’s my take: Vulcan, Forge Master, reimagined as a Boros-aligned god-artificer.
Red brings the aggression, heat, and volcanic temperament of the forge. White reflects the structured mind of a builder, a divine inventor. Together, they represent Vulcan’s essence.
The Inferno Cannon tokens are taken directly from his Smite 2 kit, reinterpreted here as 1/2 artifact creatures that ping a target at end step.
Instead of relying on a high mana activation cost for his explosive ability (Earthshaker), I went with an additional artifact sacrifice cost. Kinda nod to tinkerer + demolisher nature. This also opens all sorts of MTG synergies from self-sacrificing artifacts to recursion loops and token engines.
The result is a card that feels like it could sit naturally in a Magic deck. Not OP, nice opener for combos.
Curious what you all think - would you play this in a boros artifacts shell?
Tech stuff if you are new to MTG:
Name Vulcan, Forge Master – Every card has a name. Legendary creatures often use proper names and titles.
Mana Cost {2}{R}{W} – This means it costs 2 generic mana, 1 red (R), and 1 white (W) to cast. This defines the card’s color identity too.
Card Type Legendary Creature – God Artificer – Tells you what kind of card this is. “Legendary” means only one can be on the battlefield under your control. “Creature” means it can attack/block. Subtypes (God, Artificer) affect synergies which rely on any of there words.
Power/Toughness 3/4 this creature has 3 power (how much damage it deals in combat) and 4 toughness (how much damage it can take before dying).
Rules Text this is where the actual abilities go:
Token Generation – Creates “Inferno Cannon” artifact creature tokens at the start of each turn (your).
Activated Ability – Sacrifices (removes from play) artifacts to deal direct and splash damage. Includes mana cost and conditions.
Token Definition (in rules text). Describes the stats and abilities of the Inferno Cannon tokens. In this case, they’re 1/2 creatures that deal 1 damage to any target at end step.
Flavor Text A quote or phrase that adds story or personality. Helps tie into lore or tone. No impact on gameplay.
Card Rarity, Set Symbol. not essential for a custom design of a single, but official cards include these. Im my case its Rare, Art taken from official page -
https://www.smite2.com/gods/vulcan/