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Sumfin7

@Sumfin7

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Beyond AIR: Tell us about EVE's unofficial career paths!

in EVE Online

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Incursions

Incursions can be classified under the Enforcer career, however, it is completely overlooked in the AIR Career Program. Incursions are a high-level PVE activity where large fleets of expensive battleships engage Sansha's Nation forces in sites. Incursions are nomadic, meaning each spawn or "focus" is limited to a single constellation and only last for a few days to a week before despawning and popping up elsewhere in the cluster. Each system in the Incursion constellation has a classification that determines the difficulty and corresponding rewards for each site. Scout systems have the easiest sites, but have the lowest payouts for the top three contributors. Vanguard sites are somewhat more difficult, with similar payouts to Scout sites. The difference is that Vanguard site payout is parabolic. The best payout is for ten pilots. Each pilot above or below this number results in reduced payouts for each pilot. Assault sites are the next tier in difficulty, optimized for 20 pilots with a similar payout model as Vanguard sites. Headquarter sites are the most difficult site optimized for 30-40 pilots with a parabolic payout model.

  1. Appeal
    Incursions are a very well-paying activity, ranging from 140 million ISK per hour for low-efficiency Vanguard fleets up to over 300 million ISK per hour for efficient Headquarter fleets. The incursion community is also a very specialized subset of the EVE community, offering new pilots a group that will help them upgrade, skill, and learn about how to fly in a fleet.

  2. Opportunities

    Many groups fly incursions, though their ship doctrines for the ships accepted in fleet vary widely. TLA accepts marauders, with a strong emphasis on the highest possible DPS. Warp to Me accepts shielded ships. EVE Rookies runs both shield and armor Vanguard fleets, but only armor Headquarter fleets.

  3. Challenges

    The Sanshas rats in Incursions sites are deadly. The rules and doctrines each community has are written in pod goo. As such, the bling, skills, and ships required are typically non-negotiable, making a very high bar for entry. Vanguard fleets are generally easier to access, as there are fewer rats and lower site DPS. As such, they require cheaper ships, fewer skills, and less advanced ships. EVE Rookies offers Praxis handouts for their Shield Vanguard fleets.

  4. Advice

    Follow all guidelines, ship doctrines, and skill requirements required by your chosen incursion community. The rules are written in pod goo. Since all communities vary, ask the leadership if you have questions. Don't gamble with your expensive incursion hull.