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Zorrand

@Zorrand

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Joined twenty-two days ago

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Design a perfect build in Lost in Random: The Eternal Die!

in Lost in Random: The Eternal Die

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With this build, I was able to kill Mare without dying, but some items didn't appear in the run, and I couldn't make that perfect, so there it is. I think that should be a solid build.

  • First, the Hammer with Poison, which can make you clean the role map without getting hit.

  • The card I used the "Whirlwind of Ice", to prove that this build is strong, because I just used this card a few times, just to slow down some enemies chasing, like an emergency.

  • Fortune... I didn't use it, I just carried him to receive extra evasion.

Blessings, Pretty straightforward, I think:

  • Full Living (30 HP)

  • Fearful Foe (30% damage to foe)

  • Energetic Ending (More shards when enemies die)

  • Mending Wounds (Heal 6 per encounter)

  • Recalling Bones (Just in case miss click, but I didn't use)

  • Mocking Death (3 Extra Life)

  • Shared Burdens (3% Evade if carrying fortune)

  • Hangglers Boon (Discount for first Item to buy)

  • Dashing Strikes (Bust the attack when Dash)

  • Rewarding Recycling (More money if the RNG doesn't help)

  • Painless Lessons (Ignore the first hit in the encounter).

Now the Relics:

  • Slippery Tap Shoes (Increase evasion by 5%)

  • Two Uneven Matches (Charged hit inflicts Burn)

  • A Unique Snowflake (33% damage to chilled enemies)

  • Frosted Metronome (10% less damage taken after kill, and stackable)

  • Copper Rod (Lightning travels longer, hits more)

  • Static Toxic (25% chance of poisoned foe strikes lightning to nearby)

  • Strange Eel (Lightning has a 10% chance to stun)

  • Leech Brooch (Critical hits have a 25% chance to heal for 1)

  • Frosty Syringe (Charged hit inflicts Chill)

  • Electric Fan (Hit chilled foe with lightning conjures gust)

  • Notched Belt (5% weapon damage when killing a foe, and stackable)

  • Immaculate Prist (15% of Multicast)

  • Sharpened Ice Cube (Inflict chill, increase critical chance by 3% for 3 sec)

Status:
I know that is RGN, but I manage to get this status, and wored Perfectly with the build.

  • Primarily: Conjuration (boost lightning, poison, and burn damage)

  • Secondly: Luck and Weapon (Luck increases the chance of Multicast and critical hits; Weapon increases the damage of the Hammer)

So I think... this one is a good one. =)