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I-401

@i401

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Joined almost two years ago

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The Political Truth of EVE Online

"I can take on 3 men at once but not 12

Most of EVE Online is dominated by very few groups, however, anyone who delves deep into the political landscape of EVE Online might come to the conclusion that there is multiple groups vying for total dominance, world conquest or defeating their "arch enemy", however it couldn't be further from the truth. Anyone running a big group knows that to run a big group in a videogame you need one thing: Players. Games are played for a plethora of reasons, but the one that stands out the most is fun. No one plays a game if they get bored out of it and everyone has fun at something else: Some want to merely see the world burn and do PVP Others want to take on roles of importance and care for a community. But it normally is a way to get away from the daily monotony and actually "do something". You can't really be a huge industrialist mass producing giant warships in real life unless you have some very questionable ties, but at least you can be in this game! And that is why no one really is trying to achieve total dominance: It would destroy the whole purpose of their existence. You need an enemy that you can use as a boogeyman to make your players excited. Otherwise, why would they play the game if they "won"? And that is why most of those groups are far closer intertwined than some might like to admit. While some hostilities are genuine, for the most part they are a way to entice their own members to actually "play the game", which is also why most of those political leaders have one thing in common: They have each other in their respective friendlists.

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Share your favourite third-party tool for $5

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Pyfa - The Better Ship Simulator

(at least better than the ingame one)

Ever wondered how you can defeat that one big bully ship that has been killing you every single time you fought against it? Ever asked yourself the question:**"Man, that ship looks great, but how will it do once I CAN sit in it?"**Ever wondered how a ship would look once you skilled into it properly, not just the base requirements to sit in it? Or wondered if that extra Powergrid skill will really make your fit work or if it is just entirely impossible?

Well, you can, actually.

Pyfa is a third party ship simulator that allows you to fit together different fits - like the one ingame - but apply skills to it. Either maximum skills, the ones of your character, or any skills you throw together as you want!

Pyfa allows you to simulate about anything:

How much damage will my ship do to an interceptor that is orbiting me perfectly? (spoilers you won't)

Want to know what happens if you apply a Webifier to that Interceptor? You can simulate that. Incoming remote repairs and Fleet Command Boosts? Yes. Being webified yourself? Yes. Energy Neutralized? Yes. Damage fall off? Yes, yes, yes.

It has a long feature list, and if there is a tool that makes or breaks a fleet this one is it. How else would you know that Rapid Light Missiles work really well against any frigate?

**Upsides:

  1. It allows for anyone to build a Fleet Composition without needing to have the skills, ships and fits ready to try it out to see how they synergize with each other.

  2. You can see how a Ship will turn out before even investing your skillpoints into it.

  3. It allows you to analyze why you lost a fight after it is done by comparing how your fleet did compared to the enemy fleet if you simulate it properly.

  4. Saying "I go pyfa this fit" makes you sound like a professional (instant promotion to Supreme Skymarshal)**