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iBeast

@iBeast

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Joined seven months ago

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Winner

Tell the story of your most painful in-game loss!

in EVE Online

Closed

It's about the time when the huge wormhole conflict and war against LZH happened.

In one of the stages of this conflict the number of participants in C6 systems was very high. Our team stopped rolling C5 and started rolling C6, because the chances of PvP were much higher, and the number of C6 additionally increased the chances.

At some point we got what we wanted and our small group found a fleet that was preparing for the timer.

We didn't quite analyze the situation correctly and didn't start the whole fleet according to the usual scheme. Battles in WH very often happen in such a way that different groups do not show each other all their ships at once and the battle takes place in an escalation format.

That's exactly what we did. If you analyze our entire format, we closed a lot of corners and were ready to respond to any maneuver of the enemy, any new ships on the battlefield.

Due to the limited mass of the WH we planned to use only the Dreadnought (capital ships) on the battlefield, it was to appear only in case our opponent would use too many ships against us.

The start of the battle turned out to be quite good, the enemy reacted quickly and literally in a minute to us went to the enemy fleet. As the enemy was more we started a very smooth escalation, but at some point the situation changed dramatically and everything happened in a matter of minutes. At the enemy's citadel there was a log in and to go to twice 2 more ships than we expected in the worst case. At the same time, the enemy began to very actively block WH, from which we entered with the help of interdictors.

Here we had the first thought that our opponent is not trying to fight us, because of the big conflict they have much more global tasks and rather their only goal is not to lose a single ship and quickly get rid of us.

We started to react quickly to the situation and the dreadnought went to the system where the battle was taking place. Naturally the dreadnought was caught and could not go to warp on the battlefield, but we tried our best to solve this problem.

Meanwhile, in the battle, our fleet continued to live. The balance of power was absolutely not in our favor, we did not destroy anything, but also did not lose anything.

When the dreadnought was caught the enemy began to undock more ships, apparently players were getting to their computers after ping.

The dreadnought had to be delivered at any cost to the battlefield, as it was the key to success. With its damage, we would become quick to destroy ships, and that would allow us to move on with our lives.

At some point I managed to get rid of the ships holding the dreadnought, but in parallel we started losing ships in combat and they were Nestors. At one and the same second I said the phrase “Dreadnought in warp!” and our FC said “Aling to WH, we need to get out of the fight”.

When my dreadnought came out of warp there were only a few of our ships on the battlefield.

The absurdity of the situation is that if things had happened a couple seconds earlier, we could have tried to fight on our WH where my dreadnought was, but what actually happened was a cross warp.

There were a lot of factors in the situation: we didn't correctly analyze the situation, underestimated the enemy's readiness, paid little attention to the defense of our entrance. With a competent approach we could have won a very difficult battle, where we played in a strong minority, but the chance was lost.

Picture the face of the enemy. They win the battle, part of the enemy fleet flees, and a minute later a gift arrives on the battlefield in the form of an expensive dreadnought.

I bought this dreadnought an hour before the fight, by the way. Usually dreadnoughts in WH live much longer.

Winner

Tell us: why EVE?

in EVE Online

Closed

EvE Online is a very multifaceted project with a huge history, bringing together a variety of players.

It is no secret that the game community can be divided into many groups, including players who may not leave the station for years engaged in trade or production. At the same time, there are completely opposite players who are low sec pirates, 0.0 claim fighters or players who gathering variety of resourses. There is a place for everyone in the game and this is its uniqueness, and all players harmoniously complement each other making the world really alive.

Personally, I like the game because with over 20 years of existence, the game has retained a huge variety of hardcore and challenging mechanics. It has the spirit of the old games, with which I once began my acquaintance with MMORPGs. Although over the years there are a lot of adaptations to the modern player, there are still a lot of really complex elements, which are sometimes very much tied to the game society.

Hardcore is also manifested in the fact that you never feel safe. We can list a lot of mechanics, thanks to which players have adapted to the difficulties, but the random filament on your head with a small-scale fleet or gankers in high secs, as well as + signature in WH makes the gameplay sometimes very adrenaline and makes you always be in concentration. This is very cleverly intertwined with the game world, in which sometimes as if nothing happens, and then a minute and you are already a participant in some story, in which you can lose everything. Naturally all this is well complemented by full loot PvP and such a very difficult to find in other games.

Winner

Underpowered! Tell us which three things you'd like to buff!

in EVE Online

Closed

The first and most coveted ship that has been forgotten by players for years is the Zealot. The Zealot can be found in rare HAC fleets, but if you want to use it in your daily activities, there are very few options and you will find a thousand more relevant ships to replace it. Players flying in small fleets prefer the Zealot as a challenge rather than as a good ship. As for pve, at best it can be found very, very rarely in low level Abysses, probably up to and including level 5. Players in the Abyss use it just as much for the sake of chalenge, not as a good choice.
The easiest solution is to add a middle slot to the ship, which will allow you to actively use it as part of a small fleet or solo. I think there are many players who would like to use such a ship in solo format. The same goes for Absolution. Because of this, that it's commands it is much more actively used in fleets, but still very bad for small fleet or solo content.

Small artillery. If analyze all the long-range small turrets, as well as missiles, they all work very effectively for a distance of 30+km (or more), when the small artillery at this distance is very ineffective and actually covers well only 20km of distance. Because of this, for example, the most useless T3 destroyer is Svipul and the other 3 destroyers are now overtaking it very much.

I would strengthen the anomalies in 0.0 space. Naturally offering players good rewards for this. Alas anomalies in zero is afk content. On the one hand it is good, on the other 0.0 space as if once long ago associated with dangerous and complex space, now this space may be safer than high sec, as well as competition in earnings it loses to other corners of space, which is sad.