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yan57436

@yan57436

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Joined seven months ago

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Create a tier list for solo PvP ships!

in Elite Dangerous

25 rewards remaining

I'm not the biggest pvp enthusiast, but from everything I've experienced, I think this is a good idea (I didn't comment on all the ships, I just highlighted the S-tier ones):

S-Tier (I think the best)

What makes a ship tier S is perhaps good maneuverability, good defenses and speed, I believe that the combination of these 3 is closer to the two I mentioned.

Fer-de-Lance: Perhaps the best maneuverability you'll find, along with five hardpoints and good defense, but very fragile without shields. A good ship for good players.

Mamba: Here you already have a speed machine, very interesting, I recommend it especially for short combats.

A-Tier

The ones that are here I think could easily be in S, but the ones that are there make up for points that the ones here miss, even if only by a little. It's almost like buying an iPhone from last year, you're getting something that totally satisfies you, but you know that there's something that changes very little for the better.

Python Mk II: Very good, but doesn't make the S tier due to its weight.

Federal Corvette: A real battle tank, what weighs it down is its weight, it's very slow and ends up being vulnerable.

B-Tier

These are good ships for pvp, but they are outclassed by MANY. In general, people put small ships in these tiers, but being small doesn't represent everything you necessarily need, pvp goes beyond hitting and running. You won't have any problems here.

C-Tier

Here we have the famous “If that's all you've got, okay”, you'll be able to have your battles, but it's far from adequate.

D-Tier

Here it's simply better not to battle and look for another activity.

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Winner

Tell us what the best team composition in SMITE 2 is and why!

in SMITE 2

Closed

What makes MOBAS games unique is the fact that there is no such thing as purely unbeatable, so the compositions are always a mixture of different strategies. I tried to put together the one I liked best:

Solo Lane: Achilles

Here we have a god with a very important factor, which is versatility. He can be tanky and damage-focused, which covers the aspect that will depend on the match. Are we having problems with our front line? He's more of a tank. Are we destroying our opponents? He can focus on damage to force the game further. This versatility, combined with his high mobility and healing, guarantees a very safe laning phase for him.

Jungle: Hun Batz

Hun Batz fits into the composition as a powerful assassin god, aiming to ensure that the other gods, such as Jing Wei who will need time to grow into the game, have a punishing god if they want to focus on her. He is very powerful and his ultimate is one of the strongest in the game.

Mid: Hecate

Here we have an ultimate that can really destroy an entire game, when combined with the team's engage, a great route security, which allows Hun to focus on Jing Wei or even Achilles, it is another wildcard element of the team, allowing it to guarantee a safe lane and a huge guaranteed damage in the late game.

ADC: Jing Wei

I think she's a very safe and mobile hunter with an absurd late game. Her weak point comes in the early game, so we have to ensure her safety and the presence of Hun Batz here again has an important role to play.

Support: Ymir

I like his choice of composition because of his freeze, guaranteeing some much-needed protection for Jing Wei. In addition to having the wall, when well positioned, associated with Hun Batz's ganks, makes it even more incredible. In addition to the natural slow that the god causes, it makes life much easier for our jungle.

Teach us how to play Thor in SMITE 2!

in SMITE 2

Closed

Thor is one of the most iconic gods in smite, as he combines high damage, mobility and a global ultimate. Even though some people play him solo, we mainly have him as a jungler.

Skills:

Passive - Warrior's Madness: When you hit skills or basic attacks on enemy gods, you'll gain additional power, with a 5s tolerance time for you to continue attacking. After using the Berserker Barrager or the Anvil of Dawn, he becomes “Thunderstruck” which will give an electricity effect, which will deal damage to two enemies close to the one you attack.

Skill 1 - Mjolnir's Attunement: Throw your hammer in a straight line, it will go and then come back, dealing damage along the way (Deals more damage on the way back). You can reactivate the skill and you'll be teleported to wherever the hammer is on its path.

Skill 2 - Tectonic Rift: Will hit the ground and create a fissure in a straight line, starting from where the god is. This fissure causes a stun and prevents passage through the area. Just reactivate it and the barrier will collapse.

Skill 3 - Berserker Barrage: You will start spinning, causing physical damage to all enemies hit. After spinning twice, you will deal cone-shaped damage with physical damage.

Ultimate - Anvil of Dawn: You will fly into the sky and choose a place to land, dealing CC to all enemies in the area you land. Precisely what makes it so absurd with its ganks.


Building and leveling: I always follow guides, especially Frgotenpower's. I'll leave his link in case you're interested.

Frgotenpower on Tacter


Tips: You're a god with incredible gank power, you can change any unfavorable fighting situation with your ultimate, as well as exerting global pressure simply by existing, so know when to show up or not on the map. You can easily win some 2x1 or 3x2 situations with a good ally by your side. It's a god for fearless players.