After all those years playing video games, have you ever had ideas for one of your own? Now's your chance to put them to paper! We want you to design a game (video or tabletop), but here's the catch - your whole design document has to fit on one side of A4. This is, low key, A Thing among game devs; this GDC 2010 presentation explains the benefits of one-page GDDs as an exercise to force concise and holistic designs, and has a few examples to help inspire you. Feel free to use pictures and amusingly condensed fonts to cram more info into the space, but you must keep it to just one side.
Please write your documents in any online document format that you can share with a URL (Google Docs, for instance), and share that URL in your submission, along with any further commentary or context we'll need to understand your goals.
I created and designed mine, saved as PDF, then added a JPG of it below So you can get a quick snippet of my one pager below.
My game is called unbox your life.
So I’m really into cozy games, one of my favourite games that I played and completed was called unpacked, so this game is essentially based off that but moved on a lot.
I wanted to play around with graphics and as you get older, the graphics starts to improve and you see what we sort of with a PlayStation five game.
Also, the controls of the game is going to be slightly different for me, so I like the idea of being able to control a physical character, and move them around to grab things and place it down. It would essentially be the controls for the Sims 2 Pets. All the other Sims games you would click on something using your cursor. And select the action and then it would happen. The Sims two pets was the only Sims game that tried something different in terms of the functionality of the game. A lot of people didn’t like it, I personally loved it so that’s why I want to reintroduce that back into a game like this.
I hope I met all the requirements of the bounty - I know I didn’t technically do a Word document, but with my day-to-day role, I don’t go anywhere near Word documents, I create them using a design system and export PDF so I’ve just gone back to my habit!
Co-Story-ing is designed to combat boredom by helping users and their social network friends quickly create funny stories about someone or something.
2. Goal
Integrate Co-Story-ing into users' daily virtual lives, making it a tool to collectively fight boredom. The app should be easy to use, highly engaging, and capable of building a steadily growing audience.
3. General Description
Co-Story-ing is similar to the children's game "Exquisite Corpse". Several people (ideally 5) write answers to questions on paper, fold it to hide the answer, and pass it around. This continues until all questions are answered, and then the papers are unfolded to read the complete story aloud. The app contains 5 questions to streamline the process. Users can start a new story, continue one created by someone else, read completed stories, comment on, and rate others' work. The app is a client-server HTML product designed for Social Graph API.
4. Audience
The app targets a broad audience and does not contain developer-restricted content. Users are responsible for the content they generate, which they acknowledge upon using the app. The simplicity of story creation ensures ease of use, promoting popularity within social networks.
5. Key Features
Unique and without competitors in social networks.
Simple and user-friendly.
Creates funny, stress-relieving content.
Options to create your own story, participate in others', or read completed ones.
Enhances virtual friendships and fosters closer connections through collaborative play.
7. Conclusion
Co-Story-ing is poised to become a popular tool for social interaction and creativity. By focusing on user-generated content, ease of use, and community engagement, the app aims to build a loyal and active user base. The combination of innovative features and a clear mission will ensure its success in the competitive landscape of social applications and virality.
This was a tricky one, as my game idea has a lot of different elements. But TLDR this is a game st in the searing heat of the desert but gushing with sci-fi elements with a mix of past and future technology and ideologies clashing in very different cultures. Along with comedic elements, environmental puzzles and extremely hazardous zones to overcome in order to progress with the story. I see this being somewhat similar to Mass Effect in terms of the character interactions you can have and the impact of your decisions.
As someone who always wanted to make games and already had a lot of ideas, it was actually difficult to choose which one of my ideas to write up for this, but here it is anyway: