Submissions (10)

mypets's avatar
mypets1/7/2025

$4

Highsec

  • Local challenges: I would highlight the presence of suicide gankers and Sansha raids being a good PvE experience.

  • Opportunities: Ideal for newcomers and traders. Mainly because you can mine, manufacture and trade safely.

  • Unique features: CONCORD guarantees everyone's safety and swiftly punishes those who go against its ideals.

  • Local powers: Large NPC empires reign, with trading hubs like Jita shining as centers of civilization.

Lowsec

  • Local challenges: We don't have a firm CONCORD presence, allowing for ambushes and various dangers.

  • Opportunities: Faction Warfare offers rewards for those willing to fight for a cause. It's also a good place for bounty hunters and pirates. Freedom is an adjective often attributed to the place

Nullsec

  • Local challenges: Here we live anarchy, no laws and no mercy, if you don't know how to create relationships, you'll be easy prey

  • Opportunities: Great rewards in both PVE and mining.

  • Unique features: The sovereignty system allows corporations to control solar systems, administering taxes and structures.

Wormhole Space

  • Local challenges: No local chat, silence is your ally (or enemy?) Entry and exit are temporary.

  • Opportunities: Exclusive resources for building Tech III ships and carrying out operations in total anonymity. Sleeper sites offer valuable loot, but require refined strategies.

Abyssal Space

  • Local challenges: You have a time limit to survive, with Triglavian enemies and traps.

  • Opportunities: Exclusive loot, including mutaplasmids for customizing modules.

Pochven

  • Local challenges: Restricted access and highly complex mechanics.

  • Opportunities: Lucrative rewards for those who ally with or confront the Triglavians.

  • Unique features: A union between Highsec and Wormhole, with striking PvE and PvP.

yan57436's avatar
yan574361/7/2025

$4

High Security Space (Highsec)

I see highsec as a welcoming zone, I feel that we are really protected, especially by CONCORD, mainly because it welcomes newer players, deals with basic mechanics, mining, PVE.

As for challenges, I'd say low bounty rates and the threat of gankers, but I don't think it's a place with recognized threats.

Highsec's main opportunity is precisely as an initial facilitator in the game, since you can establish yourself initially, even though your activities are limited, almost requiring you to “leave home”

Low Security Space (Lowsec)

This is the space between Highsec and Nullsec, where CONCORD is no longer so present, so there are a LOT of pirates here, and you are much more demanding, especially in terms of attention. It's an excellent way to adapt to battles.

The challenge is the possible ambushes you'll suffer, and if you're on the other side of the coin, the challenge of executing an ambush well, since you never know what's coming your way

Null Security Space (Nullsec)

Here we have NO interference from CONCORD, which makes everything a lawless land, being divided into two categories: Sovereign Nullsec, in which corporations and alliances that claim sovereignty over the systems. Nullsec NPC, where we have pirate factions dominating, with no possibility of sovereignty by players.

After that, I don't think I need to tell you what the challenges are, it's a big challenge in itself haha, it definitely demands the maximum from the player.

As a potential, I believe that its rich resources, such as rare minerals and lunar materials

S
ShoMenao1/7/2025

$4

There are several main areas of EVE with different strengths and weaknesses. I will break each down with my experience from a PVP side of things as others have looked into other areas of the game.

High-sec:

This is a ganker zone primarily as many methods of fighting involve the killer losing their ship(s) to Concord after killing their target then looting with alts. The big targets here are Freighters/Jump Freighters/Blockade Runners from the transport side, often caught on or near gates in 0.5 systems, and mission runners that get hunted in key mission running hubs, particularly Marauders and faction battleships. All of these targets are relatively easy to overwhelm with a handful of destroyers or battlecruisers fit with maximum damage output and no tank as they will die regardless.

Low-sec:

Faction warfare and pirate organizations are the kings here, often with much smaller sized engagements being the common form of fighting but many large scale brawls can evolve and develop. Often the isk fielded by both sides is heavily influenced by the modules and implants as pods are much more likely to escape with no bubbles and the main large players are wealthy organizations with fewer individual pilots who can afford to field many shiny toys.

Null-sec:

Here is where N+1 really takes over. Gone are the days of many good roams particularly with recons and Marauders being so commonplace and generating the apex force that many roaming gangs struggle to compete with. Most commonly, assaults from smaller groups focus around long range projection combined with ewar in the form of damps or disruption to help alleviate the overwhelming defender advantage. This is where the main blob brawls take place as well with thousands of pilots moving together as part of the major bloc alliances.

Wormholes:

Here is where the spooky fighting occurs. The groups that dwell here are again some of the richest on a per pilot basis and they will often emerge from their holes blinged to the teeth with few ships but high skills. General WH vs WH pvp focuses heavily on the brawls near the holes with some different comps than you would see elsewhere in the game, often either being heavy armor or heavy shield backed by a few triage FAx and neuting cores with high tank, high dps. Mass limits prohibit absolute swarms of large ships and restrict composition type here more than other areas of the game.

FirestormGamingTeam's avatar
FirestormGamingTeam1/7/2025

$4

Okay..

High Sec

High Sec is the newbie area of Eve Online, its primary focus and point is essentially a training ground. It's also home to the mission system as well as which is the primary income for a lot of new players in Eve Online. It is also home to newbie mining ore and a few Ice Sites.

Low Sec

This is essentially a PvP area with mission/explo thrown in. But the primary function of low sec is essentially a combat system area i.e. faction warfare and home to pirate corporations.

Wormholes

This area is a "no local chat" system area, it is essentially claimable space with mass limits meaning that the combat is set to certain ship types and what is built within the wormhole itself, the area also cannot be cynoed into either. it is a very means-tested skill area, it also has great explo opportunities and Sleeper WH sites for good ISK income.

Null Sec

This area has a few NPC areas but the majority is a system in which players own and upgrade the space to make it more lucrative for the players, it is also home to huge battles and space-changing hands etc. It is a highly lucrative space with good explo opportunities and high-end DED complexes which can lead to billions being made per week, also its mining is what is called ABC ores which are the most expensive in-game.

Pochven

This is a failed experiment by CCP to introduce new space and unless you like hunting random people and camping for hours, it's a space you avoid, whilst eve is Risk vs Reward, Pochven risk to its reward is VERY imbalanced. So essentially it's just a pure campy/cloaky PvP area.

JHenckes's avatar
JHenckes1/7/2025

$4

WORMHOLE SPACE

Wormhole Space, also known as the Anoikis Galaxy, is a collection of systems that are not completely mapped out and are full of dangers. The artificial intelligence known as Sleepers inhabits this space and was very important to the creation of Strategic Cruises. Wormhole Space is lawless and has no CONCORD presence, Empire supervision or Sovereign Alliances.

Wormhole Space is classified into each of six levels, called C1, C2, C3, C4, C5 or C6. They represent how deep-rooted the Sleeper's occupation is and how strong the system's effects can be. This system has no Stargates or stations. If you chose to live there you had to start from a player starbase and accept that wormholes would be your only means of interstellar transportation, but with the emergence of the Citadel this has improved.

Wormhole Space is surrounded by cloud-like nebulae that partially block the view. It is said that the system has the physical conditions for the emergence of rare resources in New Eden. One nice thing about this system is that the local chat here is different. You or any other player will only appear in the channel if you are actually chatting. Otherwise, they simply won't appear. So, to see who's in the system, you need scouts and the D-Scan. Even then, this is no guarantee.

The exploration sites in Wormhole Space are different. They are inhabited by Sleepers (the AI I mentioned earlier), who provide the materials for building technology 3 ships (Tactical Destroyers and Strategic Cruisers). Bringing powerful ships to Anomaly, Data or Relic locations will generate additional warships in Class 5 and 6 systems in the system. These spawns generate good amounts of loot, allowing for a very high profit, but along with a fair difficulty. The climbing waves will regenerate after each downtime, so it is possible to continue cultivating a location for days.

Ore sites are anomalies that contain asteroids that can be mined. An ore site can contain all known ores and is poorly guarded. Wormhole Space's C1-3 classes also contain the same data locations and relics that appear in Nullsec. However, the hackable containers explode if your hack attempt fails too many times, so be careful!

There are 4 types of cosmic signatures in the system:

  • Gas: These sites contain gas clouds, which can be collected using a gas collector to produce technology 3. It's very quiet.

  • Data: Data Sites will contain locked containers, containing items such as datacores, which can be unlocked by Hacking. Just be careful as the sites are heavily guarded!

  • Relic: These sites will contain ancient relics in containers, which must be opened through Archaeology. These locations are also heavily protected!

  • Wormhole: Unknown locations always indicate the location of a wormhole. This wormhole will not appear in your destination system until a player passes through it. Although it's by no means a guarantee, avoiding skipping wormhole signatures significantly reduces the chance of sharing the system with other players.

Personally speaking, Wormhole Space's biggest differentiator is that it provides all the materials to produce technology 3, enabling both the construction of the Tactical Destroyer and Strategic Cruiser ships and the assembly of a complete production line in complete safety! What's more, drugs can be produced to increase profits even further (Walter White, is that you?).