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EVE Online

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Rixx Javix's avatar

Low Security Space

Space so scary it comes with a warning. Low Security space is the lawless domain of Pirates and players without morals, degenerates, thieves, and elite pilots that have created a whirlwind of chaos that can be challenging to wrap your head around. Which is why Low Sec is the most mis-understood section of New Eden and always has been, which is one of the many reasons the players who live there love it so much.

As the Pirate Lord of Low Sec this criminal area of New Eden has been my home for almost fifteen years now and few players love it as much as I do. From the vast tracks of empty void between the interesting bits, from the Jita gate camps of Tama, to the insanity of Amamake, the Factional Warfare zones, and the new roving Insurgency of the Deathless, to the Null Sec entrance gates, and the mission-running freaks, the gas cloud miners, and the multi-boxing hordes of Algos and Arbitrators - every single bit of its chaos and craziness is what draws me back day after day.

The Empires have no reach there. The Null-Sec powers have no ownership there. Everything that happens in Low Sec happens because of the players who play there. This is fascinating, challenging, and daunting. Some players can learn to embrace the chaos, while others are consumed by it. Still others will try to dip their toes into it briefly for profit or gain. But whatever brings you to this wild west adventure show - you should better understand what you are flying into.

Factional Warfare - The Empires fight a never-ending battle for nominal control of certain areas of Low Security Space that is called Factional Warfare (FW). These contests involve running varying sized plex and gaining each side Loyalty Points for certain achievements. This is a very basic explanation of a more complex game mechanic and there are better guides to be found. What you need to know is that these areas of LS space are among the busiest and most popular systems in Low Sec. Factional Warfare is a great place to learn and gain knowledge about Eve Online mechanics.

Pirate Insurgency - The Deathless has joined the fight. Various NPC pirate groups have begun a new campaign within Low Sec similar to those found in FW. The difference is insurgencies change locations on a regular basis and only run until a certain number of systems have been pushed towards or away from certain goals. The biggest change here is that when a pirate system has reached Stage Five (5) the gate and station guns no longer function normally and this allows for warp disruption bubbles to be used in the system. This will increase the amount of gate camps in the effected system.

Pirates - Low Sec is home to various groups of independent pirate organizations, such as my own - Stay Frosty. These are groups of dedicated PvP enthusiast who work to perfect their skills in Player Versus Player combat. Typically such groups do not have blues and tend to attack anyone they see as a potential target. They do so for glory, pride, and profit. And while every single player has their own motivations, goals, and methods, they all share a common desire to be great at their profession. Be warned.

Profiteers - Low Sec is also home to a wide range of players looking to make a profit from the chaos. DED and Mission Runners. Miners. Industrialists. Planetary Miners and Industry experts. Traders, and many more see LS as a land of opportunity. These players fill in the gaps in the system and bring much needed variety to our space.

There are systems in Low Sec that are always crowded and busy. There are systems in Low Sec that few players ever engage with. There are systems next to High Security space and sytems that lead into player controlled Null Sec space. There are systems known to be mission running hubs, and systems with local organizations that call those systems home. It is a collection of variety squeezed into the borderlands between Empire space and Null Sec, with ever-changing access to Wormholes and more.

For those players willing to take on the challenges this unique space brings, the rewards can be astronomical.

orik Kado's avatar

Null Sec Space

The final frontier, it is the deepest and most remote part of the known space connected by stargates. It is home to the largest alliances in all of New Eden, who, through the efforts of their members, can claim and dominate vast regions to conduct their activities. However, their presence is never welcomed by the various pirate factions, which are limited to controlling systems where no one else can claim sovereignty (Null Sec NPC).

Depending on the region, you can face off against pirate factions, destroy their locations, and claim bounties on their heads (PVE). Additionally, you’ll have the opportunity to gather intelligence needed to access their most secret sites, where great rewards may await you (Escalations).
You can also access a wealth of minerals and resources to manufacture nearly anything required, along with rich planets offering specialized materials and lunar riches waiting to be harvested for crafting colossal ships to maintain regional dominance. This dominance can be contested by any major alliances seeking to expand their harvesting zones. Hidden sites with data and relics also await explorers hungry for fame and fortune.

Being part of a well-established alliance can simplify access to the immense wealth found here. However, if you feel adventurous and capable enough, you may try to exploit its potential solo when its residents are distracted elsewhere. Remember, CONCORD has no jurisdiction in these areas, so there are no rules—only the dominance of the strongest... or the swiftest.

Luka Zaharin's avatar

I am going to leave Abyssal arenas, Jove space and other areas that cannot be reached repeatedly by normal means aside and focus on more accessible regions of space.

Most players distinguish three areas: known space, also called K-Space is connected by jumpgates and split in three different security areas. Wormhole systems, also known as J-Space, that can only be reached though unstable wormhole connections spawning in random locations and Pochven, an area of dangerous space arranged in a large triangle with jumpgates in the region itself, but no stable link to normal space.

K-Space, normal space, is the place every new player enters after the tutorial and connects most of the systems of New Eden. It has three general safety levels which are controlled by different NPC and player entities:

  • Highsec (1.0 to 0.5): NPC police punishing illegal PvP activities, generally a low risk, low reward environment. Owned by large NPC factions and often quite unpersonal due to the low risk or even toxic due to the apparent safety and difficulties in resolving issues with a 1v1 at the sun.

  • Lowsec (0.4 to 0.1): One of the most dangerous spaces, but also sometimes very empty. Very active in factional warfare PvP areas. Quite high risk, high reward on PvE and PvP activities. A good place for a chat in local, as most fierce PvPers actually like a good talk after turning you into a wreck. Under NPC control.

  • Nullsec (0.0 to -1.0): Split into Sovnull and NPC null in itself with Sovnull being owned by large player organised blocks. Very large scale battles, high safety measures offering a lot of security to the members of the blocks in their space. Very high reward PvE activities, usually you need a large group of players in your back. NPC null has NPC stations in it and cannot be claimed by players. Inhabited by smaller groups, this space combines the dangers of nullsec with the safety of assets offered by lowsec.

Wormhole systems are not connected via stargates. Their designation of J-Space comes from the unique system number every WH system has, starting with a J followed by 6 digits. They have different classes with different levels of danger from the NPCs and differences in the strength of their possible WH effects. C1 holes have weak effects and relatively harmless NPCs, but C6 are very dangerous and even require capitals to ensure optimal dealing with the NPCs. Wormhole systems are always -1.0 security and have no police whatsoever. They can only be entered through scanned cosmic signatures (WH connections) and have no real reliable exit. They are a high activity PvP area with intense fights over control and a lot of cloaky warfare. Since there is no active local chat, you never exactly know who is in system with you. Additionally, there are no NPC stations in any WH other than Thera.

Finally there is Pochven. With the Triglavian Invasion starting in 2019 intense ingame fights against the new NPC faction ended in 27 star systems being removed form normal space and reconnected via triglavian gates and forming a new region. Just as WH space, Pochven has no active local or any security forces, but the gates and it's pipe nature make it a highly dangerous PvP area. It has a unique NPC ecosystem and some of the most stunning graphics, best enjoyed in a cloaky ship. Pochven can be entered end exited through WH connections and special filaments. It has NPC stations with standing requirements as well as some player driven freeports, but you cannot have jump clones or your home station in the region.

Y0EMINENCE's avatar

New Eden in EVE Online is segmented into areas with varying levels of security and gameplay styles. High Security Systems (Highsec) are the safest, with ratings from 1.0 to 0.5 under CONCORD's watchful eye. Low Security Systems (Lowsec), with ratings from 0.4 to 0.1, offer less protection and more PvP opportunities. Null Security Systems (Nullsec) have no security rating, functioning as lawless zones where player corporations can claim sovereignty.

New Eden includes Wormhole Space (W-Space), accessible only through wormholes, offering dynamic and uncharted territories; Pochven, a new region with unique mechanics controlled by the Triglavians; and Abyssal Deadspace, small, challenging pockets with unique environmental effects. The universe is interconnected by stargates, grouped into constellations and regions, with special locations like the EVE Gate adding depth to the exploration and narrative of New Eden.

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