For most of my professional career, I worked in advertising, marketing, and graphic design. In fact, when I first started playing EVE Online back in 2008, I owned a creative agency called Giant Ideas—employing over 40 people and even pitching CCP Games to run their social media. Back then, EVE was just a weekend hobby, a way to spend time with my son. Until 2015, I had never even met another EVE player in person.
The closure of my agency and a legendarily horrific divorce forced me to rethink everything—my career, my passions, and what truly mattered to me. I shifted into consulting, but more importantly, I started focusing on my own creative work, exploring my artistic side in ways I hadn’t before. EVE became a foundation of support for that journey, with the community offering overwhelming encouragement along the way.
Between 2013 and 2014, I began creating a series of EVE-inspired art posters as practice. What started as a creative exercise soon gained traction, both within the EVE community and beyond. Before long, CCP reached out to explore selling some of my work as part of the grand re-opening of the EVE Store—expanding the project to include posters, t-shirts, and more. And in early 2015, I attended my first Fanfest in Reykjavik. (Fun fact: Rixx Javix is named after Iceland’s capital, in case you didn’t know.) That trip was a turning point—not only did I finally meet fellow players in person, but I also had the chance to showcase my work publicly for the first time. More than that, I saw an opportunity to open doors for other creatives in the EVE community.
A decade later, multiple artists now have official partnerships with CCP to create EVE-based work. Andrew, whom I sat alongside during that first Fanfest roundtable, has since published two books on the history of EVE. And I recently spent two years working with a company in Poland—alongside CCP—on a massive EVE-based board game, which will soon be shipping to players.
Back in 2008, I never could have imagined that this internet spaceship game would become such an integral part of my life. That it would take me around the world, introduce me to thousands of incredible people, and allow me to share my art with such an amazing community. EVE didn’t just change my life—it completely transformed it.