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Posted by Alex Sinclair in EVE Online
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Won$10
A really subjective bounty! - Bottom line is there is no best ship or best fit in my opinion.
Brawling requires raw muscle and bags of commitment. Once you start an engagement, for the most part you are fully committed because of the short ranged weapons, and likely scram-web fit. For the most part, an MWD is common, but an AB gives better close range mobility, and the ability to evade enemy fire.
The ship i have chosen is the Federation Navy Comet, often referred to as the Fed Navy Comet, or just the Comet.
It has an AB, scram for tackle , a Medium Shield Extender (MSE) for tank, & blasters + warriors for damage.
This punches well above its weight and is a great little ship to fly!
A couple of worthy points: an AB ship will always have a difficult time catching a kiting ship. If you are not able to force an engagement at zero (or thereabouts) probably best move along!
It needs a 603 implant to fit the nos!
[Federation Navy Comet, Federation Navy Comet]
Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Small Ancillary Armor Repairer, Nanite Repair Paste
1MN Afterburner II Fleeting Compact Stasis Webifier Warp Scrambler II
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Small Ghoul Compact Energy Nosferatu
Small Transverse Bulkhead I Small Transverse Bulkhead I Small Transverse Bulkhead I
Warrior II x3
Zainou 'Gypsy' CPU Management EE-603
Let me know how you go! \o/
Being a T1 Cruiser many players underrestimate the Moa and it's great tank and DPS. Together with guranteed close range engagement through the ESS this fit is a highly effective brawling shup punching above his weight!

[Brutix Navy Issue, HEROTANK]
Damage Control II
Magnetic Field Stabilizer II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
50MN Cold-Gas Enduring Microwarpdrive
Warp Scrambler II
Medium Capacitor Booster II
Sensor Booster II
Medium Knave Scoped Energy Nosferatu
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Medium Transverse Bulkhead II
Medium Transverse Bulkhead II
Medium Transverse Bulkhead II
Hobgoblin II x5
Valkyrie SW-600 x5
ECCM Script x2
Navy Cap Booster 400 x16
Null M x1000
Targeting Range Script x1
Scan Resolution Script x1
Void M x960
This is the absolute definition of smooth brain brawler. I use it as general bait or bubble guard in Pochven. It looks really engagable, people will take the fight. Go on. Get in a really, really dumb fight. Call your friends. With all that hull, they'll have plenty of time to arrive and escalate into a brawl. Even if you're alone, all that buffer can make little targets over commit on you repeatedly, thinking they might be the one to drag you down. Gobble them up.
Have fun. :D
This Vexor Navy Issue fitting is intended to roam nullsec and pochven with. It is was I call a "semi-brawler" as it utilizes a long-point instead of a scram. Together with the web, it enables the ship to stay at arm's length towards potential baiting ships while sending in drones for the dirty work.
The fact it has dual-armor repairers requires good cap management. Some experience may be required to fly it well. As moth active-rep ships, your arch nemesis are energy neutralizers. The ideal targets of this VNI are of Cruiser or Battlecruiser caliber.
More details in the video:
[Vexor Navy Issue, Semi-Brawler - RENAME that ship]
Medium Armor Repairer II
Drone Damage Amplifier II
Multispectrum Energized Membrane II
Reactive Armor Hardener
Damage Control II
Medium Ancillary Armor Repairer
50MN Cold-Gas Enduring Microwarpdrive
Stasis Webifier II
Medium Capacitor Booster II
Warp Disruptor II
Heavy Electron Blaster II
Heavy Electron Blaster II
Medium Knave Scoped Energy Nosferatu
Heavy Electron Blaster II
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I
Wasp II x2
Vespa II x2
Berserker II x2
Hobgoblin II x2
Warrior II x5
Acolyte II x5
Infiltrator II x2
Caldari Navy Antimatter Charge M x1000
Nanite Repair Paste x200
Navy Cap Booster 800 x17
Null M x1000
Agency 'Hardshell' TB3 Dose I x1
Standard Exile Booster x1
Signal-5 'Needlejack' Filament x5
Home-5 'Pochven' Filament x1
Glorification-1 'Devana' Filament x1
Won$10
Want to deal 1000 dps but Tech 2 guns are for omegas only? Too poor to buy a battleship? Look no further! Enginered by the Federation Navy the Exequror Navy Issue. Does exactly what the Tier 1 Exequror does...BUT BACKWARDS! Why reparing your oponents armor when you can vaporize it instead.
Relatively cheap, Alpha Friendly, effective and really fun. It only has 4 guns but it is somehow able to spit 1000 DPS Overheated, the fit I made is based from a Vedmak I used to fly a lot, with a single armor repairer but the hability to fit an armor plate for extra buffer and with little to no mass penalties so it still keeps the hability to close ranges and scam something fast enough. Would recommend.
[Exequror Navy Issue, Heavy Disintegration Special]
Federation Navy 800mm Steel Plates
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Medium Ancillary Armor Repairer
50MN Quad LiF Restrained Microwarpdrive
Warp Scrambler II
Stasis Webifier II
Medium F-RX Compact Capacitor Booster
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Small Gremlin Compact Energy Neutralizer
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Medium Ancillary Current Router I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Hobgoblin II x5
Nanite Repair Paste x32
Void M x320
Navy Cap Booster 800 x1