Ultimate Level 4 combat mission ship and fit (potentially on a day-1 character!)
A brief introduction is necessary before diving into fittings; otherwise, you might think I've gone mad:
Typhoon Fleet Issue Fit Overview
The Typhoon Fleet Issue (TFI) stands out for its speed, and impressive damage capabilities against both small and medium targets. Its ability to fully select damage profiles through drones and missiles, coupled with the option for auto-targeting missiles, makes it highly effective against smaller targets that typically fall before you can even lock them. Additionally, it's relatively affordable and doesn’t require extensive skills for effective operation or fitting.
Versatility and Adaptability - this fit works well with the standard Typhoon as well, using very basic modules (not even Tech 2), although initially, it will lack some damage output and application. However, as you train and improve your skills, its performance will significantly enhance.
While its tank may seem minimal, remember that the best defense in EVE is to avoid taking damage altogether. This ship is designed to speed-tank, using a light 2-slot tank setup primarily to repair minor damage incurred while manoeuvring. Developing skills to effectively avoid damage and pilot your ship are crucial, not just for PvE but also as a foundation for PvP or Abyssal space activities. So not just your character, but also you, as a pilot, will gain skills points.
Why the Typhoon Fleet Issue is Ideal for New Players
Affordability: The hull and fittings cost around 600 million ISK, making it a budget-friendly option.
Versatility: The fittings are adaptable, accommodating new players who may lack advanced skills, it works regardless of fittings meta levels, even works with regular t1 Typhoon.
Adaptive Weaponry: It utilizes adaptive weapon damage types and missiles, offering flexibility in combat.
Light Tanking: The minimal tanking requirements teach players essential ship piloting skills and how to effectively avoid damage, rather than relying on costly heavy tank setups typical of Marauders.
Blitz Capability: It's ideal for blitzing missions, allowing players to earn ISK efficiently and quickly.
Future-Proof Skills: Investing in skills for medium missiles will also benefit you if you decide to pilot a Gila, a top-tier ship for Abyssal space, while the Minmatar Battleship skill is necessary for those considering an upgrade to the Machariel.
Low Profile Benefits: flying the Typhoon Fleet Issue also means staying off the gank-radar, as it doesn’t present a high-value target nor drop significant loot.
Fit Details
This fit is designed for the Typhoon Fleet Issue (TFI), but it can also be assembled on a regular Typhoon hull; simply adjust the tech level to T1 meta if you're limited by CPU. For missions that feel daunting, consider fitting cruise missiles and a Micro Jump Drive to engage targets from over 150km away. This setup allows you to maintain distance until you're ready to switch back to a Rapid Heavy Missile Launcher (RHML) fit. Alternatively, you can temporarily replace the fourth ballistic control with a damage control unit for enhanced durability.
[Typhoon Fleet Issue, Melamori's Speeder]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Drone Damage Amplifier II
Drone Damage Amplifier II
Ballistic Control System II
Missile Guidance Enhancer II
Large Shield Booster II
Missile Guidance Computer II
Missile Guidance Computer II
Eutectic Compact Cap Recharger
500MN Quad LiF Restrained Microwarpdrive
Rapid Heavy Missile Launcher II
Rapid Heavy Missile Launcher II
Rapid Heavy Missile Launcher II
Rapid Heavy Missile Launcher II
Rapid Heavy Missile Launcher II
Rapid Heavy Missile Launcher II
Auto Targeting System I
Drone Link Augmentor II
Large EM Shield Reinforcer II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Hobgoblin II x5
Hammerhead II x5
Ogre II x5
Caldari Navy Scourge Heavy Missile x1500
Missile Precision Script x2
Nova Fury Heavy Missile x1500
Nova Auto-Targeting Heavy Missile I x1500
You can pimp your ship and slap some X-type stuff, but it won't change much except ganking chances.
Core Stats
This setup assumes all relevant skills are at level 5 and few implants, we are looking at ~1700 DPS up to 75km, or 1500 DPS at 99km with Faction missiles.
Speed: 1242 m/s
The capacitor will last 2:20 minutes, which might shock permarunners, but if we factor speed, this time is enough to cover 173km and get away from any troubles. If using just MWD it's a capstable, if using SB then you have about 7 minutes to blow away these long-range BSes and reduce incoming damage to 0.
Missiles stats: faction, auto, t2 fury.
Tactics - how to pilot that thing?
Tactics vary by mission, and it's wise to consult a WIKI for specific mission details before undocking. Generally, upon entering a combat site, activate your MWD and maintain an orbit of around 50km, the effective range of your missiles. If you need to increase this distance, load range scripts to extend it to 80km+.
Target Priority: with a speed exceeding 1200 m/s, few ships can match your pace, except for spider drones which can be quickly neutralized by your enhanced medium weapon systems. Prioritize NPC battleships capable of inflicting damage from beyond 50km, focusing them down first to minimize incoming damage.
One-day-old character?!
I tested the fit with a brand-new ALPHA character I created today. By applying the bonus 1 million SP and tweaking a few modules, I was able to pilot a battleship with nearly 900 DPS within 15 minutes. The skills investment was only 12 million ISK for books, and the setup could effectively deal damage to enemies of all sizes. While I wouldn't recommend running Level 4 missions with a one-day-old character due to issues with capacitor stability, missile range, and ALPHA restrictions on accepting Level 4 missions, it's definitely within the realm of possibility.
Do you like my new char name? =)
Ship name: Melamori’s Speeder
Character Username: Melamori
Short description: The Typhoon Fleet Issue excels in speed and adaptability, offering impressive damage capabilities with customizable damage profiles. Ideal for new players (ALPHA friendly) and veterans, it requires minimal skills, is cost-effective, and teaches essential evasion tactics. Perfect for L4 missions blitz for maximizing the efficiency.