Here's another special bounty that we're running in conjunction with CCP. As well as winning our usual monetary prizes, at least one winner of this bounty will receive eternal glory - by which we mean, their name and fit featured in-game as an official Community Fitting!
To win a prize, you need to create and share a great ship fit for level-four mission running. Keep in mind that EVE's Community Fittings are largely used by newer players, so we advise you not to go for anything too blingy. Still, if you have a great idea for a snazzier ship, it’s okay to pitch something more aspirational.
CCP may make some slight amendments to the winning fit, but as long as it meets their standards, then at least one of the winners will have their fit included and credited in-game.
Important: To win a prize and maximise the chances of your fit being chosen, read these instructions carefully and follow this format in your post:
Name -Give your ship a name
Fit -Provide a full ship fit and present it neatly. We recommend using bullet points to list out the modules
Description -Describe, for JA's purposes, why it's a good fit for the job and what its strengths and weaknesses are
Credited name - Provide the name, username, or moniker you'd like to be credited in-game
In-game description - Write a short (50-word max) description to be included in-game. That description will read something like '[ship name], made by [your name] for Just About EVE Online. Thanks to its [...], it excels at [...] and [...], especially while [...]. Best used when [...]'
The best part? We've got plenty more of these Community Fittings bounties lined up!
Task: Make a ship fit for level-four mission running and share it with us
Format: Written
How to submit a written entry:
Hit the 'submit to this bounty' button just below this description - do not use the reply button unless you just want to comment on the thread, as replies will not be counted as entries!
Add a written response and feel free to include images.
Once the deadline closes, we’ll pick up to six submissions and award $8 to each of the winners. We'll then send over the winning fits to CCP to choose one or more ships to feature in-game. Just About may also share the winning posts as curated content.
Disclaimer: Geographical and age restrictions apply. Just About reserves the right to extend the bounty's duration. Please see our Terms of Use for more information on how bounties are created and rewarded on Just About. One reward available per member. Please note: If you are chosen as a winner of this Bounty, you are providing CCP ehf. (dba CCP Games) with the right to use your submitted Content. Please see our Terms of Use for full details which shall apply to CCP Games in this respect accordingly.
Take care not to breach copyright. Check our copyright policy before submitting.
Ultimate Level 4 combat mission ship and fit (potentially on a day-1 character!)
A brief introduction is necessary before diving into fittings; otherwise, you might think I've gone mad:
Typhoon Fleet Issue Fit Overview
The Typhoon Fleet Issue (TFI) stands out for its speed, and impressive damage capabilities against both small and medium targets. Its ability to fully select damage profiles through drones and missiles, coupled with the option for auto-targeting missiles, makes it highly effective against smaller targets that typically fall before you can even lock them. Additionally, it's relatively affordable and doesn’t require extensive skills for effective operation or fitting.
Versatility and Adaptability - this fit works well with the standard Typhoon as well, using very basic modules (not even Tech 2), although initially, it will lack some damage output and application. However, as you train and improve your skills, its performance will significantly enhance.
While its tank may seem minimal, remember that the best defense in EVE is to avoid taking damage altogether. This ship is designed to speed-tank, using a light 2-slot tank setup primarily to repair minor damage incurred while manoeuvring. Developing skills to effectively avoid damage and pilot your ship are crucial, not just for PvE but also as a foundation for PvP or Abyssal space activities. So not just your character, but also you, as a pilot, will gain skills points.
Why the Typhoon Fleet Issue is Ideal for New Players
Affordability: The hull and fittings cost around 600 million ISK, making it a budget-friendly option.
Versatility: The fittings are adaptable, accommodating new players who may lack advanced skills, it works regardless of fittings meta levels, even works with regular t1 Typhoon.
Adaptive Weaponry: It utilizes adaptive weapon damage types and missiles, offering flexibility in combat.
Light Tanking: The minimal tanking requirements teach players essential ship piloting skills and how to effectively avoid damage, rather than relying on costly heavy tank setups typical of Marauders.
Blitz Capability: It's ideal for blitzing missions, allowing players to earn ISK efficiently and quickly.
Future-Proof Skills: Investing in skills for medium missiles will also benefit you if you decide to pilot a Gila, a top-tier ship for Abyssal space, while the Minmatar Battleship skill is necessary for those considering an upgrade to the Machariel.
Low Profile Benefits: flying the Typhoon Fleet Issue also means staying off the gank-radar, as it doesn’t present a high-value target nor drop significant loot.
Fit Details
This fit is designed for the Typhoon Fleet Issue (TFI), but it can also be assembled on a regular Typhoon hull; simply adjust the tech level to T1 meta if you're limited by CPU. For missions that feel daunting, consider fitting cruise missiles and a Micro Jump Drive to engage targets from over 150km away. This setup allows you to maintain distance until you're ready to switch back to a Rapid Heavy Missile Launcher (RHML) fit. Alternatively, you can temporarily replace the fourth ballistic control with a damage control unit for enhanced durability.
[Typhoon Fleet Issue, Melamori's Speeder]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Drone Damage Amplifier II
Drone Damage Amplifier II
Ballistic Control System II
Missile Guidance Enhancer II
Large Shield Booster II
Missile Guidance Computer II
Missile Guidance Computer II
Eutectic Compact Cap Recharger
500MN Quad LiF Restrained Microwarpdrive
Rapid Heavy Missile Launcher II
Rapid Heavy Missile Launcher II
Rapid Heavy Missile Launcher II
Rapid Heavy Missile Launcher II
Rapid Heavy Missile Launcher II
Rapid Heavy Missile Launcher II
Auto Targeting System I
Drone Link Augmentor II
Large EM Shield Reinforcer II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Hobgoblin II x5
Hammerhead II x5
Ogre II x5
Caldari Navy Scourge Heavy Missile x1500
Missile Precision Script x2
Nova Fury Heavy Missile x1500
Nova Auto-Targeting Heavy Missile I x1500
You can pimp your ship and slap some X-type stuff, but it won't change much except ganking chances.
Core Stats
This setup assumes all relevant skills are at level 5 and few implants, we are looking at ~1700 DPS up to 75km, or 1500 DPS at 99km with Faction missiles.
Speed: 1242 m/s
The capacitor will last 2:20 minutes, which might shock permarunners, but if we factor speed, this time is enough to cover 173km and get away from any troubles. If using just MWD it's a capstable, if using SB then you have about 7 minutes to blow away these long-range BSes and reduce incoming damage to 0.
Missiles stats: faction, auto, t2 fury.
Tactics - how to pilot that thing?
Tactics vary by mission, and it's wise to consult a WIKI for specific mission details before undocking. Generally, upon entering a combat site, activate your MWD and maintain an orbit of around 50km, the effective range of your missiles. If you need to increase this distance, load range scripts to extend it to 80km+.
Target Priority: with a speed exceeding 1200 m/s, few ships can match your pace, except for spider drones which can be quickly neutralized by your enhanced medium weapon systems. Prioritize NPC battleships capable of inflicting damage from beyond 50km, focusing them down first to minimize incoming damage.
One-day-old character?!
I tested the fit with a brand-new ALPHA character I created today. By applying the bonus 1 million SP and tweaking a few modules, I was able to pilot a battleship with nearly 900 DPS within 15 minutes. The skills investment was only 12 million ISK for books, and the setup could effectively deal damage to enemies of all sizes. While I wouldn't recommend running Level 4 missions with a one-day-old character due to issues with capacitor stability, missile range, and ALPHA restrictions on accepting Level 4 missions, it's definitely within the realm of possibility.
Do you like my new char name? =)
Ship name: Melamori’s Speeder
Character Username: Melamori
Short description: The Typhoon Fleet Issue excels in speed and adaptability, offering impressive damage capabilities with customizable damage profiles. Ideal for new players (ALPHA friendly) and veterans, it requires minimal skills, is cost-effective, and teaches essential evasion tactics. Perfect for L4 missions blitz for maximizing the efficiency.
I am dropping Two Fits for this bounty & A video on the fits themselves.
Both fits are fully capable of destroying any level 4 mission, the Praxis as stated in the video, only struggles on Worlds Collide, Second room due to the massive damage input when you warp in, but you can quickly bring that under controls
The Tengu is an absolute face smasher fit, it's that simple, there is no level 4 if cannot smash to pieces and it is very versatile in its mission parameters, high damage application, agile and solid tank.
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Gistum B-Type 10MN Afterburner
Pith X-Type EM Shield Hardener
Pith X-Type Large Shield Booster
Pithum C-Type Multispectrum Shield Hardener
Republic Fleet Large Cap Battery
Missile Guidance Computer II
Covert Ops Cloaking Device II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Sisters Expanded Probe Launcher
Medium Ancillary Current Router I
Medium Capacitor Control Circuit II
Medium Warhead Rigor Catalyst I
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
Capacitor Flux Coil II
IFFA Compact Damage Control
Drone Damage Amplifier II
Drone Damage Amplifier II
Large F-S9 Regolith Compact Shield Extender
X-Large Shield Booster II
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Large Cap Battery II
Shield Boost Amplifier II
Shield Boost Amplifier II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Hornet II x5
Federation Navy Hobgoblin x4
Federation Navy Hammerhead x5
Salvage Drone I x5
Hobgoblin II x5
Imperial Navy Infiltrator x6
EveOnlineTutorials great video and a nice looking fits! Could you reply with these details so that we can send it over to CCP to judge:
Credited name - Provide the name, username, or moniker you'd like to be credited in-game
In-game description - Write a short (50-word max) description to be included in-game. That description will read something like '[ship name], made by [your name] for Just About EVE Online. Thanks to its [...], it excels at [...] and [...], especially while [...]. Best used when [...]'
Credit - EveOnlineTutorials Team (All fits are a team effort)
Both fits were tested in multiple level 4's to no issues except what was stated in the video.
Praxis created by the EoT Team
Due to its high shield rep, this ship fit can be flown by most new players within a short amount of time, whilst it is a light missile fit, as stated in our video on the fit, this can be changed for heavy missiles. It excels at quickly removing Frigates/Destroyers/cruisers from the field, dropping the incoming DPS significantly.
Tengu was created by the EoT team
Whilst this fit runs into the 1.7-1.8b range, its high versatility and long-range missiles enable even the newest players to T3's cruisers, able to use it effectively, this fit is best used to pull range and keep all NPCs at the 40km mark away from you. It can dispose of frigates and destroyers by using precision missiles to good effect, it also has the full ability to nuke battleships and down easily.