community background

EVE Online

EVE Online
S

In lore...

Amarr (And the related Khanid and Ammatar) are out, as they are self-righteous slavers.
Gallente are out, as they have huge crime and corruption issues
Caldari struggle with pirates, and inter-corporation strife, and are constantly losing classified documents to spies or pirate factions
Minmatar are probably the best of the empires, but they need serious help with technological advancements, structure integrity, and duct-tape production

Blood Raiders aren't even an option
Sanshas are even worse
Guristas, Angels, and Serpentis aren't bad if you don't have a moral compass
Mordus get shot by literally everyone (Every faction has the Mordus Headhunters missions)
SoCT are mysterious and militant: you'll never get in
EoM are straight terrorists
ORE wouldn't be too bad, but have concerning relationships with Mordus and Serpentis
Upwell employs grey-area slavery through use of clones
Triglavians will shoot you on sight

Thus, the best faction lore-wise would probably be one of CONCORD, EDENCOM, or Sisters of EVE. If ships they have are part of the equation, then CONCORD is the obvious best choice.

Practically speaking, the Gallente is the best first choice of ships for newbros to train into, as Gallente spaceship command skills are required for 4 of the 8 pirate factions. Additionally, half of Gallente ships are dedicated droneboats, which are very useful for Alphas and PVE. (Doubly useful for Alpha PVE)

S

Since this is super open ended, I'll look at the four main factions regarding their tournament capabilities across various roles.

Logistics - Amarr, the Guardian, Deacon, and Augoror are all essentially BiS ships with few downsides.

Tackle - Minmatar, range bonused webs are incredibly powerful in the meta and Minmatar has all of them, enough said.

Control - Gallente, I give the slight nod here to damps over disruption due to the overall utility across any enemy ship.

Damage - Amarr, it's hard to argue with the wide variety and power of many of the Amarr options, from their beam based BCs and cruisers, to the Mega Pulse Laser II battleships, and even their drone and rapid heavy platform in the Armageddon Navy Issue, it's hard to argue that Amarr doesn't have the edge.

Utility - Minmatar, overall they just have more spare slots than the other races allowing for more useful utility modules, though they lack the bonused neuts of the Amarr, they do have better strength paints and more midslots on armor fits than the other races.

Overall - Amarr, if I had to go single race for a whole tournament I would go with Amarr, unless I knew what race every other team was also flying in advance, then obviously I'd need to side Caldari and just stack racial ewar to match.

FirestormGamingTeam's avatar

As a beta player, for me it has been and always will be Amarr, so let's dive into why:

Back before mining barges , the best ship to use to mine was the Apocalypse, Amarr battleship, it was also used in fleets as well, it's sister ship the Armageddon, as also referred to as the "gankageddon" as with a full T2 Mega Pulse loadout, this ship was nuts to PvP in, they landed on you, you're done!

Now let's talk destroyers, whilst we have the wimp gankers in high sec with their T2 Cata's, the Coercer is the superior T1 destroyer in eve online, it has no equal in PvP, not even the vaunted Thrasher can stand up to it.

Assault Frigates - the Retribution is supreme when it comes to T2 frigate AF's, its DPS and tank ability are unstoppable.

HAC's - PvP - Zealot - Nuff Said - You know how to use it? People are going to get rekt

I could go on and on but for me, Amarr are supreme for both PvP and PvE

Y0EMINENCE's avatar

Lusitani, Dobunni, Aetolians Is the best combination of player factions in the game because I used real earth history making it fdev. The official ghost pirates of the game! Which was predicted in the book “And Here the Wheel”. Read or listen to the book to understand me and my special factions, the factions were created in 3307 and on PlayStation Xbox and pc (Legacy) (Live)

Y0EMINENCE's avatar

(Grammar correction: making it with fdev)sorry just realized with was for eve online, I will try to bring my pirate ghost faction to eve online. Just About has inspired me to start playing! 🫡

J

Has to has to be Minmitar. The underdog punching up is a really cool theme in Eve. Freed from Amarr but holding Empire space with the other 3 factions. I also love artillery, shields and speed. Thrasher, Stabbers, Typhoons, and Vargurs are some of my favorite ships in game. In rust we trust!

Sturmer's avatar

I assume this question refers to creating a new character. A few years ago, I would have said it didn’t matter. However, with the Triglavian invasion and the emergence of Ahbazon, the Amarr space has become completely isolated.

Similarly, Uedama’s activity has left Rens, Hek, and Dodixie somewhat cut off, making Minmatar and Gallente regions less appealing for new players.

Meanwhile, the escalation system and loot prices heavily favor Guristas rats, leaving us with one clear factional choice: Caldari.

Here’s why:

  • You start just three jumps from Jita, the game’s largest trade hub.

  • Caldari space is rich in DED complexes and escalations that even rookie pilots can complete for excellent ISK returns.

  • Caldari characters come with missile-related skills that are right out of the box, which are fantastic for PvE. Auto-targeting missiles, in particular, make quick work of sites like Refuges and Dens.

So, in short: Caldari is the no-brainer choice for 2024.

Also... Tengu, Drake, Phoenix - no competitors.

Luka Zaharin's avatar

This is spicey! A straight simple question, that could draw a lot of attention.

I am going to vote for Minmatar. I very much enjoy the versatility of their ships, although the training is quite skillintensive as you need to train for both armor and shield tank as well as projectile turrets and missiles. I like the mix of range and dps provided by their turrets and the unpredictability of the tank bonus. In addition, they build the fastest ships of the four empires. Their high speed and good agility bring a lot of fun in my opinion.

I know I might cause a discussion here, but I like the design of many Minmatar ships as well. I think they actually look like space vessels with their rusty plates.

DU

A bit of a complex question, no doubt. Minmatar has always had a special place for its incredible versatility. Of course, mastering their ships is not so simple and requires special attention to all the variables. You have to consider the armor, shields, turrets, etc... in short, it is a bit complex but rewarding to fly. And let's face it, Minmatar ships have their own unique style that is often underestimated. And then that industrial, slightly rough look tells the story of a thousand battles and is the representation par excellence of freedom and strategic flexibility

emoji

Rewards (and other cool stuff) inside!

Not only are there great reward submissions to check out, but some of the best conversations on the internet are happening here - and our members are getting rewarded for having them. Don't miss out!

sunglasses emojiemoji pointing left

Communities

There’s more to love

Help shape the future of our platform as we build the best place to express and enjoy your passions, whatever they may be.

Emoji

© Just About Community Ltd. 2025