Submissions (4)

FUN INC's avatar
FUN INC12/4/2023

$6

I'm going to say exploration, and cosmic signatures are the route to this content! In order to access these sites, you must probe them down. Exploration can be incredibly lucrative.

They come in the following flavours:

Combat Sites - you must kill rats for [dank] rewards

Relic & Data sites - you must hack to access your [dank] rewards - these include ghost sites, sleeper caches

Gas Sites - contain gas clouds which are harvested for booster and T3 production

Ore sites - ice asteroid for fuel production

Wormholes - temporary routes to and from your system to hi, low or nullsec space

The most important thing is finding something that is fun for you to do!

A
AlexGoesTheWorld11/30/2023

$6

Back in the day when I started in J-space, the easiest, new pilot friendly activities were:

  • Gas huffing (a Venture, 2 gas harvesters and basic knowledge of which sites to pick were enough)

  • Exploration sites (A Heron with data and relic analyzers were enough)

We lived in a J-space system of a lower class (I think it was a C2 system) and we had buybacks programs so it was relatively easy and relatively low risk to do such activities while returning a good amount of ISK.

Then, at a higher price tag and risk there were PvE sites but to solo them you either required a battlecruiser such as a Drake or a Gila.

FirestormGamingTeam's avatar
FirestormGamingTeam11/29/2023

$6

Hello new players:

Wormhole Space 1o1

So Wormholes are essentially uncharted systems not connected to the open stargate network within Eve Online, these systems can only be accessed by scanning down the entrance, upon entering these systems, be sure to bookmark the Wormhole, otherwise should you warp off, you will need to re-scan down the exit!

Wormhole space consists of roughly 2.6k systems. These are commonly referred to as, C1, C2, C3, C4, C5, or C6, with the C standing for "Class". As expected C1/2 is "easy" with the systems becoming more and more hostile as you go up in "class".

What can you do in Wormhole Space?

There are three main activities,

The first is called Gas Huffing, which is essentially scanning down gas "sites" and harvesting said gas, which is VERY profitable for new players.

The second option is Data/Relic sites, of which you scan down these sites, warp in, and "hack" the containers, which brings up a new window, now when doing this, each "node" you click, has a number on it, if the number goes "up" then you are going the wrong way, always to lower the number group you are following.

The third option is what is called "Sleeper Sites" - These are combat sites and are not to be taken lightly, at all, sleepers are highly dangerous NPCS and can kill you quite quickly, so be sure to ask corp/alliance mates for ship fits before attempting these.

A 4th option option is PI which is Planetary Interaction, Wormhole space offers highly productive and lucrative planets, but refueling these operations can become an issue, so choose your Wormhole PI systems carefully, preferably one with a static High Sec entrance.

Now each system can produce what is called "system effects", such as Pulsar, Blach Hole, Cataclysmic, Magnetar, Red Giant etc. Be sure when entering a Wormhole, above your Capicitor window, to check what is happening with your ship.

What is also notable is that production-wise, J-Space leads in both drug production and T3 production as well. This is a highly lucrative business, so it's good to get into a group for this.

There are so-called "Special Wormholes" which are Drifter Wormholes I.e "Shattered Wormholes". It is noted that all Drifter Wormhole systems have C2-Strength effects, so not too bad to deal with.

Final Word. Each system has the possibility of "static" entrances, this can mean High/Low/Null Sec entrances, of which there will always be an exit/entrance into that Wormhole from these sectors.

Hope this helps and good luck out there!

A
Ashterothi11/29/2023

$6

One of the nice things about Jspace is that even the lowest class wormholes are still nullsec quality (best) planets for PI. Combine that with the fact that fuel will always be a concern for you, planetary availability is one of the principle considerations in finding a good home.