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One of the nice things about Jspace is that even the lowest class wormholes are still nullsec quality (best) planets for PI. Combine that with the fact that fuel will always be a concern for you, planetary availability is one of the principle considerations in finding a good home.

Alex Sinclair's avatar

Thanks Ashterothi! How would you advise a new player to go about their hunt for an ideal home?

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First identify what kinds of wormholes you are looking for and then just get out there and look for them. Use ellatha.com to determine the kind of wormhole and the statics, zkillboard for recent activity, and Dotlan to look at the planets. You will want to evaluate how hard the holes are to open, what all statics it has, and what PI is available. Another consideration when determining a static is logistics of moving fuel into the hole itself.

I recommend monitoring the hole for several days to determine if there are any occupants or other things to concern yourself with. Once a candidate is accepted it is time to move in and begin arming.

https://www.ellatha.com/

Alex Sinclair's avatar

Great advice! Thanks for the extra info.

EveOnlineTutorials's avatar

Hello new players:

Wormhole Space 1o1

So Wormholes are essentially uncharted systems not connected to the open stargate network within Eve Online, these systems can only be accessed by scanning down the entrance, upon entering these systems, be sure to bookmark the Wormhole, otherwise should you warp off, you will need to re-scan down the exit!

Wormhole space consists of roughly 2.6k systems. These are commonly referred to as, C1, C2, C3, C4, C5, or C6, with the C standing for "Class". As expected C1/2 is "easy" with the systems becoming more and more hostile as you go up in "class".

What can you do in Wormhole Space?

There are three main activities,

The first is called Gas Huffing, which is essentially scanning down gas "sites" and harvesting said gas, which is VERY profitable for new players.

The second option is Data/Relic sites, of which you scan down these sites, warp in, and "hack" the containers, which brings up a new window, now when doing this, each "node" you click, has a number on it, if the number goes "up" then you are going the wrong way, always to lower the number group you are following.

The third option is what is called "Sleeper Sites" - These are combat sites and are not to be taken lightly, at all, sleepers are highly dangerous NPCS and can kill you quite quickly, so be sure to ask corp/alliance mates for ship fits before attempting these.

A 4th option option is PI which is Planetary Interaction, Wormhole space offers highly productive and lucrative planets, but refueling these operations can become an issue, so choose your Wormhole PI systems carefully, preferably one with a static High Sec entrance.

Now each system can produce what is called "system effects", such as Pulsar, Blach Hole, Cataclysmic, Magnetar, Red Giant etc. Be sure when entering a Wormhole, above your Capicitor window, to check what is happening with your ship.

What is also notable is that production-wise, J-Space leads in both drug production and T3 production as well. This is a highly lucrative business, so it's good to get into a group for this.

There are so-called "Special Wormholes" which are Drifter Wormholes I.e "Shattered Wormholes". It is noted that all Drifter Wormhole systems have C2-Strength effects, so not too bad to deal with.

Final Word. Each system has the possibility of "static" entrances, this can mean High/Low/Null Sec entrances, of which there will always be an exit/entrance into that Wormhole from these sectors.

Hope this helps and good luck out there!

Alex Sinclair's avatar

This is yet another fantastic submission, I imagine some players are going to find this advice very useful

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Back in the day when I started in J-space, the easiest, new pilot friendly activities were:

  • Gas huffing (a Venture, 2 gas harvesters and basic knowledge of which sites to pick were enough)

  • Exploration sites (A Heron with data and relic analyzers were enough)

We lived in a J-space system of a lower class (I think it was a C2 system) and we had buybacks programs so it was relatively easy and relatively low risk to do such activities while returning a good amount of ISK.

Then, at a higher price tag and risk there were PvE sites but to solo them you either required a battlecruiser such as a Drake or a Gila.

Alex Sinclair's avatar

Thanks Miyoshi! What were the biggest risks to watch out for?

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Other players.

As usual with EvE, who can ruin and will ruin your play if they can, it's the players. In J-space you don't see people in local chat, so keeping an eye on d-scan, or having someone keeping an eye out for you, is standard operation mode whatever you're doing. When in doubt, go docking/to a safe.

For PvE, you obviously have to beware npcs as they hit like trucks; you need to beware npcs for a few gas sites as well since they spawn npcs after a certain amounts of time so you need to get out, clean them out with some bigger ship, and then get back to huffing.

FUN INC's avatar

I'm going to say exploration, and cosmic signatures are the route to this content! In order to access these sites, you must probe them down. Exploration can be incredibly lucrative.

They come in the following flavours:

Combat Sites - you must kill rats for [dank] rewards

Relic & Data sites - you must hack to access your [dank] rewards - these include ghost sites, sleeper caches

Gas Sites - contain gas clouds which are harvested for booster and T3 production

Ore sites - ice asteroid for fuel production

Wormholes - temporary routes to and from your system to hi, low or nullsec space

The most important thing is finding something that is fun for you to do!

Alex Sinclair's avatar

Thanks FUN INC! How do those sites' risk:reward ratios compare?

FUN INC's avatar

A good question!

Risk / reward wise it depends on a number of things:

Region of space: hi / low / null / WH space

& of course the type of activity.

Payouts do of course vary with the type of activity, the area of space, and of course, it is also worth noting that the majority of the payouts come in the form of loot or BPCs (for the case of rogue drone sites)

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