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FirestormGamingTeam's avatar

Whilst feedback can be an issue for some people, taking constructive criticism is quite helpful, players often are the best sources of what a game needs. It's often very hard for devs to take advice when they have a clear plan, this being said, as the saying goes "make the plan, execute the plan, watch the plan go out the window.... make a new plan" and this can be said for gaming as well. It also comes down to taste and interest, what 10 game devs like, 10 million gamers may not, so staying flexible and listening to your players, is so very important, if you bury your hed in the sand and refuse to listen to your players, consequences will follow. No game is perfect, but players can certainly make it better.

Boomer's avatar

I think the challenge is being able to deliver that feedback in a way that centres on the problem rather than the people. There's the saying us versus the problem, not us versus each other, and that is at the heart of this. Thankfully everyone on here has been really friendly and helpful, so things like bug reporting have always been about improving the platform we all share.

Damien Mason's avatar

I think constructive criticism is anything that adds qualitative value. You can get quantitative data without saying or typing a word (like the old YouTube dislikes), but qualitative data needs to actually say something, evidence itself or give reason.

If all you can say is "this is shit," then you haven't accomplished much. If you can say "this is shit because...," then you have some form of constructive criticism.

Whether it's truly warranted or something the developers can actually address is another matter entirely.

Boomer's avatar

Absolutely! It's virtually impossible to interpret this is shit, as it doesn't say what is. As you mention, whether it is something that can actually be dealt with is another matter entirely. The way feedback is requested and how it's formatted can have a big impact on the type of feedback received, so there's a responsibility on the developer (or Just About!) to do this in a way that's structured but allows members to share honestly.

Damien Mason's avatar

My advice is to never take anything directly to heart as some people don't even know why they're angry and always ask "why" when someone has a problem. If they can answer you, then you're grand.

Markets are tougher than ever, and people want everything spelled out to them, too. Make sure you're as transparent as you can be without offloading too much information onto a person, and I think you'll continue to do everything perfectly fine.

For what it's worth, I've had no complaints surrounding Just About so far.

FUN INC's avatar

Feedback is all about delivery and language. Yes sometimes feedback is not well received, however quite often that is because the person at the receiving end is so close to the situation and so invested (often literally) that they cannot see the reason for the negative critique. Having the ability to remove yourself from the situation and look at it as if you were the end user is absolutely critical to receiving feedback and making improvements.

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