Submissions (19)

Cloggedbean's avatar
Cloggedbean9/24/2024

$3

Let me start off by saying over all the patch was a W!
I thinking the biggest thing was the crit nerf, followed by nerfing Jing and Susano. Crit was too strong but now i think it is in a way more balanced place. Susano is also in a better place. he was to powerful before. hes still strong but not op. Adding the pyro was nice, becuase now theres an object to get to when you dont have the majority of your team with you.
As for the new gods I think nu wa's late game burst is too much. I havent played as Ama, but facing her she seems on the weaker side but that could be user error so we shall see.

Inpunktion's avatar
Inpunktion9/24/2024

$3

Overall this patch was a big W for the Smite 2 community. Others have said it but the crit nerfs were necessary and crit no longer feels like the most oppressive and best way to play every adc, although I do believe it is still much stronger then simply building attack speed and Qins blade. Those critical nerfs along with the nerfs to certain characters like Jing Wei, Susano, and Bacchus were the most important changes to make those stand out characters a little less overbearing.

Pyromancer feels a little out of place to me, it is powerful though don't get me wrong! The Runic Bomb that Pyromancer drops is best used for securing objectives rather then being used to push towers or hit enemy gods, Runic Bomb deals 1,000 damage to objectives at level 10+ so using it in tandem with Sunder to take away or secure fire giant is extremely handy in turning team fights with how strong that objective is at the moment. Using the bomb to secure ancient fury is also more useful then simply using the bomb on a tower or phoenix considering ancient fury disables every tower and phoenix under the enemy teams control for a good chunk of time allowing you to clear out multiple structures with ease in a single siege. Overall I think Pyromancer is fine and allows teams to further increase their objective secure pressure but I think the damage of the Runic bomb should be toned down a bit or changed, having it do the same damage as Sunder to objectives seems a bit unnecessary to me and makes it serve the same purpose as a relic already in the game. If it were up to me I would remove sunder from the game, replace it with a more skill expressive relic, and keep the Runic bomb the way it is.

Once again this patch was a good step in the right direction for sure, the new gods are not insanely over or under tuned. Map keeps getting better and better aesthetically speaking. There was a sudden influx of bugs that have been really grinding the player bases gears but once those are fixed I'm sure this patch will be seen as overwhelmingly positive.

N
NiteDark9/24/2024

$3

For me, the Closed Alpha 2 update brought a lot of interesting changes that made the game much better. Starting with the arrival of the new gods Nu Wa and Amaterasu it further increased the gods available in Smite 2. Nu Wa being a crowd control god with AoE damage and stealh strategies. Amaterasu, on the other hand, has a very high teamfighting potential. I think the two gods fit very well into this Smite 2 meta. We also had several bug fixes , buffs and nerfs to existing gods. I thought all the buffs and nerfs were good, nerfing the strongest gods and buffing the weakest ones. Lastly, the best change in this patch, the addition of Pyromancer. With this addition we will have new strategies, especially in the mid game.

yan57436's avatar
yan574369/24/2024

$3

Smite 2 alpha patch review

Crit Nerf

I think this is where we felt the most impact on the game, as the crit was very dominant, making a nerf necessary. It's very common in MOBAS, now it's up to the developer to adjust it so that it doesn't become weak (we'll see in game).

Nu Wa & Amaterasu

I really liked the additions, I'm very intrigued to see how Amaterasu is balanced, it seemed a bit overdone to me (I hope I'm wrong haha).

Map and objective

I find the idea that the towers are in fact strong and there to protect you very interesting, so while for me they are something that will help me, for the opponent they are a possible challenge to take down, making it more necessary to use team strategies (especially).

Post-PTS changes

As someone who has played LOL for a long time, I believe that this is what really sets this game apart from the rest, LISTENING TO THE FEEDBACKS, this is incredible, seeing the appropriate adjustment according to what the fans complain about (without taking into account exaggerations, obviously) is a wise decision, after all, if you ignore who plays your game, what prevents those people from stopping playing?

Final thoughts

Overall, I think this is what stood out the most for me, I've read some reviews reporting bugs, but I haven't dealt with it too much, but I'd also like to point out that I generally play the game without sound (where some of the complaints are).

CMDR Henckes's avatar
CMDR Henckes9/24/2024

$3

There were minor fixes, and some things that I would like to go back to as it was, but how the game is still in alpha, a lot of things probably will change and go back over time.

One thing that was very welcomed is the combat tutorial, for most players this isn’t that much but I remember when I started in MOBA games, tutorials and training maps are really good to get some abilities and understand some elements that are hard to get just playing against other players.  

The new tower's status made you be more careful while advancing in lane and I felt that it gives you the need to be more strategic, but it isn’t a great difference but a nice small change. 

I don’t play much with Morrigan, but when I play with her in the jungle and the nerf was a little too much for me, it was a lot harder and I think she must have some buffs in future. 

The other buffs and nerfs weren't so much of a change, some ones I think weren't necessary like the Ares nerf but I think it will give us possibilities for rethinking some game strategies with my friends.