Hailing from Egyptian mythology, Sobek is the god of the Nile, which is fitting given the fact he's a crocodile. Legend even has it that he created the Nile with his, uh, sweat. Either way, despite being a support character in SMITE 2, he has plenty of offensive abilities, and we want you to teach us how to play him.
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Seeing all these upcoming guide bounties helped me decide to start up a smite 2 god guide series, and this is the first episode of that series. Very excited to start doing this, with not just the bounties in mind, but also helping new players get involved with SMITE 2
Sobek is an Ancient Egyptian god who was linked to the cult of the River Nile, the divinization of water and was represented as a crocodile or a man with a crocodile's head. In smite we already have an extremely aggressive god who can occupy the position of support or solo, while still having a huge impact on the game.
Skills:
Passive - Blessing of the Nile: As you deal damage to your opponents, you gain protections by stacking up to 3 times.
Skill 1 - Charge Prey: You advance forward and throw an opponent in the direction they came from, if you manage to hit them.
Skill 2 - Tail Whip: You spin your tail and hit surrounding enemies, knocking them away.
Skill 3 - Sickening Strike: You strike in a cone in front of you, healing yourself according to the number of enemies affected, as well as applying anti-heal.
Ultimate - Lurking in the Waters: You submerge, becoming immune, gaining protection and regenerating mana. After 4s, or by canceling, you emerge and deal area damage, as well as executing enemies with low health.
Order of Skill Priority
Support
4 > 2 > 1 > 3
Solo Lane
4 > 3 > 2 > 1
Build:
I never make my own builds, I don't feel capable of it. Creator of the build I follow:
Do you want a god that will annoy some enemy gods, maybe the Sobek is that god, he has great amount of life and you can nice tank building and he is perfect for the Duo lane and team fights.
His passive, Blessing of the Nile, is very simple, when you attack you can protection bonus and can stack this passive 3 times and will last a few seconds, so more you attack more protection you get.
His first skill, the Charge Prey, like the name already said you make dash forward, hitting the enemy dealing damaging and the best part is that the enemy is thrown behind you, and if you have allies this enemy is F**ked up, and if you go into a enemy area the enemy area will then have one god less for you to worry.
The other two skill are simple, will have damage in an specific area, the Tail Whip, will hit the enemies inside a small circle while you spin you tail, and Sickening Strike, will hit the enemies inside a cone and will give a debuf of healing in the enemy gods hit by this skill.
The Lurking in the Water, his ultra skill is maybe a challenge comparing to the other skills since it is easily avoidable by the enemy team, you will create a circular lake and dive into it, the enemies inside this lake will slow its movements at least, and i the end you will emerge from the lake dealing a good damage, or you can chose to emerge early and take a little less damage to not loss your targets.
Sobek is a easy god and maybe is a nice one to start with since the only thing will need to mastery with more effort is his ultra that still easy to use, just try to manage a little more when finishing it early or not.
Sobek in SMITE 2 excels as a durable guardian capable of high crowd control, sustain, and enemy disruption. His reworked abilities emphasize displacement and AoE damage, making him effective in Support and Solo Lane roles.
Abilities
Passive – Blessing of the Nile Sobek gains stacking Physical and Magical Protections for 10 seconds upon damaging enemies.
1st Ability – Charge Prey Sobek dashes forward, stunning and throwing the first enemy hit behind him, disrupting their position.
2nd Ability – Tail Whip Spins, displacing and knocking back enemies in a wide radius.
3rd Ability – Sickening Strike Deals cone damage, applies Disease and heals Sobek for each enemy hit.
Ultimate – Lurking in the Waters Sobek submerges, slowing enemies, becoming immune to crowd control, and executing enemies below a threshold upon emerging.
Ability Leveling Order
We can start with maximizing Sickening Strike, then Tail Whip and finally Charge Prey. Whenever possible increase Lurking in the Waters.
Builds
Support Build: Focus on Crowd Control, Aura Defense, and team utility with items like War Banner and Genji’s Guard.
Solo Build: Prioritize Cooldown Reduction and tanky sustain with Mystical Mail and Shield of the Phoenix as main items.
Strengths:
Crowd Control: Sobek excels in controlling engagements with abilities like Charge Prey and Tail Whip.
Sustain: His healing from Sickening Strike provides durability in prolonged fights.
Disruption: Sobek can isolate enemies effectively, disrupting team compositions.
Durability: His passive grants stacking protections, making him a strong frontline tank.
Weaknesses:
High Mana Costs: Frequent use of abilities drains his mana quickly, requiring careful management.
Skill Dependency: His effectiveness depends on precise use of abilities.
Anti-Heal Vulnerability: Healing reduction items or abilities greatly hinder his sustain.
Tips and Playstyle
-Initiate with Charge Prey to disrupt and isolate enemies.
-Use Sickening Strike in close-range skirmishes for self-sustain and healing debuffs.
-Position carefully with Tail Whip to peel for allies or zone enemies.
-Save Lurking in the Waters for team fights to punish grouped enemies or secure executes.
Sobek in SMITE 2 fills the role of a frontline tank or bruiser that crowd controls enemies, controls space, deals significant damage and generally makes the lives of squishy damage dealers a living hell.
He builds primarily tank and scales with Intelligence while playing both Solo Lane and Support effectively.
Abilities:
Passive - Blessing of the Nile: Sobek gains protections every time he deals damage up to 3 stacks, each stack grants 2+0.4/level protections so 10 at level 20 for a total of 30 of both protections at max stacks.
This is a simple passive that you don't need to track or pay attention to. You're just more tanky when you're fighting, simple!
Ability 1 - Charge Prey: Sobek dashes forward, stopping at the first enemy hit, stunning them and, if possible, throwing them over his head a far distance.
Affectionately known as 'The Pluck'. This ability is the core of Sobek's gameplan. Fishing for this in teamfights is your way in as it throws enemies far out of position and if used right, straight into follow-up damage and CC from your team. Get good at hitting this and you get good at Sobek, it's that important!
Ability 2 - Tail Whip: Sobek spins his tail, damaging and knocking back all enemies around him.
A simple ability, it just deals AoE damage around you and knocks enemies away. The knockup is fairly short and is mainly there as an interrupt, not a lockdown. This is great to use right after your Pluck to interrupt enemies trying to jump away.
Ability 3 - Sickening Strike: Sobek strikes in a cone in front of him, dealing damage while healing for each enemy hit and applying disease to the targets that spreads to nearby enemies. The disease deals damage over time and reduces healing taken by 40%. Each enemy God hit by this ability reduces its cooldown by 1s.
Another fairly simple ability that's just used on cooldown for damage, wave clear and healing. Its antiheal component makes Sobek especially valuable against enemy teams with strong healing or sustain.
Ultimate: Lurking in the Waters: Sobek submerges, gaining CC immunity, protections and restoring 10% mana per second. During this time, enemies in the area are heavily slowed and sobek charges up. After a duration or if cancelled early, Sobek emerges dealing heavy damage to all targets in the area and executing enemy Gods that are below 10-25% health depending on charge time. Executed enemy Gods provide a permanent 25 bonus health to Sobek.
This ultimate is incredibly scary in SMITE 2 due to the added execute effect. The heavy slow can be a great follow-up to an enemy that you plucked out of position with Charge Prey as it can prevent them from retreating back to their team.
Items and Builds:
Sobek is generally built as a frontline full tank or bruiser from either Support or Solo Lane. You're looking for protections as needed, cooldown reduction for more plucks and CC and occasionally a bit of damage sprinkled in, especially from Solo Lane. Here's an example build for both Solo lane Sobek and Support Sobek:
Solo Lane Sobek Build:
This Sobek Solo build focused heavily on cooldown rate to increase the frequency of your key crowd controls on enemies in teamfights. It has a balance of both protections but as with all tank builds, you can adjust the order or even the items themselves if you need more of one kind of defense than the other. It also has a bit of intelligence sprinkled in through Pendulum of Ages, Chronos Pendant and Triton's Konch for added damage.
Support Sobek Build:
This Sobek Support build still has a focus on high cooldown but includes crucial active item effects like Purification and Amanita Charm that can support your team mates alongside the starter item of the build, Heroism, which gives allies a shield when they are hard crowd controlled near you to keep them alive. This build is also more full-tank focused as the support doesn't really need to be dealing high damage, their main focus is keeping their damage dealers alive through crowd controlling enemies and using the aforementioned powerful active items.
But that's it for Sobek!
Hopefully this guide was helpful for you to better understand how to play Sobek as he's extremely strong in SMITE 2 right now and having him in your God pool will improve your chances of winning dramatically, peace!
SOBEK GUIDE AND I DIDN'T USE THE IMAGE EVERYONE USES. Its a really good image and I wanted to but I also wanted to be original. (As of 10:22 AM 12/10/24 it is still processing but I need to work on finals) It'll be up soon