Submissions (18)

mypets's avatar
mypets2/4/2025

$4

Sobek is a very powerful guardian who can be a valuable differential in any match, as he is very good at group control, starting fights and protecting allies. In general, I like to use him as a support in the duo lane, but some people also like to play him as a solo laner.

Skills:

- Passive (Blessing of the Nile): whenever he hits an enemy with an ability, Sobek gets additional protection for a short time, increasing his resistance in fights.

- Skill 1 (Charge Prey): advances and throws the first enemy hit behind him. Very useful for starting fights or saving allies. But it's important to keep an eye on your positioning so you know where to throw your enemy, either to your team or to the tower, for example.

- Skill 2 (Tail Whip): Sobek spins very fast, pushes enemies around and deals damage. It's a great choice for destabilizing the front line and creating space for your team.

- Skill 3 (Sickening Strike): He delivers a cone attack that deals damage and heals according to the number of enemies hit. This skill also reduces the healing of enemies, making it very useful against those compositions that focus on healing.

- Ultimate (Lurking in the Waters): Sobek submerges and becomes unkillable, as well as reducing the speed of surrounding enemies. After a few seconds he emerges and deals area damage. I like to use it to split up the enemy team and disrupt fights.

With regard to the build, I recommend essential items such as Sovereignty (to increase physical protection and provide buff to allies); Amulet of the Heart (magical protection and support for the team); Binding Stone (increases the damage of allies). And situational items such as Pestilence to reduce enemy healing; Spirit Robe, Winged Blade... focusing on reducing damage received and immunity to slowdowns.

Sobek is a very impactful and versatile support, very useful for starting fights, protecting allies, destabilizing enemies... He's very useful against teams with excessive healing and bad against highly mobile gods. As always, focusing on positioning is always very important, throwing your enemies in the wrong direction can be costly. The Ultimate itself puts pressure on enemies, it's common for enemies to use their defense skills just to see Sobek using his ultimate. Understanding the right moment to act will make all the difference in the match.

JHenckes's avatar
JHenckes1/31/2025

$4

Sobek is a character I like a lot because of his mythology and design, I play him often, and I have to say that he works very well in his role as an aggressive God. He has skills that are great for starting team fights and also for interrupting enemy advances.

In addition, the character has a lot of stamina (and that's also what the build should be about). At all times you'll be taking the lead in the game to pressure the opponent or to start a fight, so make sure you have the stamina to take the initial damage!

Let's talk a bit about your skills:

  • Passive (Blessing of the Nile): Your passive strengthens what I mentioned above: your stamina. Whenever you deal damage (basic attack or skill) you gain a stack that increases your protection (up to 3 stacks). It's great to start the battle with this protection already in place!

  • Ability 1 (Charge Prey): This is a skill that makes the character very annoying to play against. Sobek crawls forward and deals damage to the first enemy he hits and throws the enemy backwards (it's almost a guaranteed kill if used well).

  • Ability 2 (Tail Whip): This is a useful skill, but it's not much, it's mainly interesting for escapes or to combine with Charge Prey. Sobek spins his tail in a circular area, dealing damage and pushing enemies away.

  • Ability 3 (Sickening Strike): That's a good one. The skill is very complete! You deal damage to a cone in front of you with the sword, decrease the enemy's healing efficiency and even HEAL YOURSELF! What's more, hitting the enemy also reduces the skill's cooldown. It's great for staying in lane all the time and putting pressure on the opponent's lane!

  • Ultimate (Lurking in the Waters): His ultimate is incredible. You submerge into the ground and create a large circle of water around you. You become immune, increasing your mana regeneration. After 4 seconds you jump back to the surface, dealing damage to everyone in the area and being able to execute enemies with low health! The skill is extremely strong and when used at the right time can define the outcome of a team figth, even if the character is focused on the support role!

Let's talk now about a build that I really like to use on my character:

Talking a bit about the build, you'll notice that the focus on it reinforces what I've already been saying: The character needs to be a tank, he needs to have a lot of stamina and life for his playstyle to work! In addition, items that provide mana recovery and reduce the cooldown allow him to stay for a long time without returning to base

That's why items like Mystical Mail, Genji's Guard and Ruinous Ankh are great for this endurance. Yogi's Necklace and Blue Stone Brooch are good choices for increased mana recovery. In this way, I believe Sobek will become a GREAT character who can fill several roles!

2
2bakedcookies1/25/2025

$4

How to play Sobek in Smite 2!

Sobek is a tank that remains threatening the moment he has his "pluck". He is an extremely crowd control heavy god that will displace you to hell and back. Building tank on Sobek is the most optimal way to play him.

Sobek's 1 is his most important ability of all, it is his identity that no other god really can match. His 1 is a dash forward that knocks an enemy god (and minions as it is single target) behind you upon impact. This ability is one of the most powerful displacements in the game. It allows for set-ups for kills, peeling for a squishy teammate, and engage. Can also be used to escape a sticky situation. Do be cautious using this ability in certain situations, as sometimes it can actually benefit the enemy rather than harm. For example, if your Carry and Solo laner are fighting a winning fight against an immobile mage, do not pluck the mage away from them as they could actually escape because of improper use of your 1.

Sobek's 2 is a twirl that knocks enemies up and back around him. This ability is simple and usually used to peel or lockdown after using your 1st ability. It also is good for interrupting certain channeled abilities such as Cabrakan's 3.

Sobek's 3 is a large cone ability that deals damage, heals and applies disease which also applies tick damage that spreads, even amongst minions. This will be your main way of clearing the wave. As simple is the ability looks, it is very strong due to its range and its disease that it spreads. Don't forget the CD reduction for hitting gods as well.

Lastly, Sobek's ultimate is a large circular ability that slows, deals damage at the end of casting and has an execute. This ability is a great way to secure kills in general, you can execute low health targets (especially valuable against tanks), slow gods who burned their movement ability, and deal major damage against squishies.

Sobek can either be played support or solo and will build slightly differently depending on role chosen. Here are items/a build I would commonly use on Sobek in support.

Selflessness: This item goes well with Sobek due to always wanting to build tank. Being able to make a shield for a CC allied based off your health will always be valuable.

Gauntlet of Thebes: Mixed protections at full stacks is very useful for being extra tanky against every damage time.

Talisman of Purification: This is a must-have item for any support, the ability to have team wide CC-cleanse is immensely useful and never should be left unpicked.

Screeching Gargoyle: This item gives CDR, Magic protections and an active effect of silencing in a cone as well as reducing protections. Very useful for shutting down mages and other strong ability users.

Stampede: Huge movement speed boost for the team will always be useful for escaping and engaging.

Stone of Binding: Since Sobek's CC is so strong, this item makes it even stronger by reducing their protections every time they get hit with one of your hard CC's. Mixed protections as well to be tanky against magic and physical damage dealers.

Situational items such as Hussar's wings, Ankh, or Spectral Armor: This category is just for counter-building usually. Supports need to keep track of what they are going against and counter-build appropriately.

Here is what I would build in solo lane as Sobek.

Sands of Time: This helps with mana consumption, gives a nice CDR boost and some additional damage against minons.

Depending on what you're going against, you will either get Gladiator's Shield first for some extra damage, CDR and protections, or Genji's Guard for magic resist and a powerful passive to counter magic damage.

Shield of the Phoenix: This item gives a heal every time you hit an ability, it works extremely well with his 3.

Mystical Mail: It is hard to get away from Sobek and the damage from Mystical mail will add up. Also helps with wave clear.

Shifter's Shield: This makes Sobek scarier when he is at full hp, and harder to kill when getting low on health. Very useful.

Circe's Hexstone: An additional engage tool from Sobek that easily sets up his 1. Keep in mind that this item does not give protections, only max health.

Situational items such as Hussar's wings, Ankh, or Spectral Armor: This category is just for counter-building usually. Solo laners will counter-build just like the support but it's not always as important, you can fit a lot of items into your final slot. One of my favorites is Talisman of Purification because having 2 players in the match with team wide beads is infinitely valuable.

Sobek is an absolute monster in team-fights and can single handedly scare off squishies just by walking up to them. If your team follows up on your plucks, you are bound to get a lot of kills that would have not happened with any other support god.

S
Soulk1/24/2025

$4

Sobek is one of the best and most fun supports since the original smite, his ability to disrupt the enemy team with his pull and knockback, the antiheal that his 3 provides and the execution of his ultimate make him one of the best gods to carry ranked being support or even solo.


Abilities

  • Passive: Blessing of The Nile

    This passive makes Sobek gain physical and magical protections when hitting enemies up to a maximum of 3 stacks, thanks to this Sobek is a good god for long fights in lane or late game teamfights

  • 1 Skill: Charge Prey

    This is one of the most fun abilities in the game. Sobek rushes forward, colliding with the first enemy he encounters, damaging them and pushing them behind him. This ability can change a game on its own, in lane pulling the enemy carry practically guarantees you getting a kill, and in late game getting a pick on someone before fighting an important objective can change the course of the game

  • 2 Skill: Tail Whip

    Another good ability that pairs well with Charge Prey, Sobek spins and deals damage around him and pushes enemies away. You can combo by attacking someone with this ability and while they are in the air, use Charge Prey to guarantee the hit

  • 3 Skill:Sickening Strike

    This is Sobek's main damage and sustain ability. He hits in a cone in front of him, damaging and healing Sobek in the process. Another characteristic of this skill is that when you hit an enemy you apply antihealing and lower the cooldown of this skill. This ability makes Sobek have a lot of sustain in the lane and thanks to the antihealing it becomes a good counterpick for gods like Aphrodite or Ra.

  • 4 Skill: Lurking in the Waters

    Sobek dives below the floor, becoming immune to crowd control and gaining protections and mana regeneration and slowing down enemies within the area for 4 seconds. When that time expires or when the ability is canceled, Sobek comes out of the water dealing damage and executing enemies that are less than 10-25% health (Depending on the time spent underwater). This ability is good for securing kills thanks to the ability to execute or for escaping thanks to crowd control immunity.

Skill order

Builds

Here are some useful builds for support and solo lane

Support

Solo

F
ForMol1/23/2025

$4

  1. Passive – Blessing of the Nile

  • Effect: Hitting enemies with abilities grants Sobek stacks of protections.

  • How to Use:

    • Stay in the thick of combat to consistently proc your passive and maintain maximum protection stacks.

    • Use your abilities frequently in fights to build survivability as a frontline tank.

  1. 1st Ability – Charge Prey

    • Effect: Sobek dashes forward, grabbing and throwing the first enemy hit behind him, briefly stunning them.

    • How to Use:

      • Engage: Use Charge Prey to initiate fights, isolating key targets (like enemy carries) and displacing them into your team.

      • Peel: Throw enemies away from your vulnerable teammates, such as squishy mages or ADCs.

      • Avoid overextending when using this ability, as it can leave you vulnerable if your team isn’t ready to follow up.

  2. 2nd Ability – Tail Whip

    • Effect: Sobek sweeps his tail in an area, dealing damage and knocking enemies back.

    • How to Use:

      • Control: Use it to knock enemies away from objectives, disrupt their positioning, or peel for your allies.

      • Follow-Up: Pair it with Charge Prey to extend your disruption after isolating an enemy.

      • Zone Control: Use in tight spaces to prevent enemies from advancing toward key areas.

  3. 3rd Ability – Sickening Strike

    • Effect: Sobek strikes in a cone, damaging enemies, healing himself, and applying healing reduction for 5 seconds. Hitting gods reduces the cooldown by up to 4 seconds.

    • How to Use:

      • Sustain: Use Sickening Strike during fights to heal yourself, especially when facing multiple enemies.

      • Anti-Heal: Target enemies with high healing potential (like Aphrodite or Hercules) to reduce their sustain.

      • Cooldown Reduction: Position to hit as many enemies as possible, especially gods, to maximize the cooldown reduction.

  4. Ultimate – Lurking in the Waters

    • Effect: Sobek submerges into water, slowing enemies, gaining protections, regenerating mana and allowing him to pass through enemies and spawned walls while submerged. He erupts after a delay, dealing heavy damage and executing enemies below a health threshold. Executed or killed enemies heal Sobek and grant him bonus health.

    • How to Use:

      • Engage: Use it to dive into the enemy team, slowing and zoning them while absorbing damage.

      • Execute: Time the eruption to finish off low-health enemies, swinging fights in your favor.

      • Zone Control: Use the ability to block off escape routes or keep enemies away from objectives.

      • Cancel the ability early if enemies try to escape the eruption radius and reposition for a follow-up.

Skill Level Priority

3>2>4>1

Playstyle Tips

Early Game

  • Focus on controlling the lane and peeling for your ADC.

  • Use Charge Prey to set up kills and displace aggressive enemies.

  • Use Sickening Strike on the side of the wave to help clear

Mid Game

  • Rotate to mid-lane and jungle to assist teammates in fights and objective control.

  • Use Tail Whip and Charge Prey to disrupt enemy positioning and set up kills

  • Position yourself as a frontline tank, absorbing damage while maintaining passive stacks for protection.

Late Game

  • Prioritize protecting your carries by peeling with Tail Whip and Charge Prey. If you can pluck an enemy then do so with caution.

  • Use Lurking in the Waters strategically to zone enemies, secure kills, or disrupt objective contests.

  • Time the execute on your ultimate carefully to maximize its impact, healing you and granting bonus health.


Combos

Note: Try to always combo these with a blink.

  1. Basic Engage Combo:
    1 → 2 → 3

    • Charge Prey to throw an enemy into your team, follow with Tail Whip for additional crowd control, then use Sickening Strike for damage and sustain.

  2. Teamfight Disruption Combo:
    2 → 3 → 4 or 1

    • Start with Tail Whip to knock enemies away, follow with Sickening Strike to reduce healing and sustain yourself, then dive in with Lurking in the Waters to slow and zone enemies.

Item Build - Meta Options

You have to be flexible in your item choices and always adapt to counter the enemy composition. Work out what items you'll need in the loading screen!

E.g. Do I sacrifice a utility item for my team and get a "Helm of Darkness" for myself so I can go invisible and attack their backline?

Final Thoughts

Good Peel is greater than Poor Engage in most scenarios. If you are struggling to engage in any match, always default to helping your own teammates. Sobek has brilliant disruption and can execute a target below 25% hp!