S

Soulk

@Soulk

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Joined six months ago

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Winner

Design a perfect build in Lost in Random: The Eternal Die!

in Lost in Random: The Eternal Die

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This build primarily utilizes the synergies between lightning and poison in the game to combine the room clearing provided by the lightning bouncing between enemies and the constant damage of poison to destroy bosses.

Weapon

Sevendipity Striker with Infernal Arrowheads to maximize wide-area damage

Blessings

  • Full Living: Increase maximun health

  • Fearful Foes: Increase all the damage against regular foes

  • Energetic Endings: Defeating a foe creates extra energy shards for cards

  • Mending Wounds: Gain some health after clearing a room

  • Repelling Revivals: Revive and reduce damage taken for the rest of the room

  • Dashing Strikes: Dashing increases weapon attack damage, this is very important when using bow because you always want to be dashing in between charged attacks

  • Lighter Loads: While Fortune is thrown, increases the damage of weapon and card attacks

  • Deadly Discounts: Defeating bosses gives a discount in the item shop

  • Rewarding Recycling: Increases the amount of gold found in Coffers

  • Painless Lessons: Ingnore the first damage you take in a room

Card

I like to use Hammer of Storms as it synergizes with all the lightning relics we have giving us a little extra damage

Relics

I will name the main relics that make this build work

  • Wire Spool: Charged weapon attacks emit lightnings. This, along with Soiled Syringe, are the main relics of this build.

  • Soiled Syringe: Charged weapon hits inflict poison

  • Copper Rod: Increases the times that lightning travles between enemies by 2. This greatly increases our ability to clean rooms.

  • Static Toxin: Poisoned enemies have a 25% chance to strike nearby foes with lightning. Again, this sinergizes a lot with the other relics

  • Aliminium Frame: Increases the range of lightning by using Fortune as a conductor. This also increases our chances of bouncing lightning between enemies, making it easier to clear rooms.

Stats

This build primarily benefits from increasing the damage of conjurations, as this increases all damage we do with lightning and poison. It's also good to focus on increasing Weapon to increase base damage with weapons.

Winner

Teach us how to play Cupid in SMITE 2!

in SMITE 2

Closed

Cupid is one of the most versatile carries in the entire game thanks to his kit, providing a lot of damage and crowd control, making him a very useful god both in the carry role and in mid or even the jungle.


Abilities

Passive: Lovestruck

With basic attacks Cupid will gain charges from his passive up to a maximum of 16, when using a skill 8 of these charges are consumed so that his skills gain different effects.

1 Skill: Heart Bomb

Cupid fires an empowered arrow that will damage and slow the first enemy in its path and leave a mark on the enemy that will then explode after a while dealing damage in an area around it. If Cupid has his passive charged, the explosion of the mark will also stun all enemies it hits. Keeping Cupid's passive charged is very important especially for this ability since having an area stun every so often is very useful.

2 Skill:Share the Love

Cupid throws a heart bomb in an area in front of him, when it explodes it will damage enemies and leave 3 hearts on the ground that allies and Cupid can pick up to recover health and mana. If Cupid has his passive charged the hearts will also give a buff to strength and intelligence. Thanks to this ability Cupid is quite good in 1vs1 in the lane since he has a lot of sustain of life and mana.

3 Skill:Flutter

Cupid dashes forward, passing through all enemies in his path, leaving a trail behind him that increases the attack speed and movement speed of allies. This is a very simple mobility ability that will help Cupid get in and out of fights very quickly, although you have to be careful with walls since he does not go through them.

4 Skill: Fields of Love

Cupid fires arrows in a large area in front of him, these arrows will stick into the ground slowing and crippling enemies within that area, after a short period of time the arrows will explode dealing damage and mesmerizing enemies. If Cupid has his passive charged the ultimate will stun instead of mesmerize. This is one of the best ultimates in the entire game as it provides a lot of utility in a very large area.

Skill order

Builds

Below I will leave a build to play carry or mid and another to use Cupid in the jungle.

Adc/Mid

Jungle

Winner

Create a guide on how to play Khepri in SMITE 2!

in SMITE 2

Closed

Khepri is one of the most useful supports in the entire game if used correctly. His ability to pick an enemy carry thanks to his 1 and to be able to save an ally from death thanks to his ultimate make him a god who can contribute a lot both offensively and defensively.


Abilities

Passive: Fortitude

Over time, Khepri generates a shield for himself and his allies who are in an area near him, being able to stack several shields at the same time if the allies stay near Khepri for a long time. This ability is very useful, especially in the early game, to be able to fight better in the lane.

1 Skill: Abduct

Khepri dashes forward, striking the first enemy god in his path before grabbing it and pulling it back. During the time Khepri is pulling the enemy god he gains physical and magic resistances. This ability is great for picking off an enemy god so your team can deal damage to it more easily.

2 Skill:Rising Dawn

Khepri launches a projectile forward that passes through and deals damage per second to enemies it hits, as well as lowering their defenses by a percentage. If this ability hits an allied god, it will grant them a percentage damage mitigation buff. When the projectile reaches its maximum distance, it will explode after a few seconds, applying the same effect.

3 Skill:Solar Flare

Kephri causes a beam of light to fall at a location in front of him, dealing magic damage and rooting enemies it hits. This is a very good ability to combo with his 1 since you're practically guaranteed to be able to hit him if you root him first.

4 Skill: Scarab's Blessing

Probably the most important ability in his kit. Khepri blesses an ally for a period of time giving them movement speed, if the ally dies while they have the blessing, they will revive and appear next to Khepri. The downside of this ability is that even if an ally is blessed they can still die thanks to an execution like the one from the ultimate of Tanathos, Sobek or Achilles.

Skill order

Builds

Khepri is only useful in the Support role so I will leave a fairly viable basic build for that role.

Support