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Cloggedbean

@Cloggedbean

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Joined seven months ago

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Design a kit for a god that has never been seen in SMITE before!

in SMITE 2

Closed

So I went above and beyond for this one 😂 instead of doing just a god I did a whole pantheon with gods. I’ve been working on this one for a minute and it’s not totally finished but I just saw the SMITE 2 x lord of the rings post on smite 2 website. and I decided to post this bounty asap. You’ll see why in a sec lol.

pantheon: Tolkien’s Legends (lord of the rings)

god: Treebeard

Role support

Dmg: magical (int scaling)

Auto attack: melee, 3rd attack slams the ground for aoe dmg

Passive: Tree Bark- strong tree bark make crits do less dmg

Ult: shouldering the weight - when an ally is below 25% health Treebeard can pick him up giving a shield and gaining slow and knock up immunity. Once picked up Treebeard begins to sprint. (Function similarly to Altas’s sprint). Also enemy gods hit by the sprint get knocked to the side. The ally god can still fire auto attacks with increased range. Picked up gods can cancel this by using the interact button.

Cleave - grabs a large branch swings in front of him (dmg in a cone infront of him) main form of clear

Slam - Treebeard slams the ground in front of him for dmg and roots/cripples enemy gods

Low kick - Treebeard does a low kick knocking back enemy gods and stunning them if they hit a wall or player made object. Also deals dmg.

god: Legolas

Role: carry

Strength based scaling

Auto attack: ranged no chain

Passive:

Abilities:

Shield slide - Legolas throws a shield done and and slides on it moving forward (this ability would function like Chiron dash from smite 1) at the end of the ability Legolas kicks out the shield stunning enemy god hit

Dagger throw - Legolas throws 2 daggers in a line in front of him each one dealing dmg. If both are hit enemies will begin to bleed

Attack speed buff

Ult: Elven Eyes

god: Smaug

Role: mid or support

Int based scaling

Auto attacks: ranged no chain

Passive: dragon scales - Smaug Hyde is strong that arrows cannot pierce it. 20% reduced auto attack dmg but 30% increased ability dmg

Ult: Dragons fire - Smaug begins channeling this ability becoming cc immune then takes to the sky becoming dmg immune. Smaug flies for a second then reactivating ability he breaths fire on the ground below. This fire stay on the map for a few seconds burning any one who walks through and slowing

Fire shot - Smaug shoots a fire blast in a line forward dealing dmg

Leap - Smaug leaps backwards while spewing fire. Enemy gods hit take dmg and are burned taking tick dmg over time

god: Gandalf

Role: solo or mid

Hybrid scaling

Auto attacks: ranged no chain

Abilities:

Ult: You Shall Not Pass - Gandalf slams his staff into the ground and enemies in a large rectangle area in front of him are immediately teleported back to fountain Gandalf is then slain but his respawn timer is cut in half. This ability can be countered by beads or other cc immunity. If no one is teleported Gandalf is not slain.

Rolling stone - Gandalf conjures a large stone in front of him and rolls it forward dealing dmg and knocking enemies to the side. This rock acts as a player made object and can block autos and abilities

Side step - Gandalf does a small dash in the direction in which he is traveling can use twice

Repel evil - Gandalf makes a bursting bubble around him knocking enemies back

(Gandalf alternative idea. He’s a stance switcher. Use ult to switch stance. Two stances are his staff form where he uses his staff to cast supportive abilities and cc scales with int also has ranged autos. His other form uses his sword this is much more aggressive stance where he becomes a melee attacker (auto attacked focused) with aggressive damaging abilities that scale with strength)