Submissions (32)

projectazone's avatar
projectazone5/2/2025

Name: Honor Charge (for Hercules)

Description: When he is hit, he becomes even stronger for a short time. So whether he is slowed, stunned, etc., this causes him to gain a minimum of strength for a certain period. When he uses the ability in conjunction with the temporary charge, it does greater damage. With a buildup of three unused charges he can gain a bonus (a sort of spike that pours on a particular area).

It would be great to play with him with this ability, because you should choose the right moment to launch the strong attack and hit the enemies right when you are strongest.

B
bryda4/28/2025

$6

Odin, aspect of the hunt.

Every time time Odin kills a god with lunge and/or raven shield damage, both skills cooldowns are reset; To counter that, the base cooldown of both skills goes up by 5s.

Very simple change that would promote some super hit or miss Odin plays that could be huge in a skilled players hands, of course the downside could be different as it may hinder too much of Odin's early game.

Could also make it easier to proc, like the good old spear of desolation which also works on assists, depends on how much balance the cooldown reset needs really.

GABOSER's avatar
GABOSER4/10/2025

$6

Overload. Aspect of Zeus

Zeus no longer gains damage from total stacks on the enemy, but instead gains an attack speed boost from total stacks on enemies, not just one. The second no longer gives an attack speed boost, only movement speed and an increased area of ​​effect. However, those hit by the second can gain 5 Zeus charges.

The fourth Zeus charge does the same as the third, stunning the enemy, but now does more damage. The fifth charge stuns and creates a storm cloud for 5 seconds. This cloud is an area that moves with the enemy, and if another enemy enters it, they can be affected by up to 2 charges.

I feel like something like this would be unbalanced, but it could be compensated by removing some of the base attack speed.

E
Empen4/8/2025

$6

I am constantly getting little goofy Nu Wa support players building sands of time and going full damage in my games, so I'd like to give some incentive to actually play Nu Wa support in a way that plays into her natural high CC and allow for her to have some survivability and utility in teamfights outside of a clay soldier explosion and a rooty auto.

"Nu Wa's Mysterious Fog no longer makes Nu Wa invisible, doesn't deal burst damage, but now follows Nu Wa around and is larger. Enemies inside the fog are slowed, and Nu Wa heals for each enemy god inside of the circle."

It'd look something like this, but numbers are obviously mostly just casually thrown on there!

Mysterious Fog

Damage Per Tick: 10 | 20 | 30 | 40 | 50
Damage Scaling Per Tick: 15%
Movement Speed: 10%
Healing: 5/8/11/14/17 + 1% of your Maximum HP
Slow: 5% per second (up to 20%) for 1s
Buff Duration: 4s

(and so on)

Maybe you remove the damage scaling entirely, maybe buff the healing, maybe increase the cooldown of the 1, but think Ra's Aspect, but only on yourself! It wouldn't make Nu Wa invisible, but with a larger AOE, it would still hide her allies inside- so players could do interesting little ganks from inside the fog, or she could even stealth her whole team. You'd have to be real scared of a Nu Wa randomly roaming through the jungle with her fog around her!

L
Loki3/6/2025

$6

If I want an aspect for a god in Smite 2, I will make one for Hades, (Aspect of Inevitable death)

(Aspect of Inevitable death): this aspect effect Hades ultimate

How it works!!

When Hades toggles his aspect on, he will lose ( the increased protection for him and the protection reduced on the enemy team) instead all enemies that they on hades ultimate range they will get cripple inside his ultimate.

This idea is good for Hades because if you are fighting enemies that have leaps or dashes, or if they have combat blink, your ultimate is useless.

So I came up with this idea to help Hades be more effective in team fights.