Aladdin is a complete Smite 2 new god with new mechanics that have never been in Smite 1 made Aladdin a very unique god with crazy and fun abilities to play with, thanks to HIREZ and EU5.
Aladdin passive (Three Wishes)
Aladdin can make 3 wishes at any time in the match. He also gains up to 2 charges of Genie's Strength every 15s.
wish 1 (Wealth): Aladdin gains 250 gold, for 3 seconds any god kills and Assists provides 100 more gold.
wish 2 (Immortality): when Aladdin dies he can with for Immortality instantly revived, and gain 75% movement speed for 10 seconds when leaving the fountain.
Wish 3 (Power): Aladdin resets his ability, item, and relic. He also gains 2 charges of Genie's Strength.
Aladdin abilities:
Kufic Invocation: Aladdin fires 5 Kufic Symbols dealing magical damage to enemies that hits, Aladdin can charge this ability travels further, and deal more damage, if Aladdin uses a charge of Genie's Strength the genie will send the symbols back and deal magical damage to all enemies passes through.
Sultan's Grace: Aladdin dashes forward dealing Magical Damage to enemies he hits, if he uses a charge of geni's strength the geny will appear and start dealing magical damage to enemies with 5 hits.
Agile Run: this is a very unique ability that has never been in Smite 1 before, Aladdin dashes forward. If he dashes into a wall or obstacle he will climb it and start running on it before he leaps when landing Aladdin deals amgical damage in the area, if Aladdin uses a charge of Genie's Strength, the Genie will jump from the wall alongside him dealing magical damage to enemies in that area.
Into The Lamp: Aladdin throws the Lamp forward, stopping on the first enemy god hit. If successful, Aladdin and the enemy God are pulled into the Lamp to challenge each other,
Aladdin and his enemy who entered the lamp will have their health restored to a minimum amount, Aladdin's non-ultimate abilities cooldown are reset, and the lamp is left in the ground allowing any allied or enemy Gods to enter the lamp and join and fight on the lamp with them.
These are 2 builds for Aladdin one is pure magical damage and the other one is physical damage.
This build is for the jungle.
This build is for mid-lane and you can play with it in the jungle.
When you play Aladdin as a jungle start by leveling your 2 so you can clear camps faster at level 3 you can gank any lane duo to the good damage you deal so it's easy to get kills early
for your ultimate you have to make sure who you are using your ultimate on, chose a target that you are sure you can kill him 1 vs 1 or you can ult an enemy god that he is so effective to his team, so if you take him away your team can win a team fight.
Be careful when you use your ultimate because anyone can enter the lamp so if you are in a 1 vs 2 scenario you will lose the 1 vs 1 advantage because the enemy team will enter the lamp and you will probably lose the fight.
For your passive (Wealth) is not important so you can use it any time you want
But your (immortality) is a game changer you have to know when to use it because it can make you win the game when you use it on the right time
your (power) is very important too because it resets all your abilities, actives, and items so you have to use it wisely.