We have now created a complete SMITE 2 god tier list using the answers submitted below, covering (almost) every god in the game. Make sure you check it out!
Tier lists typically have around five tiers: S, A, B, C, and D. Consider how strong the gods are at the time of writing and their place in the current meta, then rank them. Make sure to include some explanation as to why you rank any gods particularly high or low!
At the time of writing there are 31 gods in SMITE 2, but if there are more introduced between now and the time you submit your entry, please include those too. 25 tier lists with the picks explained can win $5 each!
(This tier list was created with ranked and tournament play in mind but is ultimately a culmination of my own personal opinions and experience with the game and its characters).
(I will go into detail on my reasoning for specific gods and for the S and D tiers to explain why I think they belong there).
Tier breakdowns:
S Tier - This tier consists of gods that are performing far above average, when played in recent tournaments they were picked or banned frequently, they are also all favored pretty heavily in ranked play.
Aladdin has insane scaling and late game can completely rip apart a team single handedly with nearly any damage build.
Ullr is in a similar situation where his numbers are simply too high along with being able to abuse items like Tekko-Kagi allowing him to keep 100% uptime on the items passive.
Ra has an aspect now that turns him into an unkillable monster capable of burst healing his team and providing buffs. With the aspect he can now attach his 3 to others to consistently heal them without worrying about positioning and his ult burst heals any teammates hit.
Hecate would probably be the most controversial in my S tier as she requires a higher skill ceiling then the others to pull off but if you get ahold of her she can make team wiping plays with her large AOE ultimate and AOE abilities.
A Tier - This tier is comprised of characters that perform better then the average god. Most of these gods are highly contested in ranked play with a few hot takes here and there.
B Tier - These characters I find to be for the most part fairly balanced and where I would consider average in terms of balance. They are picked relatively frequently in ranked play.
C Tier - These gods fall below average in terms of ranked/pro play or are very niche picks requiring one or multiple other characters to synergize with them. Yemoja you could argue should be multiple tiers higher but I find her to be less impactful then the other frontline supports in most situations.
D Tier - These gods are just bad unfortunately, luckily I've only felt that 2 characters belong in this tier which in my mind is an indication that most characters feel pretty dang good to play!
Sol has been nerfed one too many times in recent patches and is now simply the weakest ADC, her abilities scale off of intelligence and the ADC int items are not in a viable state so you are forced to build strength, the problem with this is that her passive doesn't allow her autos to slam as hard as they did when crit was broken, in contrast Zeus the other mage ADC in the game has a passive that still allows him to pump out numbers.
Cabraken was the most recent release and therefore might not belong in this tier, however from the few games I have played with him alongside community sentiment its obvious he is under tuned.
L
LouiTheExexuter1/22/2025
CRAZY OP: Exceptional picks that, when played by a reasonably skilled player, have the potential to carry games far more effectively than other tiers.
OP: Strong and reliable choices that perform well in most scenarios. These gods tend to win lanes or make impactful contributions to team fights more consistently than others.
MEDIUM: Viable but noticeably weaker than higher-tier gods. Often limited by multiple counters or other drawbacks that hinder their reliability in competitive play.
NOT OP: Challenging to use effectively, with core mechanics that are easily countered by common items or strategies. These gods struggle to impact team fights or maintain lane pressure.
BAD: Severely underperforming and in need of significant reworks to align with their intended design and purpose.
M
MasterMind1/23/2025
Won$5
My Tier List (Last Patch)
S Tier: These gods consistently dominate games in my experience, both when I play them and face them. They are primary drivers of victory. and here is why some of them are S tier.
Ra: he is an S tier in the solo lane with his aspect he has alot of healing he has fast clear and he does decent damage he is very hard to deal with.
Aladdin: he is the best god in the game right now due to his high damge numbers and his insane mobility he is a true carry.
A Tier: Solid and powerful characters with high potential, it depends on the skill of the player to carry a game.
Loki: His stealth and assassination capabilities make him a terror on the battlefield, capable of turning fights with high burst damage.
Sol : Her late-game scaling is unparalleled, providing massive damage output and utility through her passive and abilities.
B Tier: Good characters with specific strengths that shine in certain team compositions and builds. They can be impactful, but their effectiveness is more situational.
Mulan starts the game very well, even in mid game but her effectiveness significantly diminishes as the match progresses. She becomes very fragile and struggles to contribute meaningfully to team fights in the late game.
Susano is a strong jungler with excellent mobility, making him quite disruptive. However, recent nerfs have significantly weakened his damage output. If he can't quickly eliminate enemies with a full combo, he struggles to compete effectively. A few small buffs could help him regain his former strength.
C Tier: Characters with significant weaknesses that hinder their overall performance. They require adjustments to be more competitive in the current meta.
Nemesis is currently facing challenges in the current meta due to the prevalence of strong slow immunity items. Her effectiveness relies heavily on slowing enemies, and if she can't apply slows, she struggles to significantly impact the game.
Cabrakan struggles to deal enough damage even when built for full damage. This results in a slow time to kill for enemies. Even when played as a supportive role, he doesn't perform as well as other top support gods in the current meta. He could definitely use some buffs to improve his overall performance.