This week for our content creator spotlight we are talking to Sturmer
Q: Who are you, and can you tell everyone about your content?
Sure! My name is Sturmer. I came into the video game industry as a game designer, starting out with social and mobile games. My background in IT and deep knowledge of big MMOs like EVE Online, Lineage, and Warcraft gave me a unique perspective. It allowed me to apply broader game design principles even to simple titles. That was an interesting period - games were becoming part of mass culture, not just something for geeks.
Later on, I built a social network for gamers that essentially worked as an open platform for browser games. It had an open API, integrated payments, and complex social components. That project ran until around 2018 when the Flash games era came to an end.
After so many years of creating and producing games, I realized something: I could decode other people’s games really well. That naturally led to doing reviews and offering insights for developers. So I transitioned into journalism, where I could use my experience to examine games from multiple angles.
I spent several years writing for various editorial sites, but last year I decided to launch my own platform - KekBur.net - as a sort of freeport for my ideas. A place to do things my way: unbiased, independent, and completely bootstrapped.
Now, about my content...
I decided to approach it a bit differently. Instead of chasing trends or surface-level content, I focus on projects I’m actively playing. Right now, my three featured games are: EVE Online, EVE Galaxy Conquest, and Nightingale.
I’ve spent hundreds of hours in each of them, so I feel confident calling myself an expert. Sure, I throw in the occasional interview or one-off post, but these three are my core.
Most of my content is text-based - longread deep dives where I try to cover every angle of a topic. I want my readers to leave with no unanswered questions. Call it a one-stop service, haha.
By education, I hold a Master’s degree in engineering and data science. I genuinely enjoy doing datamining to uncover hidden mechanics or patterns in games. If you see a table of numbers in my guide, chances are it’s based on a model I’ve reverse-engineered. I even have an article showing how I apply scientific methods to decode in-game formulas Decoding Games: Data Mining in Action | KEKBUR.
From time to time, I also create musical tributes, funny edits, or stop-motion videos related to the games I play. Short video guides, too.
This is my latest musical tribute video about my life in Elite Dangerous:
And despite everything, I still believe the era of text isn’t over. If you want a well-structured, compact, and searchable codex, video alone won’t cut it. But I’m always learning and evolving - maybe I’ll shift formats one day if that’s what my audience wants. Until then, I’m all in on KekBur.net.
Q: Could you tell us about your proudest achievement with content creation?
Well, hopefully, I’m not done yet - I’m still very much on the path of improving and pushing myself further. But if I had to pick one thing that truly means a lot to me, it would be the EVE Online Fanfest Saga.
It’s the story of my journey to Iceland to meet both friends and the creators behind this phenomenal project. A blend of personal experience and community celebration. Don’t worry though, you don’t have to read the whole thing - I made a video that gives a good overview of the adventure.
Here is an interview, despite looking simple, it was one of the toughest edits I ever made, there are over 600 elements stitched together
And the story isn’t over. In just two weeks, I’m heading to EVE Fanfest 2025, and I hope to outperform my current benchmark!
Q: If you could give any advice about content creation, what would it be?
Don’t burn yourself out. Be consistent, but not necessarily frequent. Whether it’s once a week or once a month, focus on creating content at a pace that brings you joy - not stress.
Make sure you're having fun in the process and that you're well-prepared before hitting publish. That’s especially important if you're just starting out and juggling other responsibilities outside of content creation. Quality and sustainability matter way more than chasing trends or daily uploads.
Q: What is your favorite thing about Just?
I treat Just as a kind of skill booster. Not sure if the team designed it that way, or if it’s just how I see it - but it really works.
Over the past year, I’ve tried so many new things and learned a lot - both by creating my own content and by seeing what others are doing. It’s like Coursera for content creators. You improve by doing, by experimenting, and by being part of a creative space that pushes you forward.
My socials:
Main site: https://kekbur.net/
Bluesky: https://bsky.app/profile/kekbur.net
Youtube: https://www.youtube.com/@kekbur_net
Facebook: https://www.facebook.com/kekbur.net/
Substack: https://kekbur.substack.com/
That wraps up this weeks creator spotlight the idea behind these is we learn more about the content that each other makes and then we can start to support each other more and then we can start to grow together, if you would like to be featured in a future Content Creator Spotlight please just leave a reply.
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