Submissions (37)

B
BinaryDuck9/18/2024

$2

The blue bar on the throtle/speed meter, is much more useful than it looks.

Doc's avatar
Doc9/18/2024

$2

In my opinion Elite is a game for true space fans, I mean, if you don't know so much about space before playing the game, maybe after you visit SOL and nearby visible stars and then actually see then in real life sky, you won't get the full experience of the game.

It's a game that will make you think about how space is and wonder if one day you or someone would be there for real.

T
Tryohazard9/18/2024

$2

I think a theres a big reluctancy from non-players to start playing because games with no "plot" or "campaign" make most them throw up their arms and say, "well, what's the point?" Also, most gamers nowadays are not willing to learn complicated controls of such a unique genre. These are the two biggest reasons I have personally come across when pushing the game on my friends.

What I think everyone forgets is that this is both a simulator AND a game. It just simply cannot be for everyone. Some people don't want to learn to fly a plane. Some people wont even learn to drive a car. Some peope have hangups about investing time learning a new skill. So it kind of makes sense you can't peddle the game easily when the game starts you off in the equivalent of a VTOL F-35. That's why the DLC starts you off on foot in a more gamer friendly/familiar scenario.

But its normal to drive a car. It's fun and freeing too. And it's very practical and rewarding; you would almost always tell someone it's worth learning to drive a car even if it's difficult, because the person who knows how to drive wants you to feel what they have felt. They know something you don't. Their skill has enabled them to experience life in a very different way: locales, ventures, whatever they want is theirs to find and there doesn't have to be an end goal to that. It's just a nice thing to have--it's a nice feeling to be free.

So if you're considering Elite, let this be your challenge to find out why we love it so much.

Luriant's avatar
Luriant9/18/2024

$2

Distances in a 1:1 Milky way.

The game introduced 3 types of movement only to handle the scale of the universe, with each one 100000x faster than the previous one.

  1. In the lower scale, Engine thrusts its more limited than space craft. Our ship can accelerate enough G's to kill the pilot, but for balance, there is a speed limit. Flying to the moon (1 Lightsecond) took 69hours to Apollo astronauts, for us, will be +250hours, our ship don't carry enough fuel for running the powerplant all this time (except some special builds with low power usage and full fuel tanks). Normal thrusters are limited to distances 100km or smaller (normal Maelstrom distance). Only closer binary planets/moons are reachable in a decent timeframe.

  2. Supercruise enable Fasther Than Light, but again, limited up to 2000c, and only if far away enough form any star, with a higher limit if activate the new Supercruise Overcharged FSD (that use lot of fuel per second, and overheat). And now you can fly across the system, Lightseconds are closer. Some secondary stars like Proxima Centauri (Hutton Orbital outpost) exist at 0.22Ly from the main star, for a 90minutes trip, but reachable, 90minutes to move 80 Lightdays. And its the worst, 36 Opiuchi system have a 0.14Ly, and the rest never reach the 0.1Ly scale, 300K Lightsecond are more common. The current record for this 0.22Ly its 24m21s using the new Supercurise overcharged.

  3. And finally, jump, that move players across the galaxy, doing around 5-10s animation to move up to 80-90Ly for the best explorer ship, 320-360Ly if supercharged in a neutron star. 500Ly for a Fleet Carrier with a 15minute charge and 5minutes cooldown per jump. And even with this, crossing the galaxy take DAYS. Our current record its 3h50m with carefuly picked stars. But players tried to fly long distances in supercruise, with the record 279Ly after weeks in supercruise, and support ships providing refuelling.

Each one of this 3 modes provide great movement in his own scale, and even with this, the game its big, and players will need 44000 years to discover the whole galaxy.

CmdrTravisRobicheaux's avatar
CmdrTravisRobicheaux9/17/2024

$2

Space - Non Elite players dont understand that space is vast and traveling takes time and the fact that there is no direction in space. So when you attempt to explain to someone where another enemy is during CZ's they get very confused and flustered.