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EveOnlineTutorials's avatar

I'll just drop this here - Rinses level 3's and can handle 97% of most level missions as well :) Can also run 4/10 DED like a breeze

https://youtu.be/o3mE_H334NQ

Alex Sinclair's avatar

It's a great video, but we will need a full fit (EVE Workbench or equivalent) for this bounty, with a bit of detail on what the fit's good for. Feel free to edit your submission (you can only enter a bounty once, so don't hit delete) 😊

EveOnlineTutorials's avatar

Will a fitting showing and the fitting window open/stats with an explanation do? I.e just to go more into detail with it?

Alex Sinclair's avatar

Admittedly, they've gone above and beyond the call of duty so don't think you need to replicate it, but I'd point you towards @Sturmur's excellent submission below for the sort of thing we're looking for. But yep, it sounds like you're on the right lines. One important factor is that we can copy-paste the fit/modules into an article like this:

https://justabout.com/eve-online/shipshape-the-best-eve-online-kiting-cruiser-and-battlecruiser-fits

Sturmer's avatar

Khizriel's Hidden PVE Talent

Most EVE players see the Khizriel as a PVP vessel, but I've discovered its exceptional, unmatched PVE capabilities. For activities like boosting corp standings for KOSMOS Agents, Epic Arcs, production, or station trading, Level 3 combat missions are optimal.

The Khizriel stands out for its warp efficiency. As many have calculated, nearly 40% of a missioner's time is spent in warp or aligning to it. With an impressive warp speed of 7.61 AU/s and a 4.83s align time, the Khizriel makes navigating through multiple gates a breeze.

DPS and its application are crucial. The Khizriel delivers a hefty 975 DPS (without implants, boosters, or overheating), offering selectable damage types for those skeptical of the 'Load Hail – never fail' approach. Its tracking is reliable, and with double falloff bonuses, it can hit targets over 70km away, a significant advantage in many L3 missions.

Mobility on the battlefield is another strength. The hull can reach speeds of 1843m/s (even more for an Abyssal version, which is cheap), surpassing most cruisers. This speed allows quick travel to gates or swift engagement and disengagement in combat, maximizing damage output or minimizing incoming DPS.

As for tanking, it boasts about ~185 EHP/s, ample for any L3 mission, especially when combined with its speed and DPS. I've engineered a fit where you're cap stable with just MWD or Shield Booster, or you have 4 minutes to run both – more than enough to clear a pocket or significantly reduce incoming damage.

The fit's versatility is notable too. The low slots can accommodate inner stabs, damage mods, overdrives, or a damage control unit. I've opted for lock speed (crucial against the numerous frigates in L3 missions) and nano to enhance speed and agility simultaneously.

Cost-wise, the fit is pretty economical. By opting for a T1 meta cap battery and a T2 shield booster, the overall expense is significantly reduced to around 70 million ISK, keeping it off the gank-radar. While the hull itself carries a higher price tag, for me, the additional cost is a worthy investment for the style and functionality it brings to the table.

Why not opt for a Cynabal or Machariel? The former falls short in damage and tank, while the latter's large-sized weaponry and slower speed are less suitable for L3 missions primarily featuring Cruisers and Frigates.

In conclusion, I believe the Khizriel is currently the best L3 Blitzer in the game. It's a testament to the fact that sometimes, style and efficiency can coexist beautifully.

[Khizriel, Simulated Khizriel Fitting]

Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Nanofiber Internal Structure II Signal Amplifier II

50MN Cold-Gas Enduring Microwarpdrive Republic Fleet Large Cap Battery Multispectrum Shield Hardener II Shield Boost Amplifier II Pithum C-Type Medium Shield Booster

425mm AutoCannon II 425mm AutoCannon II 425mm AutoCannon II 425mm AutoCannon II 425mm AutoCannon II 425mm AutoCannon II Skirmish Command Burst II

Medium Hyperspatial Velocity Optimizer II Medium Hyperspatial Velocity Optimizer II Medium Hyperspatial Velocity Optimizer II

Hobgoblin II x5 Hammerhead II x5

Alex Sinclair's avatar

You've gone above and beyond the call of duty here. Thank you for the excellent submission!

Sturmer's avatar

Thanks! you made my day with your positive feedback!

Kane Carnifex's avatar

From a Tournament approach you get the option to build up a Brawl + Drone Comp.

For some more points you get +400 DPS in the size of 2x 10K EHP Frigate-Drones. The fitting is limited to the existing rule no T2 Rigs, No Faction Mods and +3 Imps. Under the line you get faster, slightly tankier, but a lot more DPS than a Drake.

Optional you can approach it from a Shield Kite Drone Comp, spinning around in the arena like an alligator on redbull.

But in our hearts we all love good old brawl.

[Alligator, PEW]

Damage Control II

Drone Damage Amplifier II

Ballistic Control System II

Ballistic Control System II

50MN Y-T8 Compact Microwarpdrive

Multispectrum Shield Hardener II

Initiated Compact Warp Scrambler

Peripheral Compact Target Painter

Large Shield Extender II

Large Shield Extender II

Heavy Assault Missile Launcher II

Heavy Assault Missile Launcher II

Heavy Assault Missile Launcher II

Heavy Assault Missile Launcher II

Heavy Assault Missile Launcher II

Heavy Assault Missile Launcher II

Skirmish Command Burst II

Medium Ancillary Current Router I

Medium Core Defense Field Extender I

Medium Core Defense Field Extender I

Caldari Navy Vespa x2

Federation Navy Hammerhead x2

Federation Navy Hammerhead x2

Imperial Navy Infiltrator x2

Republic Fleet Valkyrie x2

Zainou 'Gypsy' CPU Management EE-603

FUN INC's avatar

Khizriel

It's blingy... but I think it would be worth it!

Dual Prop - with 425 Autocannons, with a web and point, and with skirmish bursts.

Gyros RAH and MAAR, with Valks and EC drones.

[Khizriel, ding dong] Damage Control II Gyrostabilizer II Gyrostabilizer II Multispectrum Energized Membrane II Reactive Armor Hardener Medium Ancillary Armor Repairer, Nanite Repair Paste

Federation Navy 10MN Afterburner Federation Navy Stasis Webifier Gistum C-Type 50MN Microwarpdrive Warp Disruptor II Medium F-RX Compact Capacitor Booster, Navy Cap Booster 800

425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M Skirmish Command Burst II, Rapid Deployment Charge

Medium Auxiliary Nano Pump II Medium Polycarbon Engine Housing I Medium Projectile Metastasis Adjuster I

Valkyrie II x5 Hornet EC-300 x5

JAKEL33T's avatar

Basic Alligator Fit For Insurgencies & PVE

https://youtu.be/pO4rRr9mjPI

orik Kado's avatar

I'm not much into PvP, but I really liked the concept of the Alligator. Its mix of missiles and drones seems great to me; sustained DPS with the drones to set up the missiles for even more damage.

However, I designed this fit to defend the ESS against cruisers and battlecruisers. Although the Alligator is somewhat slower compared to other ships, it has the advantage of drone damage. This allows, while your opponent focuses on escaping or moving away from your range, the drones will gradually catch up and start applying damage. Even if they try to destroy your drones, it will take a considerable amount of time thanks to their bonuses. Thus, you'll have time to analyze your next move or, why not, make a tactical retreat if necessary (sometimes it's better to escape to fight another day).

If you have any advice, I'd be happy to receive it and try to improve it a bit.

[Yacaré, simulado]

Damage Control II

Drone Damage Amplifier II

Drone Damage Amplifier II

Drone Damage Amplifier II

'Prospector' EM Shield Amplifier

Large Ancillary Shield Booster

10MN Y-S8 Compact Afterburner

Multispectrum Shield Hardener II

Multispectrum Shield Hardener II

Copasetic Compact Shield Boost Amplifier

Shield Command Burst II

Heavy Assault Missile Launcher II

Heavy Assault Missile Launcher II

Heavy Assault Missile Launcher II

Heavy Assault Missile Launcher II

Heavy Assault Missile Launcher II

Heavy Assault Missile Launcher II

Medium Processor Overclocking Unit I

Medium Core Defense Field Extender II

Medium Core Defense Field Extender II

'Augmented' Hammerhead x3

Valkyrie II x2

'Augmented' Vespa x3

Infiltrator II x2

Inferno Rage Heavy Assault Missile x1318

Active Shielding Charge x100

Shield Harmonizing Charge x100

Scourge Javelin Heavy Assault Missile x532

Inferno Javelin Heavy Assault Missile x1000

Navy Cap Booster 150 x39

Scourge Rage Heavy Assault Missile x1000

Synth Blue Pill Booster x1

Agency 'Pyrolancea' DB5 Dose II x1

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