“Warriors need weapons. In New Eden, those weapons are ships, modules, ammunition, drugs, and drones. Stocking the local markets of your preferred faction is an effective way to keep your fighters on grid. If they can restock or reship fast, that’s a clear advantage. And it can be profitable as well - for both parties.”
Orik notes that couriering is the perfect partner activity for the salvage trade. You can ferry goods in, offload them, then refill your ships with loot for the journey back.
“Create an in-game mailing list for PvP pilots who need specific modules for fits they often run, then move those to staging systems for them.”
“Faction Warfare zones are disproportionately littered with Drifter holes, and Pochven is Pochven. Explorers are the ones who secure the lines of attack and retreat; they give you tools to pivot around ‘that one gamecamp’ when stuff gets too hot.”
“Explorers are the ones who keep FCs from having to take the most predictable routes. As an explorer, just explore, bookmark, and get it on Pathfinder or Galaxyfinder. Give your FCs better tools and, if you can, scream loudly if you find something strategically viable.”
Scouts can get as close as their nerves allow. If yours are made of steel, then get up close and personal. EveOnlineTutorials recommends “using Astros or covert ops ships to scout down and scan enemy ships for your fleet without ever becoming involved in the clash.”
“I’m going to go off-tangent from the usual answers. I have three words for you. Deep. Space. Recon. Go full DSR pilot, and bookmark staging systems, bookmark structures where fights may occur, and generally attempt to get a strategic advantage on your enemies.”
“A while back, one of the leads for a large NPSI group declared war on the region of Providence. It was kind of farcical - a ragtag group of unaligned pilots waging war - and it went as well as can be expected, i.e., it didn’t happen at all.
“That said, I stepped up to offer DSR for the NPSI collective and provided more than 1,000 strategic bookmarks within each of the systems in Providence. This included a standard of three bookmarks on gates and stations, with a further 20 tactical points on some of the likely muster/fight points. All in I spent around a week prepping so that we could gain some strategic advantage on our enemies.”
“Create alts to infiltrate enemy corporations. Steal their movements and plans and get them back to your fleets so you can counter them, ambush them, and destroy them with ease.”