Here's a candid interview with the Nightingale creators. The tl;dw version is that they're now in a position to move on from QoL improvements and bug fixes and think more creatively about the direction they want the game to head in. First and foremost, that's creating a more profound sense of adventure through the realms. It's also advancing progression systems, adding more structure, improving build limits, and increasing variety between the realms.
Your thoughts?
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