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Nightingale

Nightingale
Alex Sinclair's avatar

This is the very first community-suggested bounty we've run from our very first Nightingale suggest-a-bounty bounty. It was put forward by Sturmer, who adds:

"In Nightingale, the efficiency of your workshop is crucial. It’s not just about crafting; it’s about smartly managing your space. From ensuring proper roofing and lighting to maintaining warmth and strategically placing augmentations and storage, every detail counts. This is where your creativity and optimisation shine."

Sturmer's avatar

You're quite bold to keep the Remote Realmic Transmuter indoors! Its noise was driving me crazy, so I had to move it far from my home and workshop.

p.s. nice camera 'tripod' =)

Konquest's avatar

I mean the noise only happens when you activate it, otherwise its all good :P

Alex Sinclair's avatar

Delightful. I looks like somewhere I'd try to rent on a holiday to the south of Spain. What's the wooden ramp for?

Konquest's avatar

lol. That’s my tripod for me to get the shot of my house. Since there is no free cam or flying 🤣

Sturmer's avatar

The Ultimate Workshop Layout in Nightingale

In Nightingale, crafting is not only about using complex multi-tier materials. Players can also achieve additional effects, unlock unique designs, and expedite production by strategically placing augmentations. However, there are a few things to consider.

Firstly, these augmentations have a limited effect range, visible when placing or moving them. A bluish dashed line indicates the effect's projection towards workstations, and line of sight is crucial. Secondly, each workstation has a limited number of slots for effects. Therefore, it’s not effective to cluster all augmentations in one spot. Also, one augmentation can impact all workbenches within its range (approximately 1.5 foundations).

Workstations also perform better when they are under a roof, well-lit, and warm (by any fire source). After extensive experimentation, I’ve devised an efficient workshop layout that maximizes crafting speed and effect for any item.

Here's a concise blueprint: The workshop is 3x3 foundations, reducing travel time between benches and storage, and enabling augmentation effects without duplication. I suggest constructing a two-story building without an actual floor for ample headroom. The second row of walls should ideally have windows for additional light.

Place a campfire or cooking station at the center for an instant 'well-lit' and 'warming' effect throughout the workshop. Around the central zone, position shelves filled with corresponding augmentations. This setup allows you to temporarily adjust the effects on specific workbenches by moving an augment.

Along the wall perimeter, place all your production and workbenches. In my layout, there are three table saws, three blacksmithing hearts, and double Masonry Bench, allowing for multiple stations for mass production. All other workstation are not that time consuming, so i keep them just 1 copy.

Lastly, for storage, I find utilizing a utilitarian shelf with five Voyager’s steamer trunks most effective. This setup offers extensive storage (up to 200 items) with a minimal footprint. Plus you can organize materials into separate boxes for easy access. Note that once you move the trunks on a shelf, they cannot be placed back in the same way, but you can always rebuild them.

I hope these tips assist you in efficiently producing materials for JA next big bounty!

https://justabout.com/nightingale/create-a-base-inspired-by-a-movie-or-game-for-up-to-dollar50

Alex Sinclair's avatar

At the risk of sounding like a stuck record: Sturmer this is a fantastic entry! I especially like the effort you've gone to with the blueprint!

Sturmer's avatar

I'm just trying to lure more JA members into Nightingale by showing how cool the game is!

Lanah Tyra's avatar

I have so many things to do I still only have my starter base, but looking at yours is always such an inspiration to keep going and unlock more blueprints.

Konquest's avatar

This is awesome! I've always admired people who manage to create sweet bases or homes in games. Sadly my building skills have always been functional, basic or silly :D your attention to detail is spot on.

Sturmer's avatar

It's very functional, I try to drop flowers here and there, but the design wise it's ugly, compared to what my wife does in Animal Crossing =)))

Lanah Tyra's avatar

It's still the first workshop I built at the base of my tower, just rearranged the workstations to be kind of grouped together by similar function / material usage.

Top left: the simple workbench, saw table, spinning wheel and sewing bench

Top right: same area from the other direction, so you can also see the simple smelter which has been placed to reach all workstations to buff them

Bottom left: showing the workstations on the other side of the smelter: simple upgrade bench and enchanters focus on the left wall and simple mortar and tanning station on the right wall.

Bottom right: tried to take a picture of the whole area, my companion refused to move, so there she is, Agnes, the bane of my existence.

(Fun fact, my mother-in-law is also called Agnes and she's a sweetheart, so I was happy when this was the name of the first NPC I came across.... but then ingame Agnes is a real pain in the backside. We really need NPC controls)

https://twitter.com/LanahTyra/status/1775956321168203837

Alex Sinclair's avatar

Good ol' Agnes. I'm sure she means well.

Konquest's avatar

I agree, I can't wait for them to add more control to the NPC system :)

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