I have enjoyed Smite since its inception, during its highs and lows. This game may be considered niche to a lot of MOBA players who ignore it for other well-known games and that is fair considering how strikingly different it is from the traditional MOBA game. I would also argue it even has a steeper learning curve depending on the role and god you choose to learn but once you understand it and experience your first big game-changing play wow does it feel phenomenal. But let's talk about Smite 2 so far and my first impressions.
I first learned about and played Smite 2 through the occasional flash alpha tests that were put out before the closed alpha was released and wow the game was rough, abilities didn't match up or sometimes wouldn't even animate properly, everything felt slow, floaty, and clunky, it was a real mess but from the last few tests into now the closed alpha the game has made some incredible improvements, what is most important is... The game feels fun to play, it feels like Smite but with room to stretch and grow and become something great. The developers have been hard at work making fun new items and implementing old fan favorite Smite 1 items as well as revitalizing old god abilities, and the games have been a blast, my main gripe with the game at this point is it is even less new player friendly than its predecessor, certainly to be expected with a closed alpha however I think it is crucial to create a functional and compelling tutorial to gain new players favor and keep them coming back to learn more about gods kits and the map they will be playing on. Right now there is no such implementation and anyone trying out the alpha who hasn't set foot in the battleground of the gods before is in for some aches and pains, until that issue is worked out if you have been here before or you're willing to stick through the growing pains I guarantee you will find plenty of fun in Smite 2.
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