Tier lists typically have around five tiers: S, A, B, C, and D. Consider how strong the gods are at the time of writing and their place in the current meta, then rank them. Make sure to include some explanation as to why you rank any gods particularly high or low!
At the time of writing there are 31 gods in SMITE 2, but if there are more introduced between now and the time you submit your entry, please include those too. 25 tier lists with the picks explained can win $5 each!
S tier - Normally either picked or banned in high-end ranked. These gods are outliers in their role and have the most impact. VERY good and will probably be receiving nerfs in upcoming balance patches.
A tier - Very good in their respective roles, normally picked after top picks/bans. Above average picks that do well in most games.
B Tier - Okay in their respective roles, normally worse than their peers that appear in higher tiers. These can also be counter picks for example Ymir/Odin vs comps with very little mobility, Susano for immobile mages, or Bellona into heavy ADC comps.
C Tier - Shouldn't really be picked, AOE beads/buffering changes have removed most utility/team fight potential from these gods. (Namely Ares. Mordred could possibly be moved up a tier but currently I haven't seen one perform well.)
I haven't played enough with the three new gods to CA7 to accurately rank them but i'd probably have Poseidon in A and the other two in B off of first impressions.
This list is mostly based off of my playtime in casuals, ~ obsidian level ranked, and some competitive (open qualifications, swiss bracket, and last chance qualifications for the vegas lan)
The S tier characters are the one i've seen prioritised the most in picks and bans overall, generally either being banned or picked in the first 2 picks per side. Either the best god in their role, or just super prioritised due to current balance state or meta.
A tier gods are what generally will fill out the rest of most drafts, the gods with the best pickrate generally since they don't get banned too often. Gods like Anubis, Baron, Jing, Neith, and Odin have been top pick/ban recently but have seen a few nerfs since that, so i'd feel confident leaving them in A tier.
B tier gods are definitely pickable, and can be picked into good matchups (Nu Wa into immobile mid laners, Morrigan for combos with her ult, Ymir against teams with no jumps etc.), but are less prioritised than the gods above.
C tier gods i just have never seen prioritised nor have i ever really seen them perform well. Bellona could be argued into B tier probably, but i wouldnt be surprised to hear Thanatos has a 0% pick rate, and Ares i strongly believe to be utter garbage.
So this is my new list based how strong is the god by it self, and for me the S tier needs series of debuffs and the D tier is crucial to receive buff.
Starting from the top, we have gods that received even debuffs recently like Bacchus, but all of them are the favourite of mos people for a reason. For exemple Odin, that isn't a god that I play but I hate the most to fight against, he has a passive that you make almost impossible to kill him when gods starting dying. The Morrigan is a god that stands out in the Mid with 1x1, because of the stun attacks and strong combos, shes not easy but when someone get in the hand with her she becomes an headache in the mid lane.
The A tier probably what should be the limit of how strong a god can be, like Chaac, when I play with him I can do a great damage and when played right he kills some gods easily, but differently from the S tie, here is possible to counter mesure the gods when two equivalente players in skill face each other.
The B tier is maybe the best balanced god, much of them won't be able to face good players with gods in the S tier, will stande some chance but we see that they are a little hard to master but when mastered they will be good gods, specially the supports one like Yemoja or a carry like Danzaburou that will be a headache some time to enemies if you combo well.
The C tier is possible to play and have fun, I wouldn't recommend it as a main for you, because they have good skill some times like Ymir, the one I played the most of them, but he haven't a great status for himself of his skills, they have potencial but need some review in next updates.
The D tier are Khepri and Hades, they so weak that is strange that it was noticed before, they maybe has some utility but won't be easy for you or your team. But don't be mistaken they have great potencial, specially Khepri as a support, he give great buffs and debufs to the gods, but he is just punchbag in the battlefield and even against minions he looks useless. Both of them can even go to the B tier with the right balancing!
Hey CMDR Henckes, thanks for entering this bounty and for explaining your picks! Just to clarify though, this tier list should be how strong you think they are in the current meta, rather than how skilled you are with each god. Could you amend your submission with this in mind so I can award your entry? The goal with this reward is to create some curated content later down the line with the ultimate tier list based on the current strength of gods in the game, so it's an important distinction to make - thanks for understanding! ✌
Baron Samedi, Danzburou and Anubis are the gods with the highest burst potential, while Fenrir, Ares and Cernunnos are becoming simply unstoppable in the late game. Well, there's a reason for all of them showing up in my matches constantly.
A tier are gods slightly weaker on the same S tier criterias - all but Yemoja, the best support for now.
B tier gods that can make a huge impact if they get some kills, like Susanoo, but their win condition is not that easy to meet.
C tier shows gods I didn't played with or against that much, so I spare then to this rank.
D tier are the ones I played with and found them to be very weak, like Hecacte... or maybe I am the weak one lol
This is my competitive SMITE 2 tier list as of 11/12/24
I am a caster and avid watcher of SMITE 2 e-sports so I think this is a fair rating. I'm gonna explain each of the categories.
Too Early to call
This is for gods that released literally today. They will be banned in competitive play for at least a week.
Not Worth
Not worth are characters that are just straight up not worth picking
Ares sits alone in this tier because of the extreme amount of in kit displacement immunity in the game. Because of how his ultimate works in SMITE 2 his ultimate at most gets the team wide purification that supports are buying nearly every game and a good amount of solo laners are buying it as well. This character is incredibly underwhelming.
Comfort/Good match up
This tier is for gods that I feel can be picked but usually aren't consistently. Thanatos is a very hit or miss character. You have players like Ratmilk who spams him every single game and then other players who ignore him completely. Danza is in this tier as well because I have not seen a good Danza performance, I don't know if its just because carry players are trying to shoe horn him into the role and junglers are too stubborn to pick him up but he just seems underwhelming. Lastly Ymir, Ymir was at the top of solo lane and support for a while, then he wasn't not really sure but if your good with ymir you can run a match with it.
Good
These are picks you are never upset with getting. All around these are solid god/goddesses that have different purposes but all function and do certain things well. You usually see them in the middle or end of drafts.
Very Happy With
These are picks that will be in the top and middle of drafts. Your never mad getting these picks they all do certain things very well.
Top Picks
It's obvious what this means but why are specific gods here?
Baron Samedi: This pick plays 3 roles, has healing, movement speed buffs and makes you do less damage while doing so much damage himself. Baron Samedi since his release into competitive has been top pick and ban.
Fenrir: Across all regions Fenrir was considered a must ban from second pick for a majority of SMITE 2's competitive life span. Fenrir has damage, is tanky, plays 3 roles and probably could play mid if mid laners wanted to be inventive. He does too much.
Ra: Ra is the best laner in the game right now. He is incredibly difficult to 1v1, pushes lanes down. Builds full tank and still does so much damage. Late game he is incredible difficult to kill because of how he builds and is overall incredibly oppressive.
Sobek: Sobek's 3rd ability is possibly the best ability in the game. This god is insufferably tanky, has healing, and execute that is in a massive AOE, and can be played in 2 roles. He is oppressive and a powerhouse throughout the game.
Zeus: This pick does to much damage. He explodes everyone incredibly fast, Staff of Myrddin allowing him to double denote is gross. He does too much damage.
I put Fenrir, Zeus, Baron Samedi and Sobek in S, because I think these 4 are too dominant, I particularly don't like playing against them haha. Although they are very good to play, I think they could be nerfed to make the game more balanced.
In the A and B rankings they are the most balanced, I think it depends a lot on the player who is using them, leaving room for a nerf here and a buff there, but they are gods that compensate for each other.
The Morrigan, Hades and Thanatos deserve a buff, they'd become cooler gods to play.
I put Danzaburou in D out of sheer spite 😂. I don't like this God, I think he's weak and I don't understand those who do haha
Amaterasu - Great sustain and strong team presence.
Yemoja - Exceptional healer with powerful crowd control.
Susano - High mobility and burst make him a top jungle pick.
The Morrigan - Flexible transformation skill allows for various strategies.
Bellona - Reliable solo laner with sustain and good damage output.
A-Tier
Fenrir - Great for securing kills with his CC and burst.
Zeus - High area damage and strong in teamfights.
Ra - Good healing and powerful long-range ultimate.
Hecate - Strong burst damage but can be fragile.
Athena - Excellent global ultimate for strategic support.
Anhur - High damage and crowd control as a hunter.
B-Tier
Thanatos - Strong early game but struggles late.
Cernunnos - Versatile hunter but lacks mobility.
Ares - Good crowd control but relies on team follow-up.
Mordred - High damage, but lacks escape options.
Neith - Global ultimate is useful, but struggles in sustained fights.
Sobek - Great crowd control, though limited damage.
C-Tier
Hades - Decent area damage but easily countered.
Kukulkan - Strong AoE but predictable abilities.
Nu Wa - Ultimate has global reach but lacks consistent damage.
Jing Wei - Has repositioning abilities but low burst.
Chaac - High sustain but low damage compared to other solos.
Baron Samedi - Decent support, but overshadowed by others.
D-Tier
Loki - Strong for ambushes but weak in teamfights.
Danzaburou - Fun to play, but lacks consistent damage.
Bacchus - Good CC, but high mana costs limit effectiveness.
Sol - Fragile and requires careful positioning.
Ymir - Strong CC, but lacks mobility and predictability.
Hercules - Good CC, but too predictable for current meta.
I hope I haven't forgotten anyone. I made the tier list based on the games I played with each god. It is very likely that many will not agree with her.
S-Tier: Itemization and current balancing make them top picks in Casual and Ranked. Difficult to defeat if behind. Even level is a mismatch when fighting them 1v1.
A-Tier: Good picks, persistently strong through all phases of the game. Itemization makes them strong but not unbeatable.
B-Tier: Not as great as A tier, but in the current game still useful with a skilled player. May require certain builds to be powerful late game, limiting item use.
C-Tier: Situational counterplay, not top pick. Not trolling if these gods are picked but players will have to do more and outplay to feel seen and feared in game.
Yemoja has Exceptional healing and crowd-control abilities, making her a domi support.
The Morrigan unparalleled versatility thanks to Changeling ult. Very adaptive.
Susano - high mobility and burst damage, IMO top assassin in the current meta.
A Tier
Amaterasu - sustain and team utility.
Cernunnos - flexible, but not like Morrigan.
Hades - great solo, due to significant sustain and area control.
Hercules - high crowd control.
Jing Wei - Safe hunter pick with excellent mobility and late-game scaling.
Kukulkan - high burst and zoning capabilities.
Odin - potentially a game-changing ult
Sol - high sustained damage, safe pick.
B Tier
I wont list them all, basically, they are the slightly worst versions of A and S. Some player skills and playstyle liking can easily make them S-Tier is a proper hands.
C Tier
Ra - predictable Mage makes him easier to counter.
Mordred - currently underperforming compared to other assassins.
Hecate - Despite all my love, lacks impact in the current meta, her abilities don't synergize well.
D Tier
Mordred - lacking effectiveness compared to other assassins. Next patch buff target.
I created it based on my gaming experiences, maybe you'll have a different experience, but I believe it won't be 100% different haha
Of the S category gods, I believe the most undisputed is Sobek, I find him very dominant, I believe he should receive nerfs, followed closely by Zeus and Baron Samedi (Yes, even after his nerf), these 3 show great dominance
Still in the S category, I believe that Loki, Bacchus and Amaterasu present a balanced level, depending a lot on the player who is using it (Don't nerf Bacchus, please haha)
In category A I've put all the gods who are on the borderline between balance and being too strong, I believe that here are the gods who are perfectly balanced, with little room for change. If any changes were possible, I would: Ymir is still a controversial point, with many people considering him VERY STRONG and others simply finding him weak. Fenrir perhaps I should have put in the S category, he's very strong, but I think it's balanced in a way.
All of category B and C I would give buffs, I believe they are behind the other gods.
I put Hades in category D because I believe the god is DEAD (ironic since he's the god of the underworld, isn't it?) but the complexity of making him a balanced god is understandable, given that he's already been made tank, burst, support, solo, mid. I think the god needs to take a turn.
Ford James got a question on this one. Myself and CashMoneyMorty want to do this one together on a live stream. If we clip it from stream and both upload can we both be eligible for winnings even tho it will be the same video
Hey Cloggedbean, thanks for double checking! If you're both streaming, so can embed separate VODs, or upload the videos on separate channels, that won't be a problem at all. Make sure you both screenshot the tier list for your submissions too! ✌
Hey kamiel, thanks for entering this reward. That's a solid tier list - to be eligible for a reward, could you just dive into and explain why some of them have been placed in those tiers? Ideally the S-tier gods, as that's what everyone is keenest to learn usually! ✌