Submissions (25)

Awwadeuwu's avatar
Awwadeuwu2/7/2025

$4

Durga: Goddess of strength and feminine protection.

Information

  • Panteon: Hindu

  • Positions Supp/Solo

  • Damage scaling: Strength, Inteligence and protections.

  • Difficulty: medium

  • Durga is the goddess of the warrior and protection, she is an icon of the power of femininity, fighting against evil forces and symbolizing the triumph of good over evil.

  • Relationship with other gods: Represents Shakti, the feminine energy of the universe, and is the wife of Shiva and mother of Kartikeya and Ganesha.

  • Iconography and symbols: She is represented with multiple arms holding divine weapons, a trident, a lotus, and a sword, etc ... Indicative of its destructive power of ego and falsehood. Mounted on a lion or tiger, and with a third eye symbolizing its wisdom.

  • Worship and festivities: She is worshiped at the Durga Puja, a nine-night celebration commemorating her victory over Mahishasura and her healing power.


Skills and gameplay

The goddess idea would be that it could be played both as a tank (supp) and as a warrior (alone), since all abilities would escalate both with strength, intelligence and some ability, probably based on protections.

It will consist of a healing ability with the power of the lotus which can be used in itself and in an ally at the same time, when related to lions and tigers, clearly will have an ability related to those animals, for its third eye we could apply it to your passive. When represented by multiple arms we can add a different weapon, a trident, a lotus, a sword, a shield, a sword and a spear to each arm, allowing it to have a series of different basic attacks that I will show below.


Personality

Durga has a strong and powerful personality, combining ferocity with compassion. She represents the balance between destruction and preservation, being a wise and imposing leader who inspires respect and devotion.


Posible voicelines

She complements Kali well, as both fight against evil. They are two female deities.

Familiarly speaking, she could be included with Ganesha, as Durga acts as a maternal figure.

With Shiva, she balances his destructive and transformative power. In short, good voicelines could be made with these three gods.


Personal Opinion

I think she is an important goddess in the Hindu pantheon and should be in the game.

S
SnoezigDraakje1/18/2025

$4

For my video games course in uni I was able to create a few deities/myths for Smite based on Germanic folklore and beliefs. I have also made a bunch of voice lines for the gods and a lot of interactions with other gods already in the game. I've added a few of my favorite voice lines at the bottom for the deity I'm showcasing here. The rest can be found on my Reddit post:

Reddit post

De Witte Wieven – Mistbound Oracles

Pantheon: Germanic (Dutch)

Class: Mage (High utility, moderate damage)

Difficulty: Hard

Playstyle

  • Strengths: Exceptional teamfight utility, zone control, and vision-based tactics. Works well as a support mage, jungler or mid laner.

  • Weaknesses: Lack of hard escape options outside of the ultimate; struggles with burst assassins.

Passive – Mist Veil

De Witte Wieven are surrounded by a spectral mist that increases in density as they cast abilities. This mist grants them 10% Movement Speed and reduces incoming Basic Attack Damage by 15% while active.

  • Every ability cast increases the mist duration by 4s (max 12s).

  • Mist disperses if no ability is cast for 5 seconds.

Ability 1 – Spectral Wisp

De Witte Wieven release a glowing wisp of spectral energy that floats forward, homing in on the nearest enemy god or jungle camp. The wisp has unique properties based on its target type:

  1. Enemy God:

    • The wisp deals 70/120/170/220/270 (+60% of Magical Power) damage on impact and marks the enemy for 5 seconds.

    • Marked enemies leave behind a faint mist trail that reveals their movements to allies for the duration of the mark.

    • If the marked enemy dies while marked, De Witte Wieven regain 10% of their maximum Mana.

  2. Jungle Camp:

    • The wisp deals 50% more damage to jungle monsters and grants De Witte Wieven and nearby allies a 5% bonus to Magical and Physical Power for 8 seconds.

  3. Multiple Wisps (Passive Scaling):

    • For every 200 Magical Power, De Witte Wieven release an additional wisp, up to a maximum of 3. Additional wisps prioritize nearby enemies.

Cooldown: 10s

Cost: 50/60/70/80/90 Mana

Ability 2 – Guiding Fog

De Witte Wieven summon a thick, spectral fog that expands over 4 seconds, covering a large circular area. The fog has two zones with unique effects:

  1. Inner Fog (Safe Haven for Allies):

    • Allies inside gain 15/20/25/30/35% Movement Speed and 15/20/25/30/35 Protections.

    • Allies who leave the fog retain the movement bonus for an additional 2 seconds.

    • If an ally drops below 30% Health within the fog, they are healed for 50/80/110/140/170 (+30% of Magical Power) over 3 seconds. This can only occur once per ally per ability cast.

  2. Outer Fog (Disorienting Zone for Enemies):

    • Enemies in the fog have their vision radius reduced.

    • Enemies moving through the fog are slowed by 20% and take 10/20/30/40/50 (+10% of Magical Power) damage per second.

Cooldown: 14s

Cost: 70/75/80/85/90 Mana

Ability 3 – Spirit Vortex

De Witte Wieven conjure a swirling vortex of spectral mist in a wide, narrow line that pulls enemies caught in its path toward the center of the vortex. The ability has two phases:

  1. Initial Cast (The Pull):

    • Enemies caught in the vortex are dragged toward the center over 1.5 seconds. While being pulled, they are slowed by 20/25/30/35/40% and take 80/140/200/260/320 (+50% of Magical Power) damage.

    • Enemy gods dragged into the center are Rooted for 1 second.

  2. Mist Explosion (End of Cast):

    • The vortex detonates in a radius after pulling enemies.

    • Enemies in the explosion radius take 70/110/150/190/230 (+40% of Magical Power) damage and are knocked back slightly.

Additional Effect:

  • Empowered Mist: If Guiding Fog is active, the vortex’s pull becomes stronger, halving the pull duration but making it impossible for enemies to escape the ability’s range once caught.

Cooldown: 12s

Cost: 60/70/80/90/100 Mana

Ultimate – Wrath of the Mists

De Witte Wieven dissolve into an ethereal mist, becoming untargetable and immune to crowd control for 5 seconds. In this state, they summon three spectral phantoms that spread out across a large radius, targeting enemy gods within range. Each phantom has unique behaviors and effects:

  1. Phantom of Vengeance

    • Chases the enemy god with the highest health.

    • Deals 200/300/400/500/600 (+70% of Magical Power) damage over 3 seconds and applies a Fear for 1.5 seconds upon catching them.

    • If the target is killed during or after being haunted, De Witte Wieven gain 15% Movement Speed for 4 seconds.

  2. Phantom of Despair

    • Targets the nearest enemy god.

    • Emits an aura that reduces the target’s Power by 20/25/30/35/40% and Attack Speed by 20% while haunting them.

    • Upon expiration, it detonates, dealing 100/150/200/250/300 (+50% of Magical Power) damage in an area.

  3. Phantom of Betrayal

    • Targets the enemy god with the lowest health.

    • Deals 100/200/300/400/500 (+40% of Magical Power) damage and applies a 40% Slow for 3 seconds upon catching them.

    • While haunting, the target emits a spectral mist that reveals their location to De Witte Wieven’s team, even in stealth.

Ally Empowerment Aura:

  • Allies within the mist gain 25% Lifesteal and 15% Cooldown Reduction while De Witte Wieven are in their mist form.

Bonus Interaction:

  • If Spectral Wisp or Spirit Vortex is cast during the ultimate, the phantoms move faster toward their targets.

Cooldown: 90 seconds

Cost: 100 Mana

Personality and Lore for De Witte Wieven

Title: Mistbound Oracles

Pantheon: Germanic (Dutch)

Class: Mage

Alignment: Neutral, leaning toward protector.

Lore

Centuries ago, the De Witte Wieven—wise women of old—were revered as healers, seers, and protectors. Living atop mist-shrouded hills or near sacred burial mounds, they became legends of the Netherlands, guiding travelers and aiding those in need. However, they were also feared by the wicked, for their powers did not only heal—they punished the deceitful and arrogant who dared to disturb their sacred grounds.

Now, as humanity's conflicts spiral into chaos, the spirits of the Witte Wieven awaken from the mist. No longer bound by their earthly duties, they rise to restore balance between mortals and the gods, weaving a path of vengeance for those who would disrupt the natural order. They are neither benevolent nor cruel—they are the impartial mist, ever-watchful and ever-guiding.

Personality

De Witte Wieven are ethereal and enigmatic. They speak with a soft, otherworldly cadence, often cryptic in tone. They view the world as interconnected threads of fate, which they claim to read within the mist. While calm and nurturing toward allies, their fury is as chilling as the fog they summon, and their vengeance is unrelenting when faced with dishonor.

Voice Lines

  • Introduction:

    • “From the hills and the haze, we come to restore what has been broken.”

    Movement:

  • “Do you feel the chill? We are close.”

Abilities:

  • Spectral Wisp:

    • “Follow the light… if you dare.”

Jokes:

  • “Oh, don’t mind us. We’re just hanging around... in the fog… watching… always watching.”

  • “Why do people always panic when they see mist? It’s just condensed water vapor, not your impending doom. Well… usually.”

  • “If I had a gold coin for every lost traveler we helped, I’d have… oh, wait, we don’t charge mortals. How foolish of us.”

  • “We heard your complaints about visibility. Don’t worry, we’ll fog-et about them.”

De Witte Wieven to Baba Yaga:

  • “That hut of yours has legs, yet you seem to be doing all the walking. How curious.”

De Witte Wieven to Cernunnos:

  • “A god of the wilds? Do you ever feel like just… pruning things back a little?” Teamwork Banter

    Cernunnos:

  • “The fog and the forest. A strange partnership, but it may work.”

To The Morrigan:

  • “Ah, The Morrigan. Three faces, yet still shrouded in mystery. We are kindred spirits, it seems.”

  • “You bring omens of death; we bring fog. What’s next, someone bringing snacks?”

  • “You may wear many faces, Morrigan, but all masks fall in the mist.”

    The Morrigan:

  • “Masks? Or truths? Perhaps even you cannot tell.”

De Witte Wieven to Hel:

  • “We’ve heard of a two-faced liar, but a two-faced goddess? Now that’s new.”

De Witte Wieven to Cliodhna:

  • “You cry so much, Cliodhna. Have you considered a break? A hobby, perhaps?”

  • “So, you haunt hills, we haunt mist. What’s next, someone haunting… puddles?”

De Witte Wieven to Artio:

  • “You roar, we whisper. A balance of sorts, don’t you think?”

  • “Your wilds protect, Artio. Our mists conceal. Together, they are untouchable.”

    Artio:

  • “Guide them if you wish, but in the end, it is my claws that keep them safe.”

Cloggedbean's avatar
Cloggedbean12/2/2024

$4

So I went above and beyond for this one 😂 instead of doing just a god I did a whole pantheon with gods. I’ve been working on this one for a minute and it’s not totally finished but I just saw the SMITE 2 x lord of the rings post on smite 2 website. and I decided to post this bounty asap. You’ll see why in a sec lol.

pantheon: Tolkien’s Legends (lord of the rings)

god: Treebeard

Role support

Dmg: magical (int scaling)

Auto attack: melee, 3rd attack slams the ground for aoe dmg

Passive: Tree Bark- strong tree bark make crits do less dmg

Ult: shouldering the weight - when an ally is below 25% health Treebeard can pick him up giving a shield and gaining slow and knock up immunity. Once picked up Treebeard begins to sprint. (Function similarly to Altas’s sprint). Also enemy gods hit by the sprint get knocked to the side. The ally god can still fire auto attacks with increased range. Picked up gods can cancel this by using the interact button.

Cleave - grabs a large branch swings in front of him (dmg in a cone infront of him) main form of clear

Slam - Treebeard slams the ground in front of him for dmg and roots/cripples enemy gods

Low kick - Treebeard does a low kick knocking back enemy gods and stunning them if they hit a wall or player made object. Also deals dmg.

god: Legolas

Role: carry

Strength based scaling

Auto attack: ranged no chain

Passive:

Abilities:

Shield slide - Legolas throws a shield done and and slides on it moving forward (this ability would function like Chiron dash from smite 1) at the end of the ability Legolas kicks out the shield stunning enemy god hit

Dagger throw - Legolas throws 2 daggers in a line in front of him each one dealing dmg. If both are hit enemies will begin to bleed

Attack speed buff

Ult: Elven Eyes

god: Smaug

Role: mid or support

Int based scaling

Auto attacks: ranged no chain

Passive: dragon scales - Smaug Hyde is strong that arrows cannot pierce it. 20% reduced auto attack dmg but 30% increased ability dmg

Ult: Dragons fire - Smaug begins channeling this ability becoming cc immune then takes to the sky becoming dmg immune. Smaug flies for a second then reactivating ability he breaths fire on the ground below. This fire stay on the map for a few seconds burning any one who walks through and slowing

Fire shot - Smaug shoots a fire blast in a line forward dealing dmg

Leap - Smaug leaps backwards while spewing fire. Enemy gods hit take dmg and are burned taking tick dmg over time

god: Gandalf

Role: solo or mid

Hybrid scaling

Auto attacks: ranged no chain

Abilities:

Ult: You Shall Not Pass - Gandalf slams his staff into the ground and enemies in a large rectangle area in front of him are immediately teleported back to fountain Gandalf is then slain but his respawn timer is cut in half. This ability can be countered by beads or other cc immunity. If no one is teleported Gandalf is not slain.

Rolling stone - Gandalf conjures a large stone in front of him and rolls it forward dealing dmg and knocking enemies to the side. This rock acts as a player made object and can block autos and abilities

Side step - Gandalf does a small dash in the direction in which he is traveling can use twice

Repel evil - Gandalf makes a bursting bubble around him knocking enemies back

(Gandalf alternative idea. He’s a stance switcher. Use ult to switch stance. Two stances are his staff form where he uses his staff to cast supportive abilities and cc scales with int also has ranged autos. His other form uses his sword this is much more aggressive stance where he becomes a melee attacker (auto attacked focused) with aggressive damaging abilities that scale with strength)

mypets's avatar
mypets3/10/2025

$4

This one immediately came to mind:

Pandora, the Keeper of the Box

In Greek mythology, Pandora was given a sealed box by the gods that should never be opened, but overcome by curiosity, she opened the box and unleashed evil into the world, and when she tried to close it, only hope remained. It was the only thing she had left to try and save the world, and now Pandora fights with the power of hope, trying to contain the evils she herself unleashed.

Passive (Mysterious Box): she carries a box with her that contains the last power that was retained. Every 3 times she uses a skill, the box accumulates energy and emanates (but is not opened) good vibrations from itself, causing the effect of Hope, giving healing and movement speed to herself and nearby allies.

Skill 1 (Power of curiosity): Pandora casts touch on the enemy from a distance, causing magic damage and rooting for a few seconds.

Skill 2 (Chaos unleashed): A chaotic energy is released containing some horrors that have been unleashed, hitting enemies in an area, causing damage and interrupting skills.

Skill 3 (Hope): She invokes an energy of hope around herself and nearby allies, restoring life and giving movement speed. It also steals hope from enemies, silencing them for 1 second.

Ultimate (Pandora's Box): All the evils that have been unleashed on the world are released at once, causing hunger, sadness, anger and disease, for example. Enemies are hit in an area and suffer massive damage.

Pandora would be an excellent support, offering healing to allies and buffs through hope, as well as exercising a certain group control among enemies.

yan57436's avatar
yan574363/10/2025

$4

I thought of the kit of a Brazilian folk figure, Saci-Pererê (or just Saci).

Lore

A mythical being born from bamboo shoots who lives in forests and likes to play tricks on people. A one-legged black boy with supernatural agility, he carries an enchanted pipe and his red cap, the source of his power. He loves playing tricks on travelers, braiding horses' tails, hiding objects and swapping salt for sugar just for the fun of it.


Class

Mage/Assassin


Role

Jungle/Middle


Skills

Passive - Tricky: Whenever you attack or hit an enemy with a skill, you receive 3% movement speed, stacking up to 5x.

Skill 1 - Wind Advance: The saci enters a whirlpool and advances in a straight line, reducing the mobility of all those hit and causing damage. If it hits an opposing god, it will have to choose another direction for the automatic recast, this effect repeats as the gods are hit, and cannot be recast on the same god within an 8s interval. Passing on precisely the idea of agility that the saci has so much in folklore.

Skill 2 - Nature: As he is also portrayed as the protector of medicinal herbs, I like the idea of his second skill working as a “purify”, since many try and may even get close, but never manage to capture the saci. It removes all control effects and heals some of your life.

Skill 3 - Enchanted Smoke: The saci blows his pipe, creating a smoke that causes damage on contact, enemies within this area suffer a 33% reduction in accuracy, giving a miss of 1 every 3 attacks (Here I thought of a concept that exists in dota, precisely to bring new concepts to smite).

Ultimate - Mischievous Fury: The saci invokes a large whirlwind of dust (circular effect around him, but with a large area, without too much visual pollution) and generates random effects on affected opponents. I like the idea of chaos on the champion, generating a different effect for each god hit. There are five options, one for each god, avoiding even greater randomness. 5 Debuffs:

1 Silence for 1.5s.

2 Change of position between two gods.

3 Decreased vision for 2s.

4 Reversal of movement commands for 2s (Left becomes right, front becomes back).

I liked the idea of him being a totally chaotic god.