community background

SMITE 2

SMITE 2
Cloggedbean's avatar

So I went above and beyond for this one 😂 instead of doing just a god I did a whole pantheon with gods. I’ve been working on this one for a minute and it’s not totally finished but I just saw the SMITE 2 x lord of the rings post on smite 2 website. and I decided to post this bounty asap. You’ll see why in a sec lol.

pantheon: Tolkien’s Legends (lord of the rings)

god: Treebeard

Role support

Dmg: magical (int scaling)

Auto attack: melee, 3rd attack slams the ground for aoe dmg

Passive: Tree Bark- strong tree bark make crits do less dmg

Ult: shouldering the weight - when an ally is below 25% health Treebeard can pick him up giving a shield and gaining slow and knock up immunity. Once picked up Treebeard begins to sprint. (Function similarly to Altas’s sprint). Also enemy gods hit by the sprint get knocked to the side. The ally god can still fire auto attacks with increased range. Picked up gods can cancel this by using the interact button.

Cleave - grabs a large branch swings in front of him (dmg in a cone infront of him) main form of clear

Slam - Treebeard slams the ground in front of him for dmg and roots/cripples enemy gods

Low kick - Treebeard does a low kick knocking back enemy gods and stunning them if they hit a wall or player made object. Also deals dmg.

god: Legolas

Role: carry

Strength based scaling

Auto attack: ranged no chain

Passive:

Abilities:

Shield slide - Legolas throws a shield done and and slides on it moving forward (this ability would function like Chiron dash from smite 1) at the end of the ability Legolas kicks out the shield stunning enemy god hit

Dagger throw - Legolas throws 2 daggers in a line in front of him each one dealing dmg. If both are hit enemies will begin to bleed

Attack speed buff

Ult: Elven Eyes

god: Smaug

Role: mid or support

Int based scaling

Auto attacks: ranged no chain

Passive: dragon scales - Smaug Hyde is strong that arrows cannot pierce it. 20% reduced auto attack dmg but 30% increased ability dmg

Ult: Dragons fire - Smaug begins channeling this ability becoming cc immune then takes to the sky becoming dmg immune. Smaug flies for a second then reactivating ability he breaths fire on the ground below. This fire stay on the map for a few seconds burning any one who walks through and slowing

Fire shot - Smaug shoots a fire blast in a line forward dealing dmg

Leap - Smaug leaps backwards while spewing fire. Enemy gods hit take dmg and are burned taking tick dmg over time

god: Gandalf

Role: solo or mid

Hybrid scaling

Auto attacks: ranged no chain

Abilities:

Ult: You Shall Not Pass - Gandalf slams his staff into the ground and enemies in a large rectangle area in front of him are immediately teleported back to fountain Gandalf is then slain but his respawn timer is cut in half. This ability can be countered by beads or other cc immunity. If no one is teleported Gandalf is not slain.

Rolling stone - Gandalf conjures a large stone in front of him and rolls it forward dealing dmg and knocking enemies to the side. This rock acts as a player made object and can block autos and abilities

Side step - Gandalf does a small dash in the direction in which he is traveling can use twice

Repel evil - Gandalf makes a bursting bubble around him knocking enemies back

(Gandalf alternative idea. He’s a stance switcher. Use ult to switch stance. Two stances are his staff form where he uses his staff to cast supportive abilities and cc scales with int also has ranged autos. His other form uses his sword this is much more aggressive stance where he becomes a melee attacker (auto attacked focused) with aggressive damaging abilities that scale with strength)

A

Xiuhtecuhtli

Aztec - The Turquoise Lord (Ranged Magical)

He brings the seasons and festivals to the battlegrounds with purifying and bruning heat. He is also sometimes considered to be a manifestation of the Lord of Duality. In other words, he's a stance-switcher.

Passive Fire’s Dichotomy: Xiultecuhtli has two forms: Creation and Destruction. When all three abilities are down on one stance, Xiultecuhtli switches to the other. 

A01 Purified Light: Xiuhtecuhtli lobs a beacon that attaches to an ally (or is on the ground) and explodes outward. Allies within the area are healed by the burst. Enemies take some damage.

B01 Searing Torch: Xiuhtecuhtli lobs a torch that shatters on impact exploding into embers on the ground. Enemies hit by this also suffer from a burn.

A02 Hallowed Field: Xiuhtecuhtli stomps the ground as flames erupt around him dealing tick damage to enemies in the circle. Allies in the circle gain additional attack speed and their autos apply a burn.

B02: Ring of Fire: Xiuhtecuhtli stomps the ground as a more aggressive flame bursts out. Enemies in the field take a burst of damage as well as suffer a burn.

A03 Cleansing Flame: Xiuhtecuhtli targets an ally god and purifies them of any bleeds and CCs and heals the target god.

B03 Immolate: Xiuhetecuhtli targets an enemy god and burns them, taking 10% increased damage from all sources and slows.

A04 Sacrificial Fire: Xiuhetecuhtli channels an explosion rooting himself and sacrificing his HP (max 90%). Depending on how much HP is sacrificed, the damage and radius scales. Damage taken by enemies counts towards the sacrifice. If he dies while channeling, the explosion goes off. Enemies take magical damage equal to the HP sacrificed + INT.

LeoMo's avatar

Hypnos is the god of sleep in Greek mythology. The personification of sleep and drowsiness.

He would be a wizard who would focus on stunning his enemies.

Mage/Support

Skills:

His passive would be ''Awaken''. Whenever an enemy left Hypnos with less than 50% life, he would be stunned for 1.5 seconds and the range of Hypnos' abilities would increase by 20% for 6 seconds.

1st skill: Deep Sleep, would create an area that would stun enemies for 1.5 seconds and heal Hypnos a little.

2nd skill: Nightmare, would release area damage that would slow enemies and deal damage based on the god's maximum life.

3rd skill: fall asleep, would be a single target skill that would stun for 0.5 seconds and then leave the enemy with a 3 second slowdown, in addition to damage based on the target's lost life.

4th skill: sleep of death, would create a circle of action of the skill, all enemies that were in that circle would take a lot of damage, based on the god's maximum life, and would leave the enemy slowed.

Neyamavu's avatar

Narcissus

(Greek - The Echo of Love)

Damage Type - Magical

I love mirror-based characters in games, and I think that Narcissus can fit that bill pretty well. I will say, I'm going to give the ultimate options simply because I know tech limitations are a thing, but either would be super cool.

He would be a ranged, magical god that used a staff with a mirror on the tip to refract light as auto attacks. He would be mixed scaling using strength for auto attacks and some of his abilities to maximize possibilities with his mirrors, but intelligence would be the bulk of all of the ability damage. I can also see him as a backline support that focused on buffing his allies with CDR for his A01 while keeping the enemy boxed in and some great mirror placements alongside the CC provided by his A02.

Passive: Crime of Passion
Each time a mirror is shattered, Narcissus is filled with spite towards the god that shattered it. Narcissus does 5% increased damage against that target for 5s.

Ability 1: Narcissist's Impact
Narcissus places a mirror. These mirrors have the ability to bounce any ally projectile for additional damage. They also reflect Narcissus's basic attacks for a reduced amount of damage, but it always aims at the nearest target. He can have up to 6 mirrors out. The mirrors have collision and take 1 auto to shatter.

Ability 2: Shattered Love
Narcissus cries for himself. His tears ripple out, lowering speed and defense of enemies around him and shattering any mirror in range. Shattered mirrors do damage to any god within the mirror's radius.

Ability 3: Echo
Narcissus enters his mirror and exits another mirror within sight. The cooldown scales off of distance.

Ability 4 (proposed idea 1): Mirror Image
Narcissus holds out his staff and absorbs an enemy projectile. This blocks that ability from hitting him and stores it for later use. When used, this ability goes on cooldown for however long the used ability's cooldown is.

Ability 4 (proposed idea 2): Perplexing Pool
Narcissus creates a reflective pool of water on the battlefield. Anyone standing in the pool for 2s is mesmerized by their own beauty until they take damage. Narcissus can use Shattered Love to break the surface tension of the pool causing it to explode.

N

Sedna, Goddess of the Sea

Sedna, the Inuit Goddess of the Sea, commands the depths with tides, marine creatures, and icy powers. She could be as a hybrid Support/Mage, offering crowd control, sustain, and maybe burst potential.

Role: Support/Mage

Damage Type: Magical

Abilities:

Passive – Abyssal Favor - Allies near Sedna gain 5% increased healing and lifesteal. When Sedna takes damage, she grants herself and allies a small shield for 3 seconds

Ability 1 – Tidal Surge - Sedna summons a powerful tidal wave, damaging and knocking back enemies. Allies hit by the wave gain bonus movement speed.

Ability 2 – Call of the Deep - Sedna summons a circle of marine creatures that slow enemies and heal allies within the area.

Ability 3 – Ice Floe - Sedna summons an ice floe beneath her, gliding forward. Enemies hit take damage and are briefly rooted.

Ultimate – Wrath of the Depths - Sedna unleashes the power of the ocean, creating a massive whirlpool that drags enemies to its center and deals heavy damage over 4 seconds. Enemies at the center are stunned for 1 second at the end of the effect.

CMDR Henckes's avatar

EXÚ (ESHU)

He is another Yoruba god, the messenger.

He would be another suporte and melee god, that would grant some attack and protection buffs and skill that would deal a good amount of damage.

His auto attack, Exu's staff, will be a short range an he would use his staff to deal damage from the enemies

He would have a passive, the Whispers of Confusion, that would affect the enemy god where he will gain up to 20% of slow and this will increase with the damage that the Exu's staff deals.

His firs skill, Staff Swig, will make he dash in a short distance and when hit other god the god will be pulled in the same direction and gain 2 seconds of stun. While the Exu gains a buff of speed for the same time.

The second skill, Fire of blessing, would make a circle below you with fire where the enemy that is inside will suffer magical damage over time and would loss protection while the allies gods would receive STR and INT buffs and physical and magical protection. while they are inside the circle, after the circle vanishes or some one get out it the effect will remains for 2 seconds more.

The third skill, Fire Run, will transform your body into fire and make an influence are that if your alies are close will gain 50% of the same buffs as you, that are movement speed buff to 170%, attack increase by 50%, magical protection in 20% and physical protection by 50%. and this effect will remains for 8 seconds.

His ultra, Heat Column, will pull a column of fire from the sky to a desired are on the ground, this column would deal immediate damage and the gods and minions that are hit by it will be set on fire and would gain damage over time.

Y0EMINENCE's avatar

In Greek mythology, Hyperion stands as one of the formidable Titans, offspring of the primordial deities Uranus, representing the sky, and Gaia, embodying the earth. As the Titan of light, Hyperion's domain encompasses the luminance of the heavens, closely linked with solar phenomena. He is celebrated not only for his own attributes but also for being the progenitor of a trio of deities pivotal to the daily cycle of light: Helios, the personification of the sun; Selene, the goddess of the moon; and Eos, who heralds the dawn. Through these children, Hyperion's influence extends across the sky, from the first light of day to the serene glow of the night.

Here are five potential abilities for Hyperion in Smite 2:

1. Solar Flare :Hyperion unleashes a blinding burst of solar energy, damaging foes over time while temporarily impairing their vision.

2. Dawn's Renewal: He bathes allies in a rejuvenating light that heals them, with the healing peaking at the game's dawn.

3. Lunar Eclipse: Hyperion darkens the battlefield with a simulated lunar eclipse, diminishing enemy strength and making them easier to control.

4. Celestial Chains: He conjures chains of light to ensnare enemies, pulling them closer and disrupting their strategies.

5. Eternal Day: For his ultimate, Hyperion transforms into a beacon of perpetual light, boosting his own speed and resilience, while scorching nearby enemies with radiant damage.

His damge type would be guardian/mage.🤓

Base Health: Around 600 - 700

Health per Level: Approximately 85 - 100

T

Yuki-onna
Japanese - Maiden of Frost (Ranged, Magical)

Yuki-onna is known for her striking appearance, supernatural abilities, and enigmatic behavior. These have become defining characteristics in various depictions of her legend, portraying her duality as a captivating yet dangerous figure in Japanese folklore.

Passive Hypothermia: Enemies hit by Yuki-onna’s abilities are struck by Hypothermia increasing ability damage done by her.

A01 Frozen Volley: Yuki-onna fires a volley of ice shards decaying in damage as it hits. After the ability is done firing, she can recast it to launch all the shards in a direction she chooses.

A02 Snowball: Yuki-onna fires a ball of ice on a targeted location. Enemies hit by the initial blast are slowed, and the affected area becomes slippery causing a tremble effect.

A03 Soothing Cold: Yuki-onna freezes herself and an enemy at short range making them untargetable. Yuki-onna heals while in the ice. The ice cube can be auto-attacked by both teams to push it around the battlefield.

A04 Winter Storm: Yuki-onna summons a blizzard on the battlefield blinding and slowing all enemies in it and dealing chip damage. If they are hit by 3 ticks, they are frozen in place until the blizzard ends, becoming displacement immune and gaining mitigations.

emoji

Rewards (and other cool stuff) inside!

Not only are there great reward submissions to check out, but some of the best conversations on the internet are happening here - and our members are getting rewarded for having them. Don't miss out!

sunglasses emojiemoji pointing left

Communities

There’s more to love

Help shape the future of our platform as we build the best place to express and enjoy your passions, whatever they may be.

Emoji

© Just About Community Ltd. 2024