I've always been a fan of Norse mythology, so I decided to design a kit based on the legendary wolves Sköll and Hati. In myth, they are destined to chase the sun and moon across the sky, and I wanted to capture that eternal pursuit in their gameplay.
I designed them as a stance-switching assassin, allowing players to shift between Sköll, the aggressor, and Hati, the hunter. Their kit is built around momentum, pressure, and adaptability, This god should feel rewarding when played right
Sköll & Hati – The Eternal Pursuit
Class: Assassin
Pantheon: Norse
Type: Melee, Physical, Strength + Intelligence
Difficulty: Hard
Stance-Switching: Sköll (Aggression) & Hati (Hunt)
Passive – Endless Pursuit
Effect: Sköll & Hati thrive in combat, becoming stronger the longer they stay engaged.
Each time they hit an enemy god with a basic attack or ability, they gain a stack of “Pursuit” (Max 5 stacks, lasts 6s).
Stacks grant different bonuses depending on stance:
Sköll (Aggression Stance): +3% attack speed and +2% bonus damage per stack.
Hati (Hunt Stance): +3% movement speed and +2% lifesteal per stack.
At max stacks, Sköll & Hati enter a Frenzied state for 3s:
Sköll: Basic attacks cleave in a small area.
Hati: Gains 30% slow immunity and 10% bonus healing from all sources.
Leaving combat for 3s removes all stacks.
Ability 1 – Solar Pounce (Sköll) / Lunar Ambush (Hati)
Sköll: Solar Pounce – Sköll lunges forward, dealing damage in a small AoE and applying a Burn (2s). If he hits an enemy god, reduce this ability’s cooldown by 2 seconds.
Hati: Lunar Ambush – Hati becomes untargetable and dashes through enemies, applying a Slow (20%, 1.5s) and gaining bonus movement speed for 3 seconds.
Damage: 80/130/180/230/280 (+75% Strength)
Cooldown: 12s
Burn: 3/6/9/12/15 (+10% Intelligence) per tick
Ability 2 – Savage Bite (Sköll) / Devouring Maw (Hati)
Sköll: Savage Bite – Sköll lunges at a single target, dealing heavy damage and applying a Cripple (1.5s). If the target is below 40% HP, this ability deals bonus execution damage.
Hati: Devouring Maw – Hati’s next basic attack becomes empowered, dealing AoE damage and healing for a portion of the damage dealt.
Damage: 90/140/190/240/290 (+80% Strength)
Bonus Execution Damage: 10/15/20/25/30% missing health
Healing (Hati): 25/35/45/55/65% of damage dealt
Cooldown: 14s
Ability 3 – Twin Eclipse (Stance Switch)
Sköll: Switches to Hati – Gains a brief burst of movement speed and cleanses slows.
Hati: Switches to Sköll – His next basic attack within 3 seconds deals bonus damage and shreds protections.
Movement Speed Boost (Sköll to Hati): 20/25/30/35/40% (2s)
Bonus Damage (Hati to Sköll): 40/60/80/100/120 (+20% Intelligence)
Protections Shred: 5/7/10/12/15% (3s)
Cooldown: 8s
Ultimate – Ragnarok’s Maw
Effect: Sköll & Hati combine their powers for a devastating attack.
Sköll: Calls upon the Sun, causing a fiery explosion in a large area that deals high burst damage and applies a Blinded effect (reducing enemy vision radius for 2.5s).
Hati: Calls upon the Moon, casting an ethereal shadow that fears enemies outward and steals physical power for 5 seconds.
Damage: 250/350/450/550/650 (+45% Intelligence and Strength)
Blind Duration: 2.5s
Fear Duration: 1.5s
Power Steal: 15/20/25/30/35 (5s)
Cooldown: 90s
Hope u liked it!