SMITE 2 is receiving new gods on a regular basis, with plenty coming from the original game, alongside some brand new additions just for the sequel. To win $4 in this reward suggested by Neyamavuwhen we launched Just About SMITE 2, we want you to choose any god that has never been seen before in SMITE and design their kit!
Come up with their five abilities, stats, damage types, and more. We don't need a visual representation of them here, but you're welcome to include one if you'd like!
He would be another suporte and melee god, that would grant some attack and protection buffs and skill that would deal a good amount of damage.
His auto attack, Exu's staff, will be a short range an he would use his staff to deal damage from the enemies
He would have a passive, the Whispers of Confusion, that would affect the enemy god where he will gain up to 20% of slow and this will increase with the damage that the Exu's staff deals.
His firs skill, Staff Swig, will make he dash in a short distance and when hit other god the god will be pulled in the same direction and gain 2 seconds of stun. While the Exu gains a buff of speed for the same time.
The second skill, Fire of blessing, would make a circle below you with fire where the enemy that is inside will suffer magical damage over time and would loss protection while the allies gods would receive STR and INT buffs and physical and magical protection. while they are inside the circle, after the circle vanishes or some one get out it the effect will remains for 2 seconds more.
The third skill, Fire Run, will transform your body into fire and make an influence are that if your alies are close will gain 50% of the same buffs as you, that are movement speed buff to 170%, attack increase by 50%, magical protection in 20% and physical protection by 50%. and this effect will remains for 8 seconds.
His ultra, Heat Column, will pull a column of fire from the sky to a desired are on the ground, this column would deal immediate damage and the gods and minions that are hit by it will be set on fire and would gain damage over time.
Sedna, the Inuit Goddess of the Sea, commands the depths with tides, marine creatures, and icy powers. She could be as a hybrid Support/Mage, offering crowd control, sustain, and maybe burst potential.
Role: Support/Mage
Damage Type: Magical
Abilities:
Passive – Abyssal Favor - Allies near Sedna gain 5% increased healing and lifesteal. When Sedna takes damage, she grants herself and allies a small shield for 3 seconds
Ability 1 – Tidal Surge - Sedna summons a powerful tidal wave, damaging and knocking back enemies. Allies hit by the wave gain bonus movement speed.
Ability 2 – Call of the Deep - Sedna summons a circle of marine creatures that slow enemies and heal allies within the area.
Ability 3 – Ice Floe - Sedna summons an ice floe beneath her, gliding forward. Enemies hit take damage and are briefly rooted.
Ultimate – Wrath of the Depths - Sedna unleashes the power of the ocean, creating a massive whirlpool that drags enemies to its center and deals heavy damage over 4 seconds. Enemies at the center are stunned for 1 second at the end of the effect.