EVEIL's avatar

EVEIL

@EVEILOnline

|

Joined over one year ago

Submissions

Winner

Share your top Helldivers 2 tips for $4!

in Video Games

Closed

Exploring everything Helldivers 2 has to offer is its own reward, but there are some things you can do to give your squad the edge even before you find that perfect loadout:

  • Utilise the markers on your minimap to communicate with your squad, whether using voice comms or not. These markers will then be displayed on the compass, letting players navigate without having to take their eyes off the fight.

  • If you’re passing the extraction point with pockets full of samples, drop them for collection later. That way, if you die before completing the mission, you don’t need to worry about recovering the samples until you’re ready to extract.

  • Resupplying has a cooldown. If you’re on a defence mission, be sure to call down resupplies as soon as the cooldown expires. Before long, you’ll be swimming in excess ammo and grenades.

  • Shrieker nests can be seen across the map. If you spot one, launch a few rockets/quasar rounds into it to negate the shrieker threat before they become dangerous.

  • Speaking of the quasar cannon, it has quickly become my favourite weapon. Unlimited ammo and decent accuracy, use it to snipe bug nests and fabricators from safety. It takes down dropships with ease. Two of these in a squad really lets you put out some damage, covering each other between shots.

  • The orbital laser can destroy fabricators, so throw one of these at a large Automaton base and it’ll do most of the work for you.

  • Know your enemy! Each enemy has its own behavior and weakspots, be sure to know when to go for the headshot and when it is safer to take out the legs.

  • Sharing is caring. If you find yourself in a squad of weaker players, consider offering them your stronger equipment strategems, especially if you’ve already called one down for yourself and it has come off cooldown. A squad’s worth of guard dog rovers is effective, just try to avoid getting in each other's crossfire.

  • When things get too hot, fleeing IS an option. Break contact and either move on to the next objective or flank around for another try. You can't succeed if you're dead!

So what are you waiting for Soldier? Get out there and spread some managed democracy.

o7

Winner

Great escapes! Tell us true tales about escaping the jaws of death for $7

in EVE Online

Closed

The use of scout alts is common in Eve. You send a cheap ship ahead in something hard to catch, check the way is clear, and proceed with your more expensive ship. But scouting is also important for pvp, especially when you’re setting traps.

Frequently, I have a scout alt sitting in the system next door to the one I’m camping. This gives me advanced warning of what is inbound. My ship of choice is the Buzzard, a covert ops frigate that I can sit cloaked at a perch overlooking a gate or wormhole.

On one occasion however, I forgot to actually cloak the scout. I must have been distracted, but I left him sitting a few hundred kilometers away from a wormhole. Hours must have passed. A neutral frigate appeared on my scout’s overview. Excellent, another target on his way to my trap. That’s strange, he’s getting closer to my scout, wonder what’s caught his attention? My uncloaked scout, duh.

My scout was swiftly tackled, and I’d resigned him to his fate. Another neutral suddenly appeared on the overview, a tech3 cruiser. Well now I’m definitely screwed. The seconds passed, but I was receiving no damage. It was then that I realised the cruiser had aggressed the frigate. The frigate was quickly destroyed, allowing my scout to warp away.

Speaking to the cruiser pilot afterwards, he’d sat cloaked next to my scout, using him as bait. Eve can be wild sometimes, and there’s always a bigger fish.